Why increase zombie senses by so much?
I was enjoying the game quite a bit prior to this build. B231 melee and clearing POI's was great, but now you may as well forget about entering any POI's or buildings in the first several days to loot without getting detected and immediately gang-raped. Waking up one zombie shouldn't alert the entire POI to your location, but routinely one zombie seems to be triggering every sleeper in the area to awake. I'm not sure i understand why you would want to punish players in the early game by making looting more dangerous than its worth. Is the plan to have stealth locked behind XP so you basically can't do anything but whack trees and rocks for the first 5 days?