icehot
Active member
Honestly I think they real change needed here, is to not spawn a new player in the desert or snow biomes - in most games I tend to restart if I'm not spawned in the forest.Can we have Yucca give 1 food with 2 water, maybe it don't give max stamina/heath (don't remember which one it was) to 2 as it does now but only 1.
In my last 2-3 random gen, I see there is very little POI in Desert and they are all alone. The only fruit you get is yucca, which give you food posioning if you eat a lot, but it give you water only. We eat to gain water only. And there is nothing to eat in desert. which is natural. I guess each biome should have one such eat/drink item. if one is not possible make 2 different fruit for each biome. I am starving to death in my both game when in desert on day one.. Plus, since we cannot good without cooking pot, and desert has only snake which are easier to kill but give low meat. Surviving is comparatively too challenging, and it is not player choice to start there or waste land. Some player get forest and some on wasteland and desert, and it make it hard for them and imbalance a little which effect a MP game.
Although that's what I liked about the RWG in the previous experimental builds - you spawn in the snow, head south, spawn in the desert, head north - now god knows where the forest is.