Damocles
New member
You could use different custom trigger boxes assigned to spawners.It is not for the editor. POIs usually have many sleeper volumes in them. The volumes control what type of sleepers are in them, when those sleepers are spawned, killed and when to respawn.
Where some will trigger to sound anywhere around the POI already (running out when firing that shotgun), and other only triggering when nearby (player is inside a certain room of the POI)
Its more manual work for the level designers, but not that much more effort.
This way you can have both
-really narrow trigger boxes for jump-scares (zombie waits behind a corner)
-large trigger boxes to have larger groups running out when making noise outside the POI
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This could even lead to funny situation, that a player clears a POI, takes it a base, while not realizing that there in one zombie still hidden in a small room somewhere.
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