Seed can make a difference too. Generating hubs with pois is the real slowdown.if my math is correct, he would generate 8k map around 8 minutes, i did it 16 min.
Lmao, don't count on that..... at all.Yeah, I'm just glad I can start a new gameand not have to worry about wiping again anytime soon.
I get your math. I generated 4x4 = 16 "1K blocks" (simplifying here) and you generated 8x8 = 64 blocks. You generated 4x the "stuff", but it took you about 8x as long to do so.if my math is correct, he would generate 8k map around 8 minutes, i did it 16 min.
right, Guppy, i did not think about that.Seed can make a difference too. Generating hubs with pois is the real slowdown.
I play sometime in insane with zombies always running and it's true that, if you want to live an adventure that doesn't last 200 days (in game) you have to modify some things. The easiest way is to give you 2 skill points / level. It's doable in the progression.xml file.This thread is so long I'm not sure anyone from TFP will see this, but the balance of difficulty modes is not good. You get the same xp no matter the difficulty level. I like playing on the hardest settings, but it takes weeks to get to the same point I could get to on normal settings in a single week. It takes so much time and resources to kill the zombies on higher levels that the xp should be increased.
<level max_level="300" exp_to_level="9545" experience_multiplier="1.0149" skill_points_per_level="[color=#00ff00][font=arial black][b]2[/b][/font][/color]">
So it’s hard then, the point is to make the game harder, not make the zombies harder do you can level fasterThis thread is so long I'm not sure anyone from TFP will see this, but the balance of difficulty modes is not good. You get the same xp no matter the difficulty level. I like playing on the hardest settings, but it takes weeks to get to the same point I could get to on normal settings in a single week. It takes so much time and resources to kill the zombies on higher levels that the xp should be increased.
Just don't buy laptop for gaming and buy something with intel 8th gen CPU. You can get for same price twice much game performance with desktop PC.Guys. Guys.
I decided to buy a new (gaming) laptop, because I was sick and tired of my old beast.
GTX 1060
16 GB RAM
i7-7700
I have, with my previous settings and the maximum resolution, 80-100 FPS.
I think I just became a man.
There are some of us that need a computer for work, especially when we travel a lot.Just don't buy laptop for gaming and buy something with intel 8th gen CPU. You can get for same price twice much game performance with desktop PC.
you meant mountains in mid city? building half way in ground. nothing game breaking there. it will be fixed at some point. try another world and seed, it may be better. i have better terrain in my rwg map.For the love of God, tell me that this is not the stable version, download this version again and in all randomly generated maps have the same horrible error, please give priority to this, it is what most enjoy the game!
I think these problems are very serious please put it as the first 17 alpha !, please! please!
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Skyscrapers do generate, just not in the insane amounts they used to in A16.4So, RWG is still broken though, right? No generation of the skyscrapers and such?
Imo i think the size of the wandering horde should be an option like the Bloodmoon Zed Count at the begin of the Map for the Player/Server Admin to decide. To find a balance between it won't be possible due to the many diffrent playstyles of the players.Exactly the point of why they need to be bigger..............to throw a wrench in the works. If they are too small to do that then what purpose do they serve?
Go and buy her some flowers. Now!Lol thanks! My wife did indeed ask my why i was smiling so broadly..
opt out of beta.... wait for a17.1 in the future and you will get it...Got this tweet from Development (@7DaystoDie) that stable is out , but no update, no fuzz, nothing. Is this the time just before blood moon ? Too quiet and I got no update in steam. Scary. Brr