PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I don't think the developers need to listen to ANYONE who rushes as quickly as possible to power level under whatever system is in place. If you are at endgame "before day 10 and bored by day 20" with the current system then there is nothing that is going to please you. Arbitrary level gates restrict freedom. Even when they were in we had people who power leveled as fast as possible saying that by level 100 on day 30 the game was over.
Let people who are going to focus on level ascension through grinding zombies (A17) or mining (A16) or crafting (A15) do what they want to do and be bored with their choice. It is their choice to play that way and it is their choice to complain about it. For those who just play the game and who do not focus on leveling up every moment, the game is still a pleasant journey through the progression. My game is largely unchanged from when we had level gates to what we have now as far as speed of progression. The only difference is more choices and the ability to specialize early game which is a huge plus.

The current system is good for team play and it is also good for solo play as long as the player isn't in a rush to get to the top. It allows for specializing early on so that your playthrough can be different each time and your character build can have strengths and weaknesses. All I see is people wanting to completely avoid weaknesses and to get to God level strengths in all areas and then complain that it only took them one week of game time to do it.

I guarantee that those players probably burned through the last dozen games they played. Let them move on and burn through a dozen more and not be a factor in forcing everyone else who plays it at the pace of a level or 2 per game day get shafted.

That is my opinion.
+1 this

 
if anything, make it always night, put zombies on only nightmare, put on insane..... you know, that'd be an awesome 7DtD series to watch, lol.

 
Not wrong. You are playing correctly for you except that you aren't happy with it.
I have never cleared 2 POI's on my first day. I usually take over the first one I come to which is usually one of the trashy non-level designed wilderness houses. I improve the upper floor and remove access to it, finish up my quest by placing a fireplace, replacing my bedroll, and crafting a chest to empty everything into. Then I spend the rest of the day gathering basic materials.

Day 2 I travel to the trader and often skip zombies I encounter in the wilderness. I hunt every animal I come across to the trader and back again to my initial camp. Then I start exploring outward and scavenging in POI's. I do not hunt down and kill every zombie. I let wandering hordes move past. When threatened I kill to defend. I also start working on making flagstone blocks in anticipation of my first base.

I usually stay in the first house until after Day 7 which pretty much hoses it. Then I move closer to the trader and build my own base. Week 2 is getting that base ready. I am usually level 8-10 by Day 7 and having a great time. I have zero complaints about my pacing or what the game throws at me. The game plays out like an apocalyptic story or an episode of The Walking Dead. But playing like this....letting zombies go by....would probably drive you crazy, eh? :)
I am not saying your wrong there but your more of a builder than me.I normally dont work on my base till about halfway through day 6 or early day 7.I normally clear every zombie i can in stores to get loot then around a hour or two game time before night I clear a roof or a random poi to stay in over night. during the night I throw down a few boxes and a couple fires with a few frames to block off main access. day 2-6 is clearing POIs and looking around for a nice spot to setup during the days/farming resources at night. by day 7 I am normally lv20ish and with a decent melee/ranged weapon like machete or sledge depending on trade with a comp bow and starting to build a makeshift horde base with some wood blocks on side or top of a POI that doesnt spawn good loot.

A16 I was a builder like you and would build huge horde bases by day 28 lol

 
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Why do zombies in a jump throw their hands like Shaolin monks?

It's looks stupid, and has no relation to the real jumps.

 
Not wrong. You are playing correctly for you except that you aren't happy with it.
I have never cleared 2 POI's on my first day. I usually take over the first one I come to which is usually one of the trashy non-level designed wilderness houses. I improve the upper floor and remove access to it, finish up my quest by placing a fireplace, replacing my bedroll, and crafting a chest to empty everything into. Then I spend the rest of the day gathering basic materials.

...etc...
I play this way also (whether SP or co-op) for the most part, tho in my current world I couldn't find a good cabin POI so I'm on the roof of an (uncleared) elementary school on day 2. It feels safe. Ish. I know the building beneath me is teeming with trouble. Probably bears.

I am not saying your wrong there but your more of a builder than me.I normally dont work on my base till about halfway through day 6 or early day 7.I normally clear every zombie i can in stores to get loot then around a hour or two game time before night I clear a roof or a random poi to stay in over night. during the night I throw down a few boxes and a couple fires with a few frames to block off main access. day 2-6 is clearing POIs ...
This is a more combat-oriented play style, and you would gain many more levels than I would, day-by-day. The "medium" playstyle that Sarsante outlined seems even more combat/POI oriented. No wonder he gets levels so quickly. I spend half a day chopping trees and whacking boulders (and avoiding most zombies) so I can improve (a leeetle bit) my first POI base. He's out cleansing the world of the zombie infestation instead.

Really, yours/Sarsante's play style makes a great co-op partner to my play style. Especially with shared XP set to 1KM. :-) And of course with non-level-gated attributes so we can specialize in what we wanna do.

 
Typically I play 60 min days, 18 hours daylight. Scavenge POIs during light hours to see inside, so typically from 0600 (first 2 hours are still quite dark inside buildings) to 2000. Then harvest and build at night for the other 8 hours. I still seem to lvl fast and be able to build what I want and need too.

 
This is a more combat-oriented play style, and you would gain many more levels than I would, day-by-day. The "medium" playstyle that Sarsante outlined seems even more combat/POI oriented. No wonder he gets levels so quickly. I spend half a day chopping trees and whacking boulders (and avoiding most zombies) so I can improve (a leeetle bit) my first POI base. He's out cleansing the world of the zombie infestation instead.
Really, yours/Sarsante's play style makes a great co-op partner to my play style. Especially with shared XP set to 1KM. :-) And of course with non-level-gated attributes so we can specialize in what we wanna do.
Yeah I dont care at all building a base at the start, I just go to a roof and that's my starting base.

Also I don't think Im combat oriented, I'm loot oriented. To get the loot I need to clear the POI. If I dont kill the wandering horde they will enter the POi and I'll be in a bad spot between the zombies POI and the wandering horde. Or they're close to my building and they eventually will smash some blocks below my roof and I don't want that, so I kill them. I let them pass during night time, because I don't feel the risk of dying worth it.

So I'm not actively looking for zombies to kill and level up, i'm actively clearing POI's.

 
You know there's a setting to adjust the hours of night in relation to the hours of daylight? If night on a server is boring that's down to a choice at world creation, not a design flaw.
Yea but then you end getting daylight at 2am or earlier and it stays dark. I miss the old days when you adjusted it and night just ticked away faster.

 
What if I have a mining light on before getting on the bicycle? Will that still give light like headlights?
It works now but the light doesn't reach very far at all so you need to go slow to avoid obstacles at least until the night lightens up around midnight or so.

 
I play this way also (whether SP or co-op) for the most part, tho in my current world I couldn't find a good cabin POI so I'm on the roof of an (uncleared) elementary school on day 2. It feels safe. Ish. I know the building beneath me is teeming with trouble. Probably bears.


This is a more combat-oriented play style, and you would gain many more levels than I would, day-by-day. The "medium" playstyle that Sarsante outlined seems even more combat/POI oriented. No wonder he gets levels so quickly. I spend half a day chopping trees and whacking boulders (and avoiding most zombies) so I can improve (a leeetle bit) my first POI base. He's out cleansing the world of the zombie infestation instead.

Really, yours/Sarsante's play style makes a great co-op partner to my play style. Especially with shared XP set to 1KM. :-) And of course with non-level-gated attributes so we can specialize in what we wanna do.
True but for some reason when I MP I get ♥♥♥♥ FPS lol Im more like sarsante but ive had a roaming horde drop a building I was in due to the bug where the building floats lol the shamway factory, clearing it out and next second i hear clink clinck.turns out a horde had got under the building and dropped about half of it without me knowing.

 
The dungeon style makes me have to stop and think more how I'd want to proceed. Then if a wandering horde pops up, it becomes even more intense than before. Or when trying to run away, make a wrong turn, now you're in a bathroom or a dead end room. Now it's, crap, I NEED OUT, and now scrambling to rectify that wrong turn.
This. So much this. It can be easy to get turned around and get stuck in a corner.

-----------

You know, as I read through this conversation about endgame and speedsters, I think of Super Mario Bros. You could get to the final boss in World 8 very quickly if you used all the warps, but then you missed all of the worlds in-between. If your goal was to beat the game, good job, but you missed a lot of the content that you were meant to enjoy. "But why did they put in the warps if we weren't meant to use them?" Maybe it was their way of giving players the freedom to play how they wanted. Some wanted to beat the game as quickly as possible, but then they were bored. Well, at least the game company got their money first. For those who wanted to enjoy all of the content that the makers created, they got to do that as well (and probably had a better time).

Just some thoughts.

 
This. So much this. It can be easy to get turned around and get stuck in a corner.
-----------

You know, as I read through this conversation about endgame and speedsters, I think of Super Mario Bros. You could get to the final boss in World 8 very quickly if you used all the warps, but then you missed all of the worlds in-between. If your goal was to beat the game, good job, but you missed a lot of the content that you were meant to enjoy. "But why did they put in the warps if we weren't meant to use them?" Maybe it was their way of giving players the freedom to play how they wanted. Some wanted to beat the game as quickly as possible, but then they were bored. Well, at least the game company got their money first. For those who wanted to enjoy all of the content that the makers created, they got to do that as well (and probably had a better time).

Just some thoughts.
While I agree to your premise,I kinda disagree with the wording.Speedsters are not skipping the content,we are just progressing fast enough we dont spend a couple hours just getting a base for example.We spend at most a couple mins to toss stuff down then we instantly go out to explore the new content aka dungeons or quests.I knew a speedster that had 2 turrets on his base within the first horde night becuase he was farming the trader quests or another that was full steel armor with a lv6 sledge litterally standing in the open on first horde night slaughtering it. I prefer to bomb them with mollies when they group and melee them until it gets too hairy then pull out pistol or shotgun and thin the horde so to speak

Normally for looting I go for military bases first for a chance at rockets to sell or aks then its gun stores or tool stores or barns/those half demoed buildings with gun safes.by day 4 on a good playthrough Ive made around 15k dukes selling off what I dont use.

 
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Why do zombies in a jump throw their hands like Shaolin monks?It's looks stupid, and has no relation to the real jumps.
Because you are in the matrix...or a swimming pool...

i15CW5F.jpg


 
While I agree to your premise,I kinda disagree with the wording.Speedsters are not skipping the content,we are just progressing fast enough we dont spend a couple hours just getting a base for example.We spend at most a couple mins to toss stuff down then we instantly go out to explore the new content aka dungeons or quests.I knew a speedster that had 2 turrets on his base within the first horde night becuase he was farming the trader quests or another that was full steel armor with a lv6 sledge litterally standing in the open on first horde night slaughtering it. I prefer to bomb them with mollies when they group and melee them until it gets too hairy then pull out pistol or shotgun and thin the horde so to speak
Normally for looting I go for military bases first for a chance at rockets to sell or aks then its gun stores or tool stores or barns/those half demoed buildings with gun safes.by day 4 on a good playthrough Ive made around 15k dukes selling off what I dont use.
But there was a skip. Your friend skipped facing that first horde fighting from a simple base made out of wood or cobblestone and some spikes and him with a bow and arrow trying to soften up and kill as many as he could. The fear as he started getting low on arrows and realized that there were still too many zombies and they would collapse his base unless he jumped down and did his best to run around and try and melee them or at least lead them away. Maybe if he were prepared he'd have a secondary fall back place to run to.

Nope that was all skipped by twin turrets that probably decimated that first little horde before it could get within 10 meters of his base's walls.

People who race and get concrete and turrets and are 300% safe by that first 7 day horde warp past a lot of thrills and..... I don't complain of boredom while they do.

 
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Because you are in the matrix...or a swimming pool...
i15CW5F.jpg

Chip: I can't hold my tongue. These kids are my grandchildren and you are raising them wrong. They are *terrible* boys!

Walker: Shut up, Chip, or I'll go ape-♥♥♥♥ on your ass!

Texas Ranger: I'm gonna scissor-kick you in the back of the head!

Cal Naughton, Jr.: Yeah!

Ricky Bobby: Yeah! Now turn up the heat!

Cal Naughton, Jr.: Go on and get some, boys!

Ricky Bobby: Come on!

Walker: I'm ten years old, but I'll beat your ass!

Texas Ranger: Chip, I'm gonna come at you like a spider monkey!

Cal Naughton, Jr.: Like a spider monkey! Go on!

Ricky Bobby: Chip, you brought this on, man.

Walker: Greatest Generation my ass. Tom Brokaw's a punk!

Chip: What is wrong with you?

Texas Ranger: Chip, I'm all jacked up on Mountain Dew!

 
Yea but then you end getting daylight at 2am or earlier and it stays dark. I miss the old days when you adjusted it and night just ticked away faster.
My server is set to 4-hour nights*, so the happy sound goes off at 2AM. By about 2:30AM, it's dawn outside - plenty of light to see outdoor obstacles, boulders, etc. Still a little dark to go into buildings, tho. I actually expected not to see any sunlight until the usual 4AM, but it looks to me like the game shifts the world closer to the Arctic circle, and the darkness actually only lasts 4 hours.

Or I have gamma issues. Though at night night, before the moon comes out, I can't see in front of my face without a torch.

*Specifically and only for the experimental; I like longer days to explore all the new stuffs especially since my formative years were spent in console edition.

 
My server is set to 4-hour nights*, so the happy sound goes off at 2AM. By about 2:30AM, it's dawn outside - plenty of light to see outdoor obstacles, boulders, etc. Still a little dark to go into buildings, tho. I actually expected not to see any sunlight until the usual 4AM, but it looks to me like the game shifts the world closer to the Arctic circle, and the darkness actually only lasts 4 hours.
Or I have gamma issues. Though at night night, before the moon comes out, I can't see in front of my face without a torch.

*Specifically and only for the experimental; I like longer days to explore all the new stuffs especially since my formative years were spent in console edition.
NV helps a bit till they fix it plus it doesnt attract zombies like a mining helmet or light mod.

 
Since faatal got vehicle lights working will we see another build before the weekend? Just that addition and adjusting the overly gated anvil would keep us quite content till mid Jan.

Of course some people would be done with it in a few hours.

And my question was buried by the recent chatter...how do you bank the gyro down with a controller?

 
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