PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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At level 300, you are 26 points away from unlocking everything. One perk is currently disabled, and I've included the 4 tutorial quest points in that measurement. I am ignoring the rng challenge points.

Higher levels would give you a higher level number to look at occasionally, and it wouldn't hurt anything.

It's also RPG tradition for numbers to max out at 99, 999, 9999, etc.

 
I am playing current build b240 and noticed my food has been at 100% for some time and just isn't depleting anymore.

Anyone else seen this in there current play through ?

I do have 1 point in Slow metabolism, not that it should do this for so long.

 
Higher levels would give you a higher level number to look at occasionally, and it wouldn't hurt anything.
It will, your loot. All loot tables are scaled based on %% of max level. To get the best loot you need to be at lvl 300 (or 100% of max level possible). If you change that to 999, your loot will be like lvl 100.

 
Mwehehe. I stared a new game cause I was a bit annoyed by zombie bears crowding in the quest locations on day 40. I came to the trader on day 1 to finish "the tutorial" and there he was, waiting for me at the door - a gorram zombie bear :]

I snuck past him to finish the quest, but he heard me somehow inside anyways, and also somehow found the opened door. And also (somehow here would be highly improper since on day 1, 12.00 a.m. all I had was wooden bow) he ripped me a new one. Or five.

Lovely start.

 
Hmm... just started playing A17 for a few days... but what the hell is wrong with the stamina? Everything is so connected to it...

I can't do sh*t now because each swing I do against a stone takes 25 stamina away... is it because of infection nr 2?... because it isn't clear in the description of infection nr 2 what it does. And I need antibiotics for it to cure it, what I don't have...

You guys didn't want us to spam craft stuff or using items to gain skills with them. No, now I have to wait I don't know how long each time waiting for my staminabar to go up again... yeah that's more Fun...

I thought this game was supposed to be fun... A15 was... A16 was...

 
Hmm... just started playing A17 for a few days... but what the hell is wrong with the stamina? Everything is so connected to it...
I can't do sh*t now because each swing I do against a stone takes 25 stamina away... is it because of infection nr 2?... because it isn't clear in the description of infection nr 2 what it does. And I need antibiotics for it to cure it, what I don't have...

You guys didn't want us to spam craft stuff or using items to gain skills with them. No, now I have to wait I don't know how long each time waiting for my staminabar to go up again... yeah that's more Fun...

I thought this game was supposed to be fun... A15 was... A16 was...
Infection seriously kills stamina, so yeah.

 
Might as well just remove one more starting skill point and unlock those recipes since that first level is essentially a required perk (starve or take this; or so it feels).
I used to take this religiously in the first few builds until they made boiled eggs free. I haven't take it since then, and once you get your first supply drop you will have plenty of food.

 
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Any thoughts on how to remove level gates on perks with the xml?
follow FileMachete link or:

<!-- Craftsmanship Perks (Intellect) -->

<perk name="perkHammerForge" parent="skillCraftsmanship" max_level="5" name_key="perkHammerForgeName" desc_key="perkHammerForgeDesc" icon="ui_game_symbol_forge">

<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04-10"/>

<requirement name="PlayerLevel" operation="GTE" value="10" desc_key="reqAttributeLevelDummy"/></level_requirements>

change 10 to 0

i think, it works this way. i did not try myself

 
Had awesome experience in b240. Day first met me with feral wolf, a black one. He was woofing a lot, but I was in a trader yard, just to finish first 8 step quest. We met and i killed him for food and safety reasons. On day 6 I start to get panic attack on how not to die on day 7 night. I expect everything and can`t wait.

Cheers guys, happy days of joy. And snow.

 
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You guys didn't want us to spam craft stuff or using items to gain skills with them. No, now I have to wait I don't know how long each time waiting for my staminabar to go up again... yeah that's more Fun...
I thought this game was supposed to be fun... A15 was... A16 was...
A17 is too. But you have to take the time to learn the new mechanisms. Improving your stamina requires skills, drinking regularly and being well fed. The bicycle comes early in game. There are drugs to run longer, mods to improve your speed when you wear armor, in short it is more complex and more rewarding when you have a character who gains power.

 
Wasn't there supposed to be a way to reload the XMLs and moddlets from within the game in A17 so we didn't have to keep restarting when tweaking things or did it get cut for later? I may have missed it but haven't seen anything on it fow awhile now and don't see any applicable commands in the console list.

 
follow FileMachete link or:
<!-- Craftsmanship Perks (Intellect) -->

<perk name="perkHammerForge" parent="skillCraftsmanship" max_level="5" name_key="perkHammerForgeName" desc_key="perkHammerForgeDesc" icon="ui_game_symbol_forge">

<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04-10"/>

<requirement name="PlayerLevel" operation="GTE" value="10" desc_key="reqAttributeLevelDummy"/></level_requirements>

change 10 to 0

i think, it works this way. i did not try myself
Thanks. Be great if someone edited all the gates out of the XML and shared the source. I didn't look but I think there are gates for crafting some iron and steel items too

 
Stable version makes me laugh..this was just to fulfill the stable by Christmas pledge....Game has become a grindy aggravating mess. For example ..Health and Temp are still whacked....By tying everything to gates and levels the game has lost alot of the fun and excitement. ...I was level 10 and at 95 food and 91 drink...just fought several zombies and took a few shots...health lowered to 9...I had 10 regular bandages on me....I used all 10 and my health went to 11...Cmon...so now my health is tied to my using higher level bandages...which I cannot make because i dont have a point to put into medicine because I used them to raise my STR because I am trying to open up more slots because i dont have enough slots to carry anything that I loot.

I set up in the desert and I cant get myself cool...Keeps telling me i am overheated...i am running around naked because all the clothes i had on that are supposed to help...are doing ♥♥♥♥.

So many longtime players that I play with dont even want to play anymore..They are so disappointed with many of the changes. Even now it takes 2-3 direct headshots to take a zombie down with a hunting rifle. Close up shots go right through zombies again. Its a hot mess and slowly slipping to the back of the playlist. I think more people are leaving the game than joining. Its a shame....I think in order to extend the game play time...the perks and leveling was just a quick bandaid to satiate the long time players who were tired of hitting that brick wall when you got to a certain level in A16. This was not the direction I had in mind or all the people i have played with over the years,waiting all this time for A17 and this is the result..Disappointed to say the least. War of the Walkers had more content and balance than this...I hope the game gets back on track. Game just handcuffs the player too much and its aggravating and just not fun. Merry Christmas.

Ouch

Coughs * disappointed* Coughs

 
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