PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Yep, I'm still waiting for the ultimate post where a player will claim XP every time he moves his mouse. DO IT TFP OR I UNINSTALL THAT TERRIBLE GAME !
I'm sure we could mod that in.

In fact, we'll even add it so you get Renos with every click.

 
They should tie xp gains to frame-rate with a bonus for graphical depth.

It's only fair, I have a better computer than you so I should gain xp faster than you. :-)

 
They should tie xp gains to frame-rate with a bonus for graphical depth.
It's only fair, I have a better computer than you so I should gain xp faster than you. :-)
Lmfao. Have it multiplied by the screen resolution.

 
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Ouch, not intending this to be a pile on at all, though it will likely have you wanting to pull your hair a wee bit (I know I did) :)

The Aloe Cream itself does 'heal' back hitpoints. No idea if it worked this way in A16, always used MedBands' myself. but some nice perp, err, 'peep', pointed this out to me recently so figured I'd mention it.

 
Ouch, not intending this to be a pile on at all, though it will likely have you wanting to pull your hair a wee bit (I know I did) :)
The Aloe Cream itself does 'heal' back hitpoints. No idea if it worked this way in A16, always used MedBands' myself. but some nice perp, err, 'peep', pointed this out to me recently so figured I'd mention it.
I like the idea if we can use Aloe in Raw format to stop bleeding and gain some healing point, like Bandage (cloth one only) + 1-2 health point. Aloe if you pluck and apply anyways give good skin conditioning and work as onitment. But First Aid is indeed more effective way of using. Also, in desert cloth is not available too much, so having aloe as replacement only makes it balance.

 
Did they add the level requirements back to the stats? Did I miss that in the 240 update? They removed it, but the game shows B240 yet I can't make a forge until level 10
They removed the level requirements from attributes. The forge perk is not an attribute. Some non-attribute perks still have level gates.

 
So, I was doing a POI clear quest and was thinking. What happens if someone made a quest POI their base. Would accepting the quest overwrite it?

 
We accidentally tested that on a tiny scale. The default POI content refreshed while the new additions remained (stash, lights, campfire, spikes). On a large scale I can definitely see the potential for conflicts though. I especially wonder how structural changes are managed.

 
So, I was doing a POI clear quest and was thinking. What happens if someone made a quest POI their base. Would accepting the quest overwrite it?
I placed my own sleeping bag too close and when I went to activate the exclamation mark I got a message that there was an active bedroll in the area and the quest could not begin until the bedroll was removed.

So....quest before the quest? :)

 
Stable version makes me laugh..this was just to fulfill the stable by Christmas pledge....Game has become a grindy aggravating mess. For example ..Health and Temp are still whacked....By tying everything to gates and levels the game has lost alot of the fun and excitement. ...I was level 10 and at 95 food and 91 drink...just fought several zombies and took a few shots...health lowered to 9...I had 10 regular bandages on me....I used all 10 and my health went to 11...Cmon...so now my health is tied to my using higher level bandages...which I cannot make because i dont have a point to put into medicine because I used them to raise my STR because I am trying to open up more slots because i dont have enough slots to carry anything that I loot.
I set up in the desert and I cant get myself cool...Keeps telling me i am overheated...i am running around naked because all the clothes i had on that are supposed to help...are doing ♥♥♥♥.

So many longtime players that I play with dont even want to play anymore..They are so disappointed with many of the changes. Even now it takes 2-3 direct headshots to take a zombie down with a hunting rifle. Close up shots go right through zombies again. Its a hot mess and slowly slipping to the back of the playlist. I think more people are leaving the game than joining. Its a shame....I think in order to extend the game play time...the perks and leveling was just a quick bandaid to satiate the long time players who were tired of hitting that brick wall when you got to a certain level in A16. This was not the direction I had in mind or all the people i have played with over the years,waiting all this time for A17 and this is the result..Disappointed to say the least. War of the Walkers had more content and balance than this...I hope the game gets back on track. Game just handcuffs the player too much and its aggravating and just not fun. Merry Christmas.

Ouch

Coughs * disappointed* Coughs
Looks like someone can't handle change. There's always a16.4 to go back to if you can't deal with a17.

 
Weather is definitely whack. 137' F is a pretty frikkin' hot desert, considering 136' is the hottest ever recorded. In 1922.

 
I placed my own sleeping bag too close and when I went to activate the exclamation mark I got a message that there was an active bedroll in the area and the quest could not begin until the bedroll was removed.
So....quest before the quest? :)
Yesterday, I arrived in front of the POI indicated by my quest. My inventory was already full, so I had the absolutely great idea to put a safe next to the mailbox and fill it before activating the quest.

Brilliant.

In short, don't do that, especially when you have just found a beaker after 15 hours of play :)

Weather is definitely whack. 137' F is a pretty frikkin' hot desert, considering 136' is the hottest ever recorded. In 1922.
Yeah but it's the end of the f. world. Maybe because of global warming.

 
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Weather is definitely whack. 137' F is a pretty frikkin' hot desert, considering 136' is the hottest ever recorded. In 1922.
Maybe it's nukuala warming or after effects from a fallout or something. ><

I work with Celsius here so sounds a bit feasible for harsh climates like mars or the sun haha.

Perhaps we on a Alien planet !???

 
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Trying to get health with ordinary bandages only shows you don't know the game anymore. You have to read the manual just like a beginner. The point you received has nothing to do with bandages. Just the auto healing.
Yeahh with bandages the normal Ones extends the maximum health capacity but not actually the health itself.

The Red Cross bandages does both.

I would like to ask what do I need to craft the Red Cross bandages as I am finding it hard to place the right perks to enable this.

 
Yeahh with bandages the normal Ones extends the maximum health capacity but not actually the health itself.
The Red Cross bandages does both.

I would like to ask what do I need to craft the Red Cross bandages as I am finding it hard to place the right perks to enable this.
Its the Physician perk. You can get it at level 1, just need 4 in Int and 1 in Physician .

 
Honestly, I don't recommend this skill at the beginning of the game: there are enough painkillers to recover health after having poorly managed the visit of a POI. Aloe cream restores 6 points of health instantly and raises a little the health max. When "winter of the ferals" is coming, yes, this skill can be essential especially if you don't like to wear armor as long as they are not improved by mods.

And 10 Red cross bandages are a very usual reward when you complete quests.

 
Its the Physician perk. You can get it at level 1, just need 4 in Int and 1 in Physician .

Ahhh right. Thanks.

I am a bit slow with the zombies and dive into POI a lot but forever getting sneaky hit. I have terrible bad luck sometimes and I seem to need health boosters more than anything else I have found.

 
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