PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Can you point me in the right direction on where to find this? And can this be installed into a server without having to use the mod launcher? If so, would I have to wipe the server to get it to work?
Yes, my modlets can be installed without restarting the server (except for the Short Basic Quests Chain modlet, and More RWG Traders).

Yes they can be installed to a server without mod launcher.

As to where: check my Latest Thread Starts. :)

 
Yes, my modlets can be installed without restarting the server (except for the Short Basic Quests Chain modlet, and More RWG Traders). Yes they can be installed to a server without mod launcher.

As to where: check my Latest Thread Starts. :)
Speaking of which..can the new trader quest advert thing be added after rolling a world? I think I asked on steam, but forget. Thats an issue right now.. if there are only 5 traders in a 8k world, its hard to find any other than the starting quest one.

Maybe in the future higher tier quests can include a quest with the trader getting goods from another trader? That would allow the player to discover them naturally, and imply the traders actually working together.

RED EAGLE: Would it be possible in the modlets to just display a 100% guesstimate line over about where 100% is, and anything to the right would be the overage? That way we could visually "see" where 100% should be, an be able to see the implied overage. The actual percent number wouldn't be corrected, but the visual indicator would at least help.

 
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Yes, my modlets can be installed without restarting the server (except for the Short Basic Quests Chain modlet, and More RWG Traders). Yes they can be installed to a server without mod launcher.

As to where: check my Latest Thread Starts. :)
Right on, thanks for the response. My server patrons have been asking for it and I'm relatively new to mods. I like to play games as the devs intended. But I do like the idea of not having to hit "B" all the time lmao.

 
Anybody know what allows you to access tier 2 or higher quests? I just seem to only have tier 1 quests available. Gamestage?

 
Anybody know what allows you to access tier 2 or higher quests? I just seem to only have tier 1 quests available. Gamestage?
I read in other threads that it's based off how many you complete. Not certain what the number needed to achieve the higher tiers is though.

 
I think we need a new Patch... I am going to check out Nav since it is bigger & newer with new Stable POI's.

I have the same problem as a Player in Bug/Report. nothing but Radio Towers, Junk Yards & Water Works

 
I think we need a new Patch... I am going to check out Nav since it is bigger & newer with new Stable POI's.I have the same problem as a Player in Bug/Report. nothing but Radio Towers, Junk Yards & Water Works
I have a large industrial area like that as well, However that is between 2 cities surrounded by residential. So it's manageable and I've found 3 Crack-a-Book towers. Have not found any Oil Factories and only 2 traders though so far.

 
I just want to say THANKYOU and Merry Christmas to the Fun Pimps and all the people involved in making this stable branch the best yet!!! I have been around for a long time and enjoyed this game a ton even with all its ups and downs! Currently its the best version ever imo and even with the flaws here and there! I love one fix especially. POI's don't reset zombies when you die every time! There are alot of things I am happy about in game and find I hardly make adjustments to xml now...That and all the hard work everybody has put in and the rush to give us server guys a stable branch! Just before Christmas and this is a ♥♥♥♥ Christmas for me! Thanks to all involved that have helped shape up this game!!!

 
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Anybody know what allows you to access tier 2 or higher quests? I just seem to only have tier 1 quests available. Gamestage?
"daring adventurer" unlocks those I believe

O' snap and happy and safe holidays to you all.

 
The amount of love and detail that has gone into prefab art and design are jaw dropping. Its night and day compared to a16.
The prefab standards have been raised. I look forward to cranking out some of my own :)
Agreed!!! I love the POI's that have been built! Whoever is doing it is amazing! You are a big part in making things better too as usual .Have a merry Christmas!

 
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Yes if you clear out a quest poi before going to quest waypoint.it resets everything u looted or placed.
I am thinking on a more grand scale, if you have completely re-worked the POI, as in almost/or complete demolition and replace it with a base/house you built.

 
Yep, really strange. And Devs haven't addressed this yet to my knowledge.
I’ll undress it...

A16: Level gates were introduced. Madmole wasn’t personally happy with them but they were the planned design so they were implemented.

A17b209: The new progression was unveiled and it again utilized level gating. This time it was the attribute tiers that were gated.

A17b233: after some time playing and also reading comments that coincided with their own thoughts they removed level gates completely but also felt that some limited gating of tech levels to ensure some gameplay space between them might be necessary.

A17b240: After more play it was decided that there needed to be some space between start and obtaining the forge and then iron tools and vehicles so specific perk tiers were level gated again. Attribute tiers remained ungated

So it wasn’t a simple flip flop of gates, no gates, gates. B240 is not the same as B208 even though both utilize gates. It is a clear example of something developing through iterations.

Hope that helps. It’s the naked truth.

 
Yeah, the new POI's are really cool. The variety and the dungeon feel, are great.

But, I must repeat, the new melee system is my favorite by far. Before it was hit and miss, and it was exploitable. Now it's your skill, that counts...

 
Yeah, the new POI's are really cool. The variety and the dungeon feel, are great.
But, I must repeat, the new melee system is my favorite by far. Before it was hit and miss, and it was exploitable. Now it's your skill, that counts...
Yeah! Melee is so sick now.

Merry Christmas to you too, Carbon.

 
Anybody know what allows you to access tier 2 or higher quests? I just seem to only have tier 1 quests available. Gamestage?
I couldn't find anything obvious in the quests.xml, but am on my 4th long term game since trader quests were introduced. They seem to be based on number of successfully completed current tier quests. I've gotten Tier 2 quests after completing 4-5 Tier One (T1) quests. After 4 T1's, I get about 50/50 T1's vs T2's. After 6 T1's - it was all T2's. (Still could be a little random, that was just what happened to me twice.)

You also get tier completion rewards, but I don't believe it was based on a specific quest. It was just doing a certain number (~5).

I really do enjoy the quests. My favorite was a T2 (I was ~level 12) that sent me to a junk yard. Which had 6 snakes, 4 dogs, 4 vultures, and 2 zombies. Oh, and you can't move too far away from the POI or you 'lose' the quest. (I had to learn how to kill the snakes with a bow.)

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And I agree with the statements that the new POI's are incredible. Although I do kind of also agree that not all should be dungeon type POI's. (Because you seem to always find the 'easter eggs' with the dungeon ones. nuff said.)

 
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