PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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look at this map? wtf lmao https://imgur.com/a/G8sZMIQ
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No... On map generation..
You would have to zoom in farther on the map to read the titles on the POIs on the map.

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Does this mean there's like no cities in this seed. I've tried three and they're all similar...
https://imgur.com/a/UrMfVrT
You aren't seeing the whole map but a partially zoomed-in view of it. Zoom out using S

 
I like the idea of the starting 'well fed' buff, that lasts for the first day. But then again, it is simplier to just give a player not one can of chili, but five cans?

 
First of all let me say I know TFP has an impossible job keeping everyone happy, but you can register me as one vote to go back to level gated, but cheaper skills. I'd rather have a chance to have a stronger endgame build even if it means I'm level gated, since the level gates seemed pretty reasonable.
Also, I think the hunger in b233 seems overtuned for early game. Maybe if you want to keep the hunger that bad you can give us an early game buff like the environmental buff. so the hunger is a bigger deal after a few levels.
I like that idea, but I know then at the same time hunger would become a non issue in a sense. Since you could stockpile the first couple days, get so much needed without needing to use much, then get a farm going, etc. etc. before you were in the spot of needing it. I'll just adjust the xml to what I want, mainly for friends that don't ever watch their stam bar, lol.

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I like the idea of the starting 'well fed' buff, that lasts for the first day. But then again, it is simplier to just give a player not one can of chili, but five cans?
oh, that, or like 2 meat stews. Seems better than a buff so food is still an issue early on and can't stockpile as much

 
I realise that I am being utterly pedantic at this point, but the whole of Antarctica, is technically considered a desert.
You are indeed correct... and you've sent me to work with a smile on my face. :-)

Cheers.

 
I read here for a while now so i know how it works and so i expected a reaction like that. I know whenever someone dares to say something slightly critical about the game or TFP their dogs immediatly start barking. Good boy, your owner must be proud of you!
You can say something critical without calling people names, or maybe obviously from the above post you are incapable of doing so since you just called me a dog. I have no problem with someone being critical but when you start calling people names, you have stepped over the line of being critical and into being abusive and that I do not tolerate.

 
And as a totally RANDOM point that is nothing to do with recent conversations, an idea I just thought of:-

For vehicles, it would be a pretty cool idea if it required different levels of Intelligence to make the vehicle itself than to make the individual parts.

As an example, making the bicycle required level 2 intelligence, making the tyres required 3 intelligence, making the frame/handlebars required 4.

This way if you got lucky with looting you could make the vehicle sooner than you would if you had to actually build the entire thing from scratch. This would mirror real life, in the sense, that it takes a lot less skill to attach the wheels to a pre-made bike frame, than it would to manufacture the frame itself.

Not sure how it would work with the perk system effectively, but the idea seems cool (if only in my head).

 
AI went to the world editor (or whatever it is called), and there is a feature to highlight the traders. I scoped out the area around a couple (flying, which is slow because "shift" is broken), learned the place on the map, then loaded up a real game. Went near the one that was closest.
Other than flying around looking for them, what method of highlighting traders are you referring to?

 
Nothing but strawman arguments.He never said he wants a random mix of blocks, its easy to argue against that.

He said that having a fixed distribution of bioms on every map is not what he considers random generated and i totaly agree with that.

I more and more get the impression that a lot of you only post for the sake of defending the holy devs, why else would you use rhetorical tricks like that against people with legit points of criticism?
You are aware that TFP just changed fixed distribution to random generated? This means you are defending the holy devs with this post.

So, did you only post this to defend the holy devs?

 
You are aware that TFP just changed fixed distribution to random generated? This means you are defending the holy devs with this post.
So, did you only post this to defend the holy devs?
Im trying to defend people that get ♥♥♥♥ on for no reason wich happenes here quiet often by calling the ones out doing so.

 
Other than flying around looking for them, what method of highlighting traders are you referring to?
I'm new to the world editor, so I don't know the names of all these things (and I'm at work). Press ESC, click the second tab in the panel to the right (called "Level 1" something), then there is an option near the top that says something like "highlight trader teleport." It makes all the traders highlighted with purple boxes. Very easy to spot from a distance. :)

 
You can say something critical without calling people names, or maybe obviously from the above post you are incapable of doing so since you just called me a dog. I have no problem with someone being critical but when you start calling people names, you have stepped over the line of being critical and into being abusive and that I do not tolerate.
Seems to me like you look as quiet the hypocrite here when we consider that was the echo you received for pretty much calling me a whiney crybaby.

Or simply someone tired of listening to the whining and name-calling.
You may not like what i say but i never attacked someone directly before they attacked me, we can go threw all my posts. I just adapt to the tone that is spoken in here.

 
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Your post has several errors I'm too tired to list. Please correct them immediately. My patience is very limited so you should have done that hours ago.
This is helpful feedback by your definition. Does it help you in any way? Would adding a swear word to the post make it more helpful?
This guy is stating his opinion and you come out and say he made errors and he needs to correct them? That's laughable. Sad to know we have trolls in here.

 
I'm new to the world editor, so I don't know the names of all these things (and I'm at work). Press ESC, click the second tab in the panel to the right (called "Level 1" something), then there is an option near the top that says something like "highlight trader teleport." It makes all the traders highlighted with purple boxes. Very easy to spot from a distance. :)
Thanks, I did not know about that one. I really wish there was some documentation on the map previewer.

 
Attacking people, even in retaliation, is pointless. It's also pointless to claim "victim". It's pointless to use strawman arguments. A lot of peoples behavior is pointless and non-productive, yet people still do it.

People need thicker skins. Damn thin-skins are ruining it for everybody! =)

 
This guy is stating his opinion and you come out and say he made errors and he needs to correct them? That's laughable. Sad to know we have trolls in here.
Even sadder to know that they don't understand rhetoric. *sigh*

 
I think if I tear down the reasoning behind why I don't like the widely sporadic biomes, it boils down to the cold/burning issue between a short distance. There, in ours, or in 99% of most fictional worlds, you wouldn't see burning sand and desert beside one another. The North/South thing is a valid thing, but everyone truly wants a spattering of biomes there may be a compromise.

Perhaps they could set it so snow doesn't generate beside desert? Treat biome assignment like a "hot spot" generation, where areas are randomly selected for desert, and as you get further away from that area you get green forest areas.. even further from that hot spot you get snowy areas. Then, once the initial areas are selected, disperse random spots of burning/wasteland areas throughout the forest. Depending on the scale of the map, or the procedural rolls of the dice, you could get several hot spots in various sizes that would create a less drastic landscape. See below for quick visualization

BiomeSuggest.jpg

Anyway, that was you get a more diverse mix without the temperature gripes.

For comparison, here is one I generated today with the current build:

233 Biome.jpg

 
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I like the idea of the starting 'well fed' buff, that lasts for the first day. But then again, it is simplier to just give a player not one can of chili, but five cans?

That's probably a much better idea. Make more food part of the starting kit, even as wolffblood suggests, meat stews. You could the starting kit adjust with difficulty if some folks thought that would be too easy.

 
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Seems to me like you look as quiet the hypocrite here when we consider that was the echo you received for pretty much calling me a whiney crybaby.


You may not like what i say but i never attacked someone directly before they attacked me, we can go threw all my posts. I just adapt to the tone that is spoken in here.
I did not call you a whiney crybaby. I simply offered an alternative reason why someone told you to "shut up and play" from the one you insisted absolutely had to be the reason. If I was going to call you a name, I guarantee it would not be something so benign. So, no, I did not directly attack you, but you sure did attack me.

 
I wonder why vehicle headlights don't work ATM. Isn't it aSimple case of making the headlights behave like lamps or hand torches. ?

I believe Guppy did a demo with lamps that could be dropped and even rotated by the player.
They are not done because I have not done it yet. Vehicle lights have nothing to do with any other lights in the game.

 
this is not really a bug report as such but when im playing I feel like I am constantly in the crouch position...like I am slightly too low even when stood up.. another issue I have is that the texture on the floor is very large, in the forest biome if you look down, the texture of leaves and clovers on the ground are massive and do not reflect at all what you see in real life... so big in fact they tie in with my previous comment and make you feel that you are low to the ground
I love the new ground texture and hope it never changes! it looks SO much better than it did previously! I do agree though that it looks like our point of view when standing has been lowered a bit, and needs to be raised back up.

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Summary: Stainless steel 2 part refrigerators are missing from the gameVersion: A17.B233

Platform: PC

OS/Version: Windows 10

Game mode: all

Did you wipe old saves? Both

Did you start a new game? Both

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? Both

Status: NEW

Bug Description:

2 part refrigerators are missing from game files. because of that if server was not wiped, places occupied by those blocks are corrupted.
We ARE supposed to wipe between experimentals unless told its ok not to so that isn't a valid test. HOWEVER if you are placing a frame, it will cover up the top half of refrigerators now, so there is something odd going on with them.

 
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