So can we get our plains biome back please?
I actually miss it and the pine forest as well. Typically at higher elevations you only see pines and scrub trees, and if a elevation biome was added that would mirror a lot of real world biomes.
I don't miss the never ending miles upon miles long biomes, but I do miss having more biome diversity. The latest build with the smorgasborg biome mix reminds me a bit the old combinations and the contrast between them.
FWIW, I'm not a fan of the north/south temperature biome placement, because if there are pois or resources I need from them, its far too easy to just head in one direction looking for them. I remember spending a day or two just trying to find a desert for aloe and yucca.
Small mile slices of our own real world biomes don't have polar north/south temperature diversity, and from a gaming aspect, I think it encourages more explanation not knowing where you'll find what you are looking for.
Observations on this build:
Anvilgate has been a PITA in the first 4 game days. I found a working one at my trader on day 1, spent two days mining and digging resources for an anvil, (as well as food and water hunting (more about that after this) and when I finally get enough loaded into it, I find I don't have a required perk for it. 8/ I know its a running exp change, and forged iron does me no good except repairing tools, but I DO miss my iron arrowheads. At this point I'll be lucky to have them on the first horde night.
As far as food and water are concerned, water seems a lot more scarce in this rgw mix. Its been a struggle to have enough. and water seems to burn through pretty fast now. Food wise, I haven't seen ONE animal at all in 4 days... that could be a random chance thing, but I went from yesterday's build killing 6 boars on day one to not seeing any at all in 4 days. Were they nerfed?
I've found scattered small buildings, but I haven't seen one of the puzzle pois, a store, or anything remotely like a city at all. (I don't preview the generator map, as that feels inorganic to play testing to me.)
I think there needs to be a stronger road smoothing algorithm.. I'm seeing a lot of jankiness elevation wise along roads, especially where two join and the elevation difference between them doesn't blend well.
Coming around a bend and seeing some of the desert biome on the side of a tall hill was great... it looked like an exposed outcropping of a mineral variant, and I DO love the ground texture and the color contrast between the desert and forest biomes.
For some reason it seems like the point of view while standing was lowered.. crouching feels like it makes less different, and zombies all seem taller than they were before. That might just be me though.
Early game so far is a struggle to survive just finding food and water, but there's been little time to do anything else but keep up on food and water. If not for my day 3 drop (mostly canned food with a 10% chance of food poisoning) I would have used up all my eggs as boiled eggs, and bacon and eggs are a pipedream since there are no animals to be found anywhere.