PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I haven't read the entire thread so I don't know if this has been addressed, but the new driving system is way too difficult. I really liked using the mouse or right thumbstick to steer while using the left thumb stick/W/S keys for throttle. Is there any way to change it back to the way it was before this last update?
Once on the vehicle, use left-mouse-click and it changes from using A & D to steer (where the mouse makes you look around) and then using the mouse to steer.

 
I did a fresh install last night of the latest experimental. The landscape looks like minecraft with steps instead of slopes. Is that a bug?
I think you're probably talking about the actual terrain, right? Not video settings like blurry textures or water detail. There was a post several pages back, from Kinyajuu (a developer). The RWG engine is one of the more "experimental" parts of this experimental build at the moment.

See here: https://7daystodie.com/forums/showthread.php?74084-Developer-Discussions-Alpha-17&p=908665#post908665

(Edit: Hmm...maybe nevermind. If like every hill is block-stepped then that's not just a slightly old/weird RWG engine. I don't see any of that...)

You're my hero. I was wondering what I could post to the dev/QA chat tomorrow to piss off Kumquat or Shwaanz and earn a poo emoji and now you've given it to me. BRAVA!
I presume the poo emoji is used by dev/QA to indicate approval and appreciation for brilliant ideas? :encouragement:

But srsly, the cost to specialize in not-cooking has to be non-trivial. Knowing that all of the "me survivor, me know how make fire, make food hot" foods are slightly dangerous (and not really that dangerous*) is a non-trivial cost to spending that point on getting a forge which as we all know is The Only Thing That Matters.

*Next poo idea: make food poisoning a bit more serious. Like 20 max stamina for 30 in-game minutes. <ducks>

 
Chef Perk 5/5 should be the ability to create an entire 5 course meal, with desert, drinks and string quartet.

everyone in the party becomes well fed and falls asleep.

 
You're my hero. I was wondering what I could post to the dev/QA chat tomorrow to piss off Kumquat or Shwaanz and earn a poo emoji and now you've given it to me. BRAVA!
well... only if you gate Master Chef with, "How to Wash Your Hands" Perk :)

sadly, it now seems like that -needs- to be added to the K-12 curriculum... as well as Safe Food Handling. Chewing with your Mouth Closed. Remedial, every 2 weeks?, Lower Your Phone & Look Both Ways Before Crossing The Street.

and apparently a huge one; How to Count Change.

Just chatted w a gym manager, asked why they no longer accept cash. He said one of the main reasons was the young employees simply can not count change so the drawers were always wrong.

Idiocracy. 'Hey! We're almost there!' :D

 
Can you put it as before? the 4th map that I have this problem, and that it downloads again 2 times It was fine before the randomly generated world, with this last update I only get these POIs that have nothing, it is boring to see them everywhere, in spite of everything I love the job that you guys are doing, hopefully, it will be repaired soon

try this temp fix

https://7daystodie.com/forums/showthread.php?101032-rwg-modlet-to-decrease-rubbled-buildings-until-it-gets-fixed&p=910345#post910345

 
Guppy. Can you please stop posting. Almost everything you post DEMANDS a response from me, and that response is always some form of sexual harassment on my part. This one is "Can I have your babies"
It's not harassment if I ask for it.

 
This is a long standing issue with alt-tabbing when playing full screen. I think it's a memory leak issue. Not all games are alt-tab friendly, and some are quite hostile about it.
I reported what I believe is the same bug, back in b199:

https://7daystodie.com/forums/showthread.php?94918-Alpha-17-Experimental-B199-bug-reporting-thread&p=881658#post881658

As I said in that post, it also existed in A16, I'm just surprised it still exists in the new game engine/graphics overhaul.

Can you tell me how you know it's related to alt-tabbing? Is there an early bug report about it somewhere?

I do occasionally alt-tab out of 7D2D (mainly if I forget to put Zone Alarm to "game mode" beforehand) but not often, and I don't know if they're actually related. I have sporadically encountered this bug a huge number of times.

 
Once on the vehicle, use left-mouse-click and it changes from using A & D to steer (where the mouse makes you look around) and then using the mouse to steer.
Wow, thank you so much! I love that feature, I just wish that it was a little more intuitive.

 
The current system is good for team play and it is also good for solo play as long as the player isn't in a rush to get to the top.
I respect your opinion, but there is a big flaw in it.

The entire point of the game is to "get to the top," where "top" means "I can be safe from zombies and not die." That is what drives the perception of progression in a game without a storyline.

The alternative is to view death in-game as trivial, in which case there's no sense of threat, and no urge for any kind of progression at all. You might as well be playing the original Doom, and 7D2D is not supposed to be that kind of game.

So, you can't criticize players for "power leveling" when leveling is pretty much the entire point. They're playing the game the way it's meant to be played.

That said: I agree with you 100% about the new attributes/perks system, and the lack of level gating. It does give players more choice, and that's a good thing. They'll still be "power leveling" but they'll be able to power level their way.

My current issue is that it's nearly impossible to level simply by mining or crafting. But that's a balance issue that TFP are already aware of, and working on, so I have faith it will be better by the time stable hits.

EDIT: Actually I still do have an issue, which is - what do you do once you do what the game is driving you to do, and "get to the top?" It's like you've won the game but are still playing it.

I don't have any solution to that, though, without fundamentally changing the nature of the game itself. So that's more of a philosophical question than a critique.

 
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I respect your opinion, but there is a big flaw in it.The entire point of the game is to "get to the top," where "top" means "I can be safe from zombies and not die." That is what drives the perception of progression in a game without a storyline.

EDIT: Actually I still do have an issue, which is - what do you do once you do what the game is driving you to do, and "get to the top?" It's like you've won the game but are still playing it.

I don't have any solution to that, though, without fundamentally changing the nature of the game itself. So that's more of a philosophical question than a critique.
i think you're destined to die eventually, your gamestage will keep increasing until you no longer keep surviving those BMs whether its day 70 or 700. You can only challenge yourself to see how far will you reach

I think a Hardcore mode should be an option, Die and your present character resets back to level 1 no perks and fresh inventory, you can still reach the old base your old self had, but it's locked and you have to break in or something. or just wipe the chunk.

At the moment , when i die i just delete the world and start over.

Take Elite:Dangerous path to deal with this, Die and you can't afford to rebuy your ship (character), then you'll be declared bankrupt and have to start all over from scratch.

 
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Can we have Yucca give 1 food with 2 water, maybe it don't give max stamina/heath (don't remember which one it was) to 2 as it does now but only 1.

In my last 2-3 random gen, I see there is very little POI in Desert and they are all alone. The only fruit you get is yucca, which give you food posioning if you eat a lot, but it give you water only. We eat to gain water only. And there is nothing to eat in desert. which is natural. I guess each biome should have one such eat/drink item. if one is not possible make 2 different fruit for each biome. I am starving to death in my both game when in desert on day one.. Plus, since we cannot good without cooking pot, and desert has only snake which are easier to kill but give low meat. Surviving is comparatively too challenging, and it is not player choice to start there or waste land. Some player get forest and some on wasteland and desert, and it make it hard for them and imbalance a little which effect a MP game.

 
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