That's an illusion.Imho this was a bad knee jerk reaction to Jax's post about the stone age.
You are by no means obligated to play Experimental builds. You are given the option to do so if you want to try things out and (hopefully) report bugs you encounter to help the official release be shiny. If you don't like it - don't play it. And definitely don't whine about it.No matter what changes I do to rwgmixer, I can't get any more than 4 sky scrapers to spawn per map, and all the best city/towns are spawn in either Burnt forest or wasteland. I have no agency over the map I play on. None of the settings work. I don't want to waste my time playing if I can't play the way I want to. also, when am I going to be able to name the cities and build the map I want? I'm from Arizona. I'd love to make my own map to include Phoenix, black canyon, prescott, payson and sedona. When will I be able to make the map I want to play on?
Also, why can't you use real Arizona county names? Maricopa, Coconino, Yavapai... etc. Why use the none-sense names at all? There are plenty of county, town and city names in Arizona to use... I'd be happy to send you a list of names, if you would use them instead of the non-sense names...
This is a long standing issue with alt-tabbing when playing full screen. I think it's a memory leak issue. Not all games are alt-tab friendly, and some are quite hostile about it.Summary: False ground tile graphics (looks like grassy ground on one side, but transparent from underneath) hiding pitfalls into caverns/ravinesVersion: B233
Platform: PC
OS/Version: Windows
Game mode: MP both host and client had same issue
Did you wipe old saves? Yes
Did you start a new game? Yes
Did you validate your files? Yes
Are you using any mods? No
EAC on or off ? Off
Status: NEW
Bug Description: False ground present over caverns and ravines.
Reproduce steps: Travel to various underground POIs until you find one with false ground graphics from biome ground tiles then fall through into the recessed ground - from the bottom you can look up and see the hole, from the top it looks like the normal ground tile.
1) https://ibb.co/16Wrqfc
2) https://ibb.co/xG3jJf7
3) https://ibb.co/FbcYgrP
4) http://batman.gyptis.org/zerobin/?97cac639fecbffa7#+MuyHN0nzrE8UJOFL2wflnW/sie4XLvlpFE8dZTk+30=
Actual result: Walking through a field then falling into pits that visually are not there from the top.
Expected result: Be able to see pitfalls before falling into the crevice?
With the switch back to not level-restricting ability ranks, it is possible to get forges at level 7, by ignoring all other skill paths. Not that I think that's a wise move, but it's there. If you're not level 7 before your first horde night... you're probably doing something wrong.Not a bug, but new balance tweak issues.
You can find a forge, but cant make an anvil for it until you invest 2 days digging and mining, and 4 total days old heavy zombie hunting trying to level up to unlock the perks needed.
Investing points across the board as normal, our last playthrough unlocked the forge (which is what's needed for the anvil now) on day 26. Found forges are now pretty worthless except for making cement if you find a working cement mixer, or making forged iron to repair found tools.
That means the player will now be trying to fight ferals and irradiated on horde nights with only stone arrows and found guns and ammo, probably up to the 4th horde night!
Worse, you can't do a quest poi crawl with guns because you wake them all, and now you cant even get enough damage with a bow unless you are lucky enough to find a high level composite and several mods for it.
Sadly we'll have to cheat an anvil in on the latest experimental to have a fighting chance.
I REALLY hate doing that, but the requirements for an anvil and thus the iron arrows are forcing us.
I only play SP. Pretty sure Joel and some of the testers play SP. We are not trying to make MP easier or harder than SP, but it will take time get both balanced, since changes for one usually effect the other play style and sometimes not equally.The way I see it, the biggest problem in the new B231/233 system is: heavily in favor of multiplayer; single player gets an unnecessary punishment. Progression from a sp standpoint is very slow now and I dare to say some people will leave the game if changes are not implemented. I always thought grinding in A17 is harder than A16, but still challenge accepted. However, the new skill system will hit the sp game very hard. By lvl 70 just to keep my favorites perks and ranks, I need at least 21 extra skill points. TFP needs to implement a middle ground solution or new system may kill sp game.
Yes. And just so everyone knows, faatal is balancing zombie speeds to his own preferences based on his SP experience. Don't get ANY ideas he's listening to anyone on the forum about zombie speeds. That is his indulgent self payback for a job well done on vehicles and zombies.I only play SP. Pretty sure Joel and some of the testers play SP. We are not trying to make MP easier or harder than SP, but it will take time get both balanced, since changes for one usually effect the other play style and sometimes not equally.
Since every SP game can instantly become a MP game, making such a distinction would be difficult...I only play SP. Pretty sure Joel and some of the testers play SP. We are not trying to make MP easier or harder than SP, but it will take time get both balanced, since changes for one usually effect the other play style and sometimes not equally.
What problems make different configuration files for both modes?Since every SP game can instantly become a MP game, making such a distinction would be difficult...
nice will we be getting this in a new build before ChristmasMinibike headlight works again and motorcycle and 4x4 have them now too. Bicycle and gyrocopter are not getting headlights (for now, maybe someday with mods).
View attachment 26455
Yay! Gj they look sick. And to the hitboxes, I noticed lumberjack's head hitbox is insanely bad lately. My arrows wiff through their shoulders/neck.I only play SP. Pretty sure Joel and some of the testers play SP. We are not trying to make MP easier or harder than SP, but it will take time get both balanced, since changes for one usually effect the other play style and sometimes not equally.
que?Hey....just cos you lot seem to have a particular aversion to the letter 'u' (colour, neighbour, armour etc).
![]()
how do australians find sheep in long grass?Didn't realise the Kiwi's had gone all Yank on us?
But you guys have all those sheep to practice with....![]()
You guys have the best come backshow do australians find sheep in long grass?
really nice...
sheep. come. backs.You guys have the best come backs![]()
I had to wait till I stopped laughing to respond.sheep. come. backs.
must
resist
gnnnnnn
[deep breath]
sheesh. i must be growing up.
realising that means this week just turned to ♥♥♥♥e