FileMachete
New member
Agree w that, and recall doing the same. Yet, and I'm not 'picking' on anything/one, wasn't that at least partially a balance thing? Like all the looting required?
I've not weighed in on the "Perk System", and I'm not intending to by the following;
We're curious creatures, we take things apart to see how they work, we get better at physical & mental tasks by doing them, or examining how others have attempted them.
And pretty much everyone I know gets a kick out of 'discovering' something on their own compared to someone else just giving them the answer.
To us old-school types it's the difference between an allowance, and going out and cutting the neighbors grass to earn the money to buy that thing you really want.
There's an element of that in a 'learn by doing' progression that isn't really there with a perk system.
(please note the red color I used above to highlight a couple lines is due to the paler colors not being viewable on mobile devices; -not- intending to come across as riled up or anythingNow I'm confused.You want the "allowance type" reward which in A16 meant being inactive, sitting on your butt and crafting 5000 stone shovels or running a macro to fire an inventory full of crossbow bolts overnight?
I'm not at all against picking up perks or traits while playing the game but the A16 design for it was soul-destroying. That can not happen again.
(besides, Cookie Clicker already has that particular market cornered)

Sorry Gazz, it was a bad example on my part. I think I clarified it a bit in my post just prior to this one; which I didn't see until after posting that one... etc... (ow)
