PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Do kids know when they are going to repair the randomly generated world? I spent the whole night generating them and they are very bad, there are roads with cities, but they have no cities, and other cities generated anywhere without roads, or that almost do not see cities in green biomes, and that we have 80% of the map In the rubble biome it is very annoying, the RGW of the first alpha was great, please! come back! please!
from Kinyajuu

To those going on about RWG right now, have patience. I work on gameplay systems too so I can't just spend hours upon hours on RWG right now. It's functional, the biome generator is running from xml again, now I need the time to clean it up. It's not a matter of not knowing what to do or what would look best. It never is. It's a matter of having the time to do it.
With the way RWG was created this release I'll be able to work on it without breaking worlds that players already have. With that though do realize, if there is a crafting bug, I have to work on it, not RWG. If there is a problem with buffs or effects or animations or progression, I have to work on those, not RWG. See where I'm going here? My time is at a premium and RWG will get it's love, just not right at this exact moment. There are bigger fish to fry than tweaking RWG to "perfection" right now.

When it comes to RWG, have faith. I have things in the fire, I just don't have time to finish them up prior to the holidays so I put in what I had ready to go and put the biome stuff back to the old a16 version until I get the new cellular automata (self sorting) biome code in place. Then snow and desert will never touch

and it's output looks very similar to that blobby image above that someone posted (already tested in a test project).
 
Anyone else notice an incredible slow-down in the generation of a random gen in the last two builds? I'm waiting now 10-15 mins easily for the smallest map-size.. Earlier builds this was maximum 3 minutes.
Edit: okay well just ignore my original reply below. Congrats on the new laptop! I'm sure it will generate worlds much more quickly.

Not my experience. I have a Win 7 Core i5 2500, 32GB RAM. From the log of my new b240 world:

2018-12-21T21:31:22 12.268 INF Generating county 'West Wikige Territory' using world seed '597844912'. World size (4096x4096)


2018-12-21T21:31:22 12.270 INF Started thread RWG



2018-12-21T21:31:22 12.281 INF WorldGenerator:Generating West Wikige Territory



...bunch of stuff...



2018-12-21T21:33:06 116.953 INF WorldGenerator:Generation Finished


So, less than 2 minutes. What's your CPU?

 
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I rarely ask for anything but im going to ask for this.
I politely ask for zombies in 7 days to surround bases and attack/try to breach from all directions at ounce. I mean a full 360 degree perimeter.

Lets imagine a mini horde of 20 random low level zombies so were all looking at the same scenario. Now lets imagine a 10x10 square structure made out of concrete 4 blocks high. Now were all seeing the same thing.

How i propose to achieve this. Currently zombies sense and all attack the weakest part/point of any structure. Fine lets go with that.

Assuming all 4 walls are of the same material they will all attack 1 specific spot. I propose instead of all zombies ganging up on 1 lower block section the the block directly above it to gain access ( gaining a damage bonus for every added attacker in the process ) almost instantly with 6 or more zombies all attacking the same 2 blocks.

Im thinking once 3 zombies all attack the same blocks all future zombies attack 2-3 blocks away instead of all attacking the same 2 block basically melting them. So, we had 20 zombies basically now in groups of 3 all attacking 2-3 blocks away from any other gang of 3 so its now 7 different groups of 3 all attacking different blocks 2-3 blocks away from any other group of 3.
coming from different directions makes sense. specially on BM horde. but not with groups of 3 spread. they are too weak by 3, i guess. now, if you have 64 coming, it would make sense to spread them in to 3 groups. some act as z do now, looking best path to you, some just run straight towards you and start breaking everything between you and them, third group is smart ones and try to break strategically important supports. that would add some scary moments, specially for solo players. and also makes use for more spikes around.

 
Not my experience. I have a Win 7 Core i5 2500, 32GB RAM. From the log of my new b240 world:
2018-12-21T21:31:22 12.268 INF Generating county 'West Wikige Territory' using world seed '597844912'. World size (4096x4096)


2018-12-21T21:31:22 12.270 INF Started thread RWG



2018-12-21T21:31:22 12.281 INF WorldGenerator:Generating West Wikige Territory



...bunch of stuff...



2018-12-21T21:33:06 116.953 INF WorldGenerator:Generation Finished


So, less than 2 minutes. What's your CPU?
so, i have i5 and 16g ram. 8x8 takes 16...20 minutes. it is roughly 2x slower than you. i wonder, if it is ram or disc difference? i have 500g ssd

 
coming from different directions makes sense. specially on BM horde. but not with groups of 3 spread. they are too weak by 3, i guess. now, if you have 64 coming, it would make sense to spread them in to 3 groups. some act as z do now, looking best path to you, some just run straight towards you and start breaking everything between you and them, third group is smart ones and try to break strategically important supports. that would add some scary moments, specially for solo players. and also makes use for more spikes around.
Im all for anything that spreads them out : ) Scarey is exactly what im going for, that kind of main attack to get your attention then the sneaky bastards really attack you from behinf ala jusrrasic park style

 
Guys. Guys.
I decided to buy a new (gaming) laptop, because I was sick and tired of my old beast.

GTX 1060

16 GB RAM

i7-7700

I have, with my previous settings and the maximum resolution, 80-100 FPS.

I think I just became a man.
Yep I knew you would see the light eventually.

p.s. All potatoes must die in a fire kk thanks.

 
I like the dungeon poi but sometimes it feels unrewarding and other times it is rewarding. Like I'll scavenge one and only come out with some ammo/clothes/food while other times I'll find one with a good haul of weapon boxes/tool and die boxes. The reason I play this game is the building aspect and feeling that reward of outsmarting a zombie horde via smart building. Now it's just build a maze and lead them to me. I think zombie AI should instead go with just beat down walls mode, wouldn't that make more sense? Now, essentially there would be no safe place you have to be active in base defense instead of just building a choke point with spikes.

 
I like the dungeon poi but sometimes it feels unrewarding and other times it is rewarding. Like I'll scavenge one and only come out with some ammo/clothes/food while other times I'll find one with a good haul of weapon boxes/tool and die boxes. The reason I play this game is the building aspect and feeling that reward of outsmarting a zombie horde via smart building. Now it's just build a maze and lead them to me. I think zombie AI should instead go with just beat down walls mode, wouldn't that make more sense? Now, essentially there would be no safe place you have to be active in base defense instead of just building a choke point with spikes.
The zombies will go for beat down walls mode, if they don't have an unobstructed path to you. So, if you don't cheese the AI, they will do exactly what you're asking for.

 
so, i have i5 and 16g ram. 8x8 takes 16...20 minutes. it is roughly 2x slower than you. i wonder, if it is ram or disc difference? i have 500g ssd
you generated an 8K where he did a 4K

i generated a 4K

start generating 4K map

2018-12-22T14:06:28 54.555 INF Generating county 'Levasa Mountains' using world seed '-344619343'. World size (4096x4096)

finished

2018-12-22T14:07:54 140.958 INF WorldGenerator:Generation Finished

1m 26s

OS: Windows 10 (10.0.0) 64bit

AMD Ryzen 7 1700 Eight-Core Processor (cores: 16) OC 3.9GHz. L.Cooled

RAM: 32694 MB

GPU: NVIDIA GeForce RTX 2080 (8010 MB)

Game installed on 250 G NVME-M.2
 
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For what reason?
If a wandering horde of 10 spawns then that can really toss a wrench in the works if they surprise you.

If you do go after them for the XP... well, you would also have attacked a group of 20 or 30 so that does not make them any scarier.
Exactly the point of why they need to be bigger..............to throw a wrench in the works. If they are too small to do that then what purpose do they serve?

 
Guys. Guys.
I decided to buy a new (gaming) laptop, because I was sick and tired of my old beast.

GTX 1060

16 GB RAM

i7-7700

I have, with my previous settings and the maximum resolution, 80-100 FPS.

I think I just became a man.
Grats!

 
you generated an 8K where he did a 4K
i generated a 4K

start generating 4K map

2018-12-22T14:06:28 54.555 INF Generating county 'Levasa Mountains' using world seed '-344619343'. World size (4096x4096)

finished

2018-12-22T14:07:54 140.958 INF WorldGenerator:Generation Finished

1m 26s

OS: Windows 10 (10.0.0) 64bit

AMD Ryzen 7 1700 Eight-Core Processor (cores: 16) OC 3.9GHz. L.Cooled

RAM: 32694 MB

GPU: NVIDIA GeForce RTX 2080 (8010 MB)

Game installed on 250 G NVME-M.2
if my math is correct, he would generate 8k map around 8 minutes, i did it 16 min.

 
This thread is so long I'm not sure anyone from TFP will see this, but the balance of difficulty modes is not good. You get the same xp no matter the difficulty level. I like playing on the hardest settings, but it takes weeks to get to the same point I could get to on normal settings in a single week. It takes so much time and resources to kill the zombies on higher levels that the xp should be increased.

 
What errors were corrected in the stable?
Since the build number is the same it would seem nothing is changed from B240 experimental they just upgraded it to stable instead of experimental. If there were changes on the back end or fixes the build number would also change.

 
Since the build number is the same it would seem nothing is changed from B240 experimental they just upgraded it to stable instead of experimental. If there were changes on the back end or fixes the build number would also change.
Thank you

 
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