PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Ah, yeah, I can see that being a thing if you don't look at them without the bonuses. In Sp, I go a bit into all. I start as Archer/ninja so I can loot POIs quickly. But then need to get Master Chef for better food. I get Fort for the natural healing ability, and Str just for harvesting so I can make at least basic defenses for my base. It does seem in SP it becomes annoying since 1 person has to do it all. It's hard to balance since at any point I can make my SP game a MP game and inv friends, so there's that.
For my dedi server for my friends, I am typically strictly Perception/Agility (Archer/ninja/looter), one friend goes Intellect/Strength (harvester/builder/crafter), another Strength/Fortitude (melee tank more or less). Then of course the dabbling in other things for like natural healing, more health or more agility, or the slow metabolism. But don't nearly have to use as many points in lots of things.
See there's the thing, I'm all solo but trying to play like yr dedi server specialized character, I'm actually annoyed we have to dump into all attributes to get to a few sub perks. Why that is coming across as building perfect character I don't know. Maybe I need to make some friends and play mp lol.

I'd prefer remove all gates but giving perks more levels and smaller increments, say Str & Per attributes goes up to 100 levels with each level giving a minor increase in damage so we don't get overpowered. That way we really are restricted to focusing on a few perks, but at least we have the freedom to choose. Currently I feel like someone's slapped a condom on my fav game.

 
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See there's the thing, I'm all solo but trying to play like yr dedi server specialized character, I'm actually annoyed we have to dump into all attributes to get to a few sub perks. Why that is coming across as building perfect character I don't know. Maybe I need to make some friends and play mp lol.
I'd prefer remove all gates but giving perks more levels and smaller increments, say str per attributes goes up to 100 levels with each level giving a minor increase in damage so we don't get overpowered. That way we really are restricted to focusing on a few perks, but at least we have the freedom to choose. Currently I feel like someone's slapped a condom on my fav game.
If anything, go into the progression.xml and change around some perks that you want to be under the attributes you're using. Move the looter to say Strength and the barter one to Fortitude. If I was at my home computer, I could check on what to change it to, but yeah. That'd be the easiest way to do it. If you look deep enough into it, I bet you could create a 6th tab "blank attribute", make it not have any gates, then move any perks there that you want and not have it blocked by an attribute, levels, etc. Granted this would then go over to every game you create from there on out.

 
Has anyone else tried to pick up a forge yet? I can't get this to work.

Yes, it is a forge I built myself, and yes, it is in my land claim area (it's right next to a LCB in fact).

In A16 you could pick it up by holding the E key. Has that changed now, or is this a bug?

 
So I was just finishing up a tier II quest...one zombie to clear standing between me and finishing the quest and SWEET lookin' loot behind him. Well he was a feral you see, so the few noises above me started inspire a gentle hue of concern...you probably understand already I was at the end of a dead end. I thought " I'll just take care of this one feral and walk back to meet the noises head on with some room behind me." Oh did I mention I had already shot the feral before this all happened in my head.

I turned to shoot aaaaand "click" ! I had failed to reload. The feral hit me. Bongggg I'm stunned. Just then the noises I had heard started dropping into the basement. The noises were a wandering horde.

I did my best. In the end I went down focusing fire on the feral and switching to aloe bandages.

I failed the quest, First death of A17 stable and had to walk back to get my bike and stuff (crucial stuff ) on day 27, 3 km, threw a big hunka' wasteland.

Having a blast!

 
Has anyone else tried to pick up a forge yet? I can't get this to work.
Yes, it is a forge I built myself, and yes, it is in my land claim area (it's right next to a LCB in fact).

In A16 you could pick it up by holding the E key. Has that changed now, or is this a bug?
Just a guess, check if it is damaged, or the claim block active.

 
not seeing issue on my p2p game..https://youtu.be/ykTsrGhlS-8
Thanks for the quick reply. Since it is working for you, I went back into the game and tried again.

In fact, it turns out the land claim block I placed has somehow become inactive.

I have no idea why, it's the one I started with and the only one I have ever placed. To be certain I looked on my map and there is no other LCB active.

I'm playing single-player in Nav FWIW.

Is this a new bug? A known issue? Or am I missing something, and there could be some other reason it became inactive?

***************************************

 


(edit added comment by QA Tester-unholyjoe)


 


if you can run a new nav map and record this... then make a bug report in the a17b240 stable report section. there was an issue similar to this but was fixed.. so if you get it again try to catch it on video and do supply an uncut output log.


 


i can only get an inactive lcb if i place another down which is by design.. but you said no more was placed down and you are on sp, so if its back or you did something different we need to know this.


 


thanks
:)

 


***************************************





EDIT (reply): I'll see what I can do, but I'm guessing reproducing this will be a chore. I'm already pretty advanced in the game, and I have no idea when the LCB actually became inactive, or under what circumstances.

I'll give it a shot in creative mode, but if that doesn't work, I'd probably need to encounter it again in a "real" game, and who knows if/when it will happen again.

Just saying, don't hold your breath. :(

As it is, all that is happening in my game is that I can't pick up the forge. I can make another so it's not game-breaking.

EDIT 2:

I will try to repeat this as well, as it just happened to me on B240 today. Only one LCB. Gone from map, shows as inactive, and my bed roll was no longer active either (at least on the map).
After I read that, I went back into the game again, and realized my bed roll was no longer active either. I'm guessing it's related? In any case, the bed roll was easy to fix - I just picked it up and placed it again and it's active now.

 
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please help!

I clarify that I do not speak English, and that the game is translated very little to not say anything to Spanish, the skills and the missions act by instinct, but there are things that I no longer understand, and how it changes and changes the skills and way of unlocking things , my question is the following if you can help me please

How do I make wrought iron tools? I have already released the forge but I can not make wrought iron tools! please help!

 
My suggestion to the developers (after a helping of ketchup) is to simply add a sixth attribute:

Entitlement

Tier 1-2: Gain 10 additional skill points

Tier 3-4: Gain 15 additional skill points

Tier 5-7: Gain 20 additional skill points

Tier 8-9: Gain 25 additional skill points

Tier 10: Gain 40 additional skill points

Entitlement Perks

I Want It Now!

Tier 1: 100% of zombies drop loot upon death

Tier 2: Zombie loot increased to 400%

I Hate Hard Choices!

Tier 1: All Perks are reduced to one tier in which all benefits of the previous tiers are attained.

Stop Forcing Me!

Tier 1: Passive xp gains are increased by 200%

Tier 2: Crafting xp gains increase over time instead of diminish over time.

Tier 3: Zombies return to spinning in circles below the player, can’t dig, and only do 10% normal damage to blocks.

/joking around unprofessionally since 1969

 
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please help!
I clarify that I do not speak English, and that the game is translated very little to not say anything to Spanish, the skills and the missions act by instinct, but there are things that I no longer understand, and how it changes and changes the skills and way of unlocking things , my question is the following if you can help me please

How do I make wrought iron tools? I have already released the forge but I can not make wrought iron tools! please help!
Buy this:

forge-lvl2.jpg

 
Thanks for the quick reply. Since it is working for you, I went back into the game and tried again.
In fact, it turns out the land claim block I placed has somehow become inactive.

I have no idea why, it's the one I started with and the only one I have ever placed. To be certain I looked on my map and there is no other LCB active.

I'm playing single-player in Nav FWIW.

Is this a new bug? A known issue? Or am I missing something, and there could be some other reason it became inactive?

***************************************

 


(edit added comment by QA Tester-unholyjoe)


 


if you can run a new nav map and record this... then make a bug report in the a17b240 stable report section. there was an issue similar to this but was fixed.. so if you get it again try to catch it on video and do supply an uncut output log.


 


i can only get an inactive lcb if i place another down which is by design.. but you said no more was placed down and you are on sp, so if its back or you did something different we need to know this.


 


thanks
:)

 


***************************************



@unholyjoe

I will try to repeat this as well, as it just happened to me on B240 today. Only one LCB. Gone from map, shows as inactive, and my bed roll was no longer active either (at least on the map). Will file a bug report if I can reproduce or catch it on vid. New save & world on NAV.

***************************************

 


(edit added comment by QA Tester-unholyjoe)


 


same with you, if you can, then please place the proper report in the correct thread, not here.


 


thanks
:)

 


***************************************





 
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Thanks for the quick reply. Since it is working for you, I went back into the game and tried again.
In fact, it turns out the land claim block I placed has somehow become inactive.

I have no idea why, it's the one I started with and the only one I have ever placed. To be certain I looked on my map and there is no other LCB active.

I'm playing single-player in Nav FWIW.

Is this a new bug? A known issue? Or am I missing something, and there could be some other reason it became inactive?

-----------------------------------------------------------------------------------

Coincidentally the same mistake, when entering the forum I saw this publication and I went to try to remove my forge that I was able to release minutes ago, but I could not remove it either, so I saw that my complaint block did not mark on the map like my bed!
 
My suggestion to the developers (after a helping of ketchup) is to simply add a sixth attribute:
Entitlement

Tier 1-2: Gain 10 additional skill points

Tier 3-4: Gain 15 additional skill points

Tier 5-7: Gain 20 additional skill points

Tier 8-9: Gain 25 additional skill points

Tier 10: Gain 40 additional skill points

Entitlement Perks

I Want It Now!

Tier 1: 100% of zombies drop loot upon death

Tier 2: Zombie loot increased to 400%

I Hate Hard Choices!

Tier 1: All Perks are reduced to one tier in which all benefits of the previous tiers are attained.

Stop Forcing Me!

Tier 1: Passive xp gains are increased by 200%

Tier 2: Crafting xp gains increase over time instead of diminish over time.

Tier 3: Zombies return to spinning in circles below the player, can’t dig, and only do 10% normal damage to blocks.

/joking around unprofessionally since 1969
I lolled

 
That's actually something I LOVE about this game. It is so simple to be able to change things to fit my playstyle. Yeah, you have to mess with XMLs, and very few know how to, but there are tutorials, on their website, telling you how to do it, and plenty of people that will help out. You can take this game, change it to how you want. There are very very VERY few games that allow that, you buy the game, it doesn't suit you, well too bad, you wasted money. With this game, if there are things you don't like, you can change it to how you do like it, and there, no wasted money or time. It's something that I feel 80% of the people that buy this on steam never know about. Shoot, I never did until I decided to get on here to look up when A17 was going to come out about a year ago and saw the mods section. And that was because i didn't like a few aspects of A16.4, but was just enough to frustrate me. Saw the mods, and boom, kept me playing instead of forgetting about the game.
Mods and the community of folks helping is what keeps me around for sure. Sure you can mod about any game, but the fan base here is awesome (in the mods community)

 
As a dev team, do you guys feel that the current system is what players want? How's it going, numbers wise? Sincere question; I'm personally ambivalent because I just mod it how I want to, but wanted your take on it.
Id like to know this ^^

But posting it will only give trolls more things to troll about.

 
My suggestion to the developers (after a helping of ketchup) is to simply add a sixth attribute:
Entitlement

Tier 1-2: Gain 10 additional skill points

Tier 3-4: Gain 15 additional skill points

Tier 5-7: Gain 20 additional skill points

Tier 8-9: Gain 25 additional skill points

Tier 10: Gain 40 additional skill points

Entitlement Perks

I Want It Now!

Tier 1: 100% of zombies drop loot upon death

Tier 2: Zombie loot increased to 400%

I Hate Hard Choices!

Tier 1: All Perks are reduced to one tier in which all benefits of the previous tiers are attained.

Stop Forcing Me!

Tier 1: Passive xp gains are increased by 200%

Tier 2: Crafting xp gains increase over time instead of diminish over time.

Tier 3: Zombies return to spinning in circles below the player, can’t dig, and only do 10% normal damage to blocks.

/joking around unprofessionally since 1969
With all due respect Roland, I would like to present my idea or the management to take into account the skill system, so that one can be free of his way, as it was in the A16 is a mixture of both

https://photos.google.com/photo/AF1QipNpToaJtgJbimbA70Np-kHKCDCCjaX7IWyNcpg0

 
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