This might be one view but it is not the only view posted by efficiency players over the past couple of years (including back to A15 with its spam crafting mechanic). Besides if you can get to ferals and irradiateds in 5 game days then what's your complaint? You played how you wanted to get to the gamestage you desired. Now play with those tougher enemies and larger hordes.
No...by far the largest complaints from your group are that the early game is too boring and grindy because you are gimped as a character and they want to get past the vulnerability part of the game to the invulnerability part of the game as quickly as possible..and then they realize that a game with zero threat and risk is not as fun as they thought it would be...go figure.
They say things like the devs are lazy because they keep stretching out the early game instead of adding on even more challenging content to the end. But this is the big lie. If the developers added challenging content that threatened those players they would speed as fast as they could to get past those threats and again feel invulnerable and if they couldn't they would complain that the endgame is......grindy, boring, and unfair.
Then they would complain again and say that the new endgame content was no longer endgame and TFP should add on even more endgame content....
The game IS the journey from vulnerable to invulnerable and if that journey is not fun for you maybe it isn't the right game for you. Nothing wrong with that. I don't have fun with RTS games and I don't play them. I definitely don't play this one like an RTS...
I think we have enough end game content, the only issue is how fast we can get to it.
Let's think in a very reasonable middle term way, shall we? Please let me know what you think its just try hard or to be excessively efficient.
Considering default settings, for the first lets say 10 levels we can round it up to 10k exp per level, ok?
So day 1 you do your basic quests (+4 skill points) and clear one small POI with 6 zombies to spend the night and make your first base.
6*550 = 3,3k + 1k trader quest + idk 500 exp from the basics quests
5k exp by the end of day 1.
I feel it's pretty reasonable in 45 minutes of day light, an average player can clear 2 small POi's. That's what? Around 20 zombies, I think it's a fair number.
Also it's pretty reasonable consider a player can fight one wandering horde per day, another what? 10 zombies?
So we have 30 zombies kill minimum, by only playing the game. Not power levelling or anything.
30 x 550 = 16500 minimum, because some zombies give more exp.
By the end of day 2 21500 exp minimum.
At day 3, after clear couple poi's a bad player can probably clear 3-4 small poi's.
4 small poi's = 40 zombies
1 wandering horde = 10 zombies
50 * 550 = 27500
By the end of day 3 49k exp, consider couple trees and boulders 50k. So by the end of day 3, we're talking about 9 skill points to spend.
Same thing on day 4 and 5 = 55k exp
Day 6 we can see some progress and now he can go for a medium size dungeon. How many zombies you think it's reasonable? 25? Plus a medium POi with 12 of them, plus the wandering horde that we fight every day +10 = 47 zombies
47 * 550 = 25.8k exp
lets add everything: 50k + 55k + 25.8k = 130k
So by just playing the game an average dude can be level 13 by the end of day 6. thats 17 skill points.
We didnt even consider exp for anything else, like killing/harvesting animais, farming wood, stone, iron, doing any quest, selling anything.
So if I say I'll probably be around 20 clearing more POi's per day, I can't see how Im rushing. How Im doing anything wrong besides playing the game?