PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Not wrong. You are playing correctly for you except that you aren't happy with it.
I have never cleared 2 POI's on my first day. I usually take over the first one I come to which is usually one of the trashy non-level designed wilderness houses. I improve the upper floor and remove access to it, finish up my quest by placing a fireplace, replacing my bedroll, and crafting a chest to empty everything into. Then I spend the rest of the day gathering basic materials.

Day 2 I travel to the trader and often skip zombies I encounter in the wilderness. I hunt every animal I come across to the trader and back again to my initial camp. Then I start exploring outward and scavenging in POI's. I do not hunt down and kill every zombie. I let wandering hordes move past. When threatened I kill to defend. I also start working on making flagstone blocks in anticipation of my first base.

I usually stay in the first house until after Day 7 which pretty much hoses it. Then I move closer to the trader and build my own base. Week 2 is getting that base ready. I am usually level 8-10 by Day 7 and having a great time. I have zero complaints about my pacing or what the game throws at me. The game plays out like an apocalyptic story or an episode of The Walking Dead. But playing like this....letting zombies go by....would probably drive you crazy, eh? :)
this is how i like to play - i harness my inner coward and only fight to survive:)

 
But there was a skip. Your friend skipped facing that first horde fighting from a simple base made out of wood or cobblestone and some spikes and him with a bow and arrow trying to soften up and kill as many as he could. The fear as he started getting low on arrows and realized that there were still too many zombies and they would collapse his base unless he jumped down and did his best to run around and try and melee them or at least lead them away. Maybe if he were prepared he'd have a secondary fall back place to run to.
Nope that was all skipped by twin turrets that probably decimated that first little horde before it could get within 10 meters of his base's walls.

People who race and get concrete and turrets and are 300% safe by that first 7 day horde warp past a lot of thrills and..... I don't complain of boredom while they do.
Normally with that setup he would see glowing cops and glowing spiders so its a bit harder than the normal zombie hordes.hell my first horde I had a glowing wright and I wasnt even like that lol was a lv4 sledge and a few mollies to throw. Have you ever watched say Znation the youtuber?Hes a 2hr day player on atleast warrior or higher and if it gets too easy he bumps the difficulty or mods it harder.I think he was a solo with around 4k gamestage in a16. ps wood base didnt stand up to my first horde night btw lol did a wood base over a spike pit and they went right for the 3 supports.cops one shot like 3 wood blocks at a time lol

 
<snip> ... first horde fighting from a simple base made out of wood or cobblestone and some spikes and him with a bow and arrow trying to soften up and kill as many as he could. The fear as he started getting low on arrows and realized that there were still too many zombies and they would collapse his base unless he jumped down and did his best to run around and try and melee them or at least lead them away. Maybe if he were prepared he'd have a secondary fall back place to run to.<snip>
Roland, our playstyles are very similar (from your earlier post) so I noticed this part about 1st horde night base. I know there were changes to z damage but after first A17exp build I haven't attempted even a full Cobblestone melee base without a huge number of spikes; at least 6 deep.

Would you say that a small (5x5~7x7) melee base, with only 2~3 rows of wooden spikes is possibly viable now?

I know, lots of variables, so I won't come to collect insurance from you :) Just wondering if, in your opinion, that rough setup may be viable?

 
Roland, our playstyles are very similar (from your earlier post) so I noticed this part about 1st horde night base. I know there were changes to z damage but after first A17exp build I haven't attempted even a full Cobblestone melee base without a huge number of spikes; at least 6 deep.
Would you say that a small (5x5~7x7) melee base, with only 2~3 rows of wooden spikes is possibly viable now?

I know, lots of variables, so I won't come to collect insurance from you :) Just wondering if, in your opinion, that rough setup may be viable?
z dmg from what i saw got cut to 45% from 100% bonus dmg if multiple hit same block. There was a video of a mostly cobble/some concrete base with a couple rows of spikes that held out pretty well on day 7 horde..I can link and time stamp if you want.

 
z dmg from what i saw got cut to 45% from 100% bonus dmg if multiple hit same block. There was a video of a mostly cobble/some concrete base with a couple rows of spikes that held out pretty well on day 7 horde..I can link and time stamp if you want.
Only if it's no bother 9nines :)

 
How many traders are there in Navegane now, 5?
Not sure as of b233. Prior there was one in each biome, so 4. There have been changes, maybe?, to Nav map; the large gas staion in the East is now a dungeon; but that may just be a result of the POI getting attention and not the Nav map as a whole, no idea.

Edit: Joe caught me :) I forgot the Wasteland, so yes, 5 in Nav

 
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I love how there are so many builds you can explore with the new perk system, like armor mods for carry capacity or thermal relegation, loot skill or trader skill as alternative to crafting. However one thing has been bothering me, why is the bicycle gated behind a perk when the materials themselves already are, as far as i know you can only craft them and by no other means can obtain them making intellect a must pick stat. Is it possible to get the parts of vehicles in loot and remove the perk gate for assembling them? Still gating the crafting of the parts of course.

 
-snip-

You know, as I read through this conversation about endgame and speedsters, I think of Super Mario Bros. You could get to the final boss in World 8 very quickly if you used all the warps, but then you missed all of the worlds in-between. If your goal was to beat the game, good job, but you missed a lot of the content that you were meant to enjoy. "But why did they put in the warps if we weren't meant to use them?" Maybe it was their way of giving players the freedom to play how they wanted. Some wanted to beat the game as quickly as possible, but then they were bored. Well, at least the game company got their money first. For those who wanted to enjoy all of the content that the makers created, they got to do that as well (and probably had a better time).

Just some thoughts.
Well, that's really just another way of saying: "Play the game how you like".

But yeah... I have had similar thoughts :)

 
Ah, the new build though allows zombies to walk over those blocks now, no longer stops pathing. Says so in the notes, so that won't work now (at least it shouldn't based on notes)--edit--those blocks may still work because of how he has the top one too, I was thinking of different ones. rewatched it and noticed the top partial block was gone, so they walked over the bottom. Did that get fixed to with this last build--/edit--. I do also think they need to get rid of the whole blocks being held up by half blocks, lol. I feel like they should have 0 or near that for holding weight. It's good for bases, but lol, was so weird and funny seeing that all held up by the single small thin plates in the center since those half blocks were holding everything up.

 
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I guess you can cook charred meat and boil water. I can make boiled eggs perk less.
And how about a "fried eggs" recipe that requires a cooking pot and 2 eggs but no water, that gives roughly the same benefit as a boiled egg?

 
Ah, the new build though allows zombies to walk over those blocks now, no longer stops pathing. Says so in the notes, so that won't work now (at least it shouldn't based on notes)--edit--those blocks may still work because of how he has the top one too, I was thinking of different ones. rewatched it and noticed the top partial block was gone, so they walked over the bottom. Did that get fixed to with this last build--/edit--. I do also think they need to get rid of the whole blocks being held up by half blocks, lol. I feel like they should have 0 or near that for holding weight. It's good for bases, but lol, was so weird and funny seeing that all held up by the single small thin plates in the center since those half blocks were holding everything up.
yep but you can put the poles in different position say chest level or ankle level with barbwire to slow em down and just use more spikes in between.I found a broken POI thats gonna work very nice for a bomb trap lol they can tunnel in but looks like they would just fall in the center pit.

 
Decided to go for forge for a change on 2233 qand man was that a mistake, game was a lot harder with out skills that really help out early on.

Also, I have max graphics and I'm seeing buildings, large boulders and even zed pop in every once in a while.

 
Since faatal got vehicle lights working will we see another build before the weekend? Just that addition and adjusting the overly gated anvil would keep us quite content till mid Jan.
Of course some people would be done with it in a few hours.

And my question was buried by the recent chatter...how do you bank the gyro down with a controller?



from what i see so far, you dont, you have to use the "C" key along with the controller. i am checking into it tho.





 
Roland, our playstyles are very similar (from your earlier post) so I noticed this part about 1st horde night base. I know there were changes to z damage but after first A17exp build I haven't attempted even a full Cobblestone melee base without a huge number of spikes; at least 6 deep.
Would you say that a small (5x5~7x7) melee base, with only 2~3 rows of wooden spikes is possibly viable now?

I know, lots of variables, so I won't come to collect insurance from you :) Just wondering if, in your opinion, that rough setup may be viable?
Depends on what you mean by viable. Guaranteed to see you safely through the blood moon horde? Nope. Having a chance of seeing you through as long as you have plenty of arrows and a bit of luck? Sure.

But I only do that start half the time. The other half I've built myself a nice little wood shack on the roof of a gas station or commercial building. I change it up. I want to try going underground immediately and see if I can make it work. Have a couple of ideas I want to try.

 
Decided to go for forge for a change on 2233 qand man was that a mistake, game was a lot harder with out skills that really help out early on.
Also, I have max graphics and I'm seeing buildings, large boulders and even zed pop in every once in a while.
I personally go combat skills till I have everything for the forge and dump points into it. That way your able to level up fast but when you need em you can dump points.

 
Wow. Ok, never tried that Pole setup; one Up & one Down to allow player to walk through but z's can't. Really interesting base design.

Haven't finished vid yet, wanted to say Thanks! for the link 9nines, good stuff, appreciate it :)

For my play-speed, double Cobblestone would be about it for first horde night. Previous bxxx's I'd see concrete maybe in time for day 21 horde, heh.

 
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