Did you start a new game?Hello. Do you know that since the b233, the bears took power in 7 days? They appear in place of POI sleepers. We find them by tens.
It really can't be otherwise in a zombie survival game. Don't get me wrong, players (including me) enjoy the farming and crafting aspects, but of necessity they have to be done in the context of surviving zombies.Lemme fix that for you...
"The entire point of the game for me is to "get to the top," where "top" means "I can be safe from zombies and not die."
only when you don't start a new game as explained everywhere. please delete your world and start a fresh game with every new patch to avoid unneeded and unwanted bugs.Hello. Do you know that since the b233, the bears took power in 7 days? They appear in place of POI sleepers. We find them by tens.
Dear Sir,Hi, my a13 save doesn't work and your company sucks because you devs are too lazy to fix it, and that's why no one buys your game anymore; I've seen the steam reviews so I know, so I'm leaving and never returning. If you listened to me, you'd all be profit sharing millionaires because I took some gwbasic classes back in the 80's so I have a VERY good understanding of how to make games!
gorilla.bas for life!
Nooo! gwbasic is so not hip. Please rewrite the game in either SQL or Java. I would say Python but that's a very very hardcore complicated language, I suspect you guys don't have programmers knowledgeable in it.Dear Sir,a13 was deemed an unlucky number, so we can't support anything using that number. Based on your awesome feedback, we have decided to rewrite the game in gwbasic. Estimated completion date is December 2023. Please never return then and provide us with more incredible insight. Disclaimer: due to expected performance issues with gwbasic the game is scheduled to be rereleased December 2028 after being rewritten in assembly code.
Nightmare is an "experimental" speed meant to be faster than sprint. Unfortunately it is capped by the run anim speed, so does not do much at the moment. There are ways to make it faster but they need careful testing to not break the other speeds. Careful takes time and I don't like breaking stuff.Is nightmare supposed to be faster than human running speed? Cause it's way slower..
Sorry to keep harping on about this, but this statement is actually a good example of what I was talking about.Yah, that would be a pretty short game.... Day 3 max you win. Get to the top of any of the tallest buildings and you are safe from zombies...
Oh yes he should!My only point: Roland shouldn't criticize players for doing what the game, itself, is motivating the player to do. If "rush[ing] to get to the top" causes the game to be less enjoyable, that's not a problem with the player, that's a problem with the game.
Sleepers are inside of rectangles. .9 meters of extra horizontal size was added to those rectangles when it checks how close a player is. When the player is close it activates the sleepers, so they can hear noise and see light. Otherwise you could walk next to a POI, shoot a gun and every sleeper would wake up and try to find you. We don't want that ruining our traps and performance would be bad.Hello everyone, can someone help me understand one of the changes in the latest patch notes?
"Sleeper volume padding of .9 in xz for when passive is disabled"
I have no idea what this means:upset:
Understandable.Nightmare is an "experimental" speed meant to be faster than sprint. Unfortunately it is capped by the run anim speed, so does not do much at the moment. There are ways to make it faster but they need careful testing to not break the other speeds. Careful takes time and I don't like breaking stuff.
Thank you for the reply.Sleepers are inside of rectangles. .9 meters of extra horizontal size was added to those rectangles when it checks how close a player is. When the player is close it activates the sleepers, so they can hear noise and see light. Otherwise you could walk next to a POI, shoot a gun and every sleeper would wake up and try to find you. We don't want that ruining our traps and performance would be bad.
I feel like this game is leaning more and more towards a full-on horror game with all the jumpscares and player-designated traps, which is not a good thing for me but maybe good for others...Sleepers are inside of rectangles. .9 meters of extra horizontal size was added to those rectangles when it checks how close a player is. When the player is close it activates the sleepers, so they can hear noise and see light. Otherwise you could walk next to a POI, shoot a gun and every sleeper would wake up and try to find you. We don't want that ruining our traps and performance would be bad.
It is not for the editor. POIs usually have many sleeper volumes in them. The volumes control what type of sleepers are in them, when those sleepers are spawned, killed and when to respawn.Thank you for the reply.I understand that this is for the editor now.
There are plenty of games without character progression (XP, skills). The game would be then centered around other things:Let me ask you this: What if the game dropped all xp gaining from killing zombies and all other activities so that nothing earned xp and instead you just increased a level at the end of each day that you survived. This would mean that no matter what you did or how efficiently you did it you would always level up once per day. What activities would you do? Where would the fun of the game reside for you? Would you still hunt and kill every zombie in your path since it wouldn't matter or would you ignore some? Would you use the trader more or less? Would you build more? What goals would drive you in the game if the ability to speed up the progression was removed from your control and the only actions that mattered were those that would help you survive and that were of interest to you?
Now try playing that way even though you can gain xp. You'll still be able to survive. I played for 800+ hours before xp was even added to the game and I pretty much play the same way now as I did then.
You can do that for parts of a POI, just not for an entire POI unless it is a small one.I kinda wanted to start drawing more or all the sleepers out of a POI to clear it, like in any zombie tvshow where they knock on the doors/windows to draw them out.