He said Random. He didn't specify a level of randomness. The first A17 method was random too. The size and shape were the random factors with the general locations being only partially random. (e.g. sometimes the desert was covering the whole south, others just the southwest, etc) Both of those are pseudorandom. They are random within clearly chosen limits. But he argued that only his preference was actually random. Yes, my example of truly random was ludicrous for something like biome distribution but it made my point that he is arbitrarily choosing one "level" of randomness and claiming it is the ONE AND TRUE random method.Nothing but strawman arguments.He never said he wants a random mix of blocks, its easy to argue against that.
He said that having a fixed distribution of bioms on every map is not what he considers random generated and i totaly agree with that.
I more and more get the impression that a lot of you only post for the sake of defending the holy devs, why else would you use rhetorical tricks like that against people with legit points of criticism?
Well, since you want to pretend to get all technical, it IS still random, because it's not EXACTLY the same each time. See? I can play that game too.You can like it as much as you want, it is not random generated when its pre fixed and thats all that was said
The Biome-Gate has begun!Yeh I've called them retards, lazy and have been not exactly supportive of some of their business decisions, and somehow I get lumped into that group too, when I agree with something they've done.
Okay Gronk, so it's me and you... team "static biome placement"... we'll fight the world!
(or, 3 or 4 of its most vocal opponents)
By the way, Gup, you can lump me in with the static biome camp. It was a nice change of pace even with room for improvement.Okay Gronk, so it's me and you... team "static biome placement"... we'll fight the world!
(or, 3 or 4 of its most vocal opponents)
See, this would be a legitimate point of discussion: It seems that the devs changed the way that clothing buffs work precisely when it no longer was necessary (when the static biomes were in). Why?I am afraid that i must jump on to the bandwagon for the previous rwg iteration. The A16 rwg with it's wild temperature fluctuations was the most ludicrous part of A16 imho. Walk 5m and go from freezing to sweltering . . . seriously? At times it felt more like a clothing/equipment management game.
Dude you are so deep. Let me know if you find oil or gas down there.The thing about randomness is that it only appears as such to the uninformed observer. If we believe in cause and effect, then everything is just reacting to a prior cause.
If the RWG did fill the whole world with one **random** biome it would be completely random too. :smile-new:It's not random now. If it was truly random the vast majority of seeds would have biomes that were all 1 or 2 blocks each arranged in a "shotgun" pattern.
By maybe 5 degrees(??) every 500 km with massive fluktuations. A more natural approach would be to make hills into snow biomes and make deserts very slighty more likely if you go into the direction of the equator (which should be south for arizona).You're right about it not being natural, how about changing that word for intuitive?
North being colder than the south is more intuitive for the 90% of planet's population that live in the Northern Hemisphere.
I live in Britain, we can have winter in the morning and summer in the afternoon.If the RWG did fill the whole world with one **random** biome it would be completely random too. :smile-new:
By maybe 5 degrees(??) every 500 km with massive fluktuations. A more natural approach would be to make hills into snow biomes and make deserts very slighty more likely if you go into the direction of the equator (which should be south for arizona).
By the way, the people of borneo might be surprised that the desert gobi is faaaar to the north.
First of all i didnt direct that statement against anybody specific so if you felt addressed there is probably a reason.Yeh I've called them retards, lazy and have been not exactly supportive of some of their business decisions, and somehow I get lumped into that group too
Reductio ad absurdum.
In a truly random system you wouldn't be able to move for lack of air pockets.
It's not random now. If it was truly random the vast majority of seeds would have biomes that were all 1 or 2 blocks each arranged in a "shotgun" pattern.
If you want to see what truly random would look like, buy 6 different colored bags of play sand. Put it all in a cement mixer and let it run for a few hours. Grab a bucket full of the mix and throw it on a flat piece of cardboard. The result would be truly random biome distribution.
The reasoning behind this beeing blindly following the devs, was speculation from my side but im open for other interpretations.Because random is supposed to be........wait for it........ wait for it........ Random!!!! ZING!
"Your post has several errors I'm too tired to list. Please correct them immediately. My patience is very limited so you should have done that hours ago."Clearly you do not grasp what "feed back" is! How people choose to express their passions about 7day changes will always have someone criticizing their methods - You call is complaining, i call is "feed back" which is what we are all supposed to do.
I realise that I am being utterly pedantic at this point, but the whole of Antarctica, is technically considered a desert.I know having desert and arctic within is walking distance isn't really accurate but is it any less accurate than transferring directly from desert to arctic without passing through a temperate zone first?