PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Fear the Night sort of does this. It takes a percentage of all the XP you earned for the day, and if you survive the night it adds it as bonus XP in the morning. If you die it deducts from that bonus. Cool system.
Hmm...seems you could get pretty close to the survive a day = gain SP by completely nerfing XP and then making the "bonus" XP 10,000 or whatever is appropriate. I am not a modder, but this is the kind of project that makes me want to go learn...

 
Has anybody suggested tying your storage capability to your land claim block? That and zombie horde nights attacking the land claim block? I feel this could be a way to make it impossible to avoid horde nights or try and simply run away to protect your base during the 7 day horde(This should be part of a hardcore mode)... Maybe if everything focused around the land claim block more it would make the tower defense part of the game a real core part of the 7day horde... As it is now you can store all your stuff anywhere you want and just run away on horde night or enter any random building/structure and jump to the roof during the auto homing 7dtd hordes... Fight to protect your land claim block or watch everything get destroyed. Hardcore... I think zombies were attracted to landclaim blocks at one time but I think storage should be part of it as well.

 
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Has anybody suggested tying your storage capability to your land claim block? That and zombie horde nights attacking the land claim block? I feel this could be a way to make it impossible to avoid horde nights or try and simply run away to protect your base during the 7 day horde(This should be part of a hardcore mode)... Maybe if everything focused around the land claim block more it would make the tower defense part of the game a real core part of the 7day horde... As it is now you can store all your stuff anywhere you want and just run away on horde night or enter any random building/structure and jump to the roof during the auto homing 7dtd hordes... Fight to protect your land claim block or watch everything get destroyed. Hardcore
??

I can go afk during hordenight

Standing on my claimblock

 
So... will this game be playable in the next month?

Over a year and a half for one iteration is a little much...

(Yes, this is intentionally passive-aggressive. If I was being strictly aggressive I would get a ban. Just want an honest answer.)

Edit:

Constructive post from Richard in another thread. Thanks Richard.

 
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The classic MMO solution is to throw mass amounts of content and recipes at the problem and mask the issue, an approach that would not work for TFP.
That kind of sounds as though content was something to avoid. For me, content is like toys in the sandbox (game). It's okay if you say you're not into expanding content to bridge "boredom" or making late game more interesting, but it kind of surprises me in a sandbox game - especially since it is a pretty easy way to make a lot of people happy.

 
So... will this game be playable in the next month?
Over a year and a half for one iteration is a little much...

(Yes, this is intentionally passive-aggressive. If I was being strictly aggressive I would get a ban. Just want an honest answer.)
If you are coming from this perpsective then the answer for you is likely "no"

 
I think it's a good solution. Why don't you want it?
-A
This is purely based on my opinion.

I'm not a fan the concept of spam crafting or spam anything to level. Now if I have to spam to level and it gets harder and harder this just elevates the problem.

I'm firmly in the camp of xp = points = perks.

I don't want to be forced to get hit to level my armor skill.

 
If you are coming from this perpsective then the answer for you is likely "no"
My perspective is from a person who has been playing this game since Alpha 7. One reasonably expects things to get better over time. This game peaked at Alpha 11/12 in my opinion. I still have some hope that it will get better, but 4 years of watching development has been rather tedious.

 
This is purely based on my opinion.
I'm not a fan the concept of spam crafting or spam anything to level. Now if I have to spam to level and it gets harder and harder this just elevates the problem.

I'm firmly in the camp of xp = points = perks.

I don't want to be forced to get hit to level my armor skill.
Armor shouldn't be a "skill". You either wear it if you don't. I could be convinced that /maybe/, wearing it for a long time increases your character's effectiveness with it... Not as a skill, but as a passive improvement.

 
Can anyone suggest a good mod to the rwgmixer to tweak RWG? I don't even mind the biomes being all wonky but the 100's and 100's of Cell Towers is killing me. Lol

 
My perspective is from a person who has been playing this game since Alpha 7. One reasonably expects things to get better over time. This game peaked at Alpha 11/12 in my opinion. I still have some hope that it will get better, but 4 years of watching development has been rather tedious.
Stop not liking what I like.

 
So you yanked out the entire system because some morons made a macro to fire 5000 crossbow bolts. Sounds legit. The very worst thing you can do is to engage and battle exploiters to this degree. Cover up the basic exploits yes. But now you are significantly changing the foundation of your game to go to war with at BEST a handful of people who will bang on a wood block all night to level their stone axe. What about the majority of players who WOULDN'T employ this tactic but rather enjoyed the system as it was? And were looking forward to improvements to it?
As I read this, all I can think is “The PvP people would disagree.” Seriously, to hear them tell it, they are a majority of the player base, and a spamcrafting exploit exactly is a problem for PvP. Just saying.

 
@devs
Please isolate the xp gain icon from everything else so it can be edited out of the UI without having to lose everything that is also in HUDRightStatBar, thanks.

I don't want to know when I kill them, thanks.
^^This. I really don't need that info spamming my screen all the time.

 
Armor shouldn't be a "skill". You either wear it if you don't. I could be convinced that /maybe/, wearing it for a long time increases your character's effectiveness with it... Not as a skill, but as a passive improvement.
I can't really disagree with you but it is what it is. Armor is a skill in the game and therefore effects my current opinion though it is hardly my only beef. I don't really like xp as you use things.

Admittedly in the scheme of things it's a minor beef. All this xp & leveling is just background noise to me. I can roll with almost any system as for me the game is immersive enough that I don't care. I'm just weighing in that if they do go back to learn as you go, by all that's holy don't make it harder than it was.

 
@devs
Please isolate the xp gain icon from everything else so it can be edited out of the UI without having to lose everything that is also in HUDRightStatBar, thanks.

I don't want to know when I kill them, thanks.
Tipp-Ex-Aqua-based.jpg

 
Can anyone suggest a good mod to the rwgmixer to tweak RWG? I don't even mind the biomes being all wonky but the 100's and 100's of Cell Towers is killing me. Lol
It's great. Cellphone reception across RGW is perfect!

 
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