PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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The one thing I don't like about the current hunger/food system is waiting until you're appropriately hungry to eat (and just living with the stamina penalty) so you don't waste food.
Understand that being able to overeat isn't an ideal mechanic, but it's annoying that using high quality food like bacon and eggs requires you live with 20%, 30%, stamina losses unless you waste a significant portion of the food value. Doesn't seem ideal either.
so I keep baked potatoes for this. it does 4 or 5 Stam but nothing else. cheap to farm/make. in my last game I was level 60 with 4/5 farm perks and 1000s of potatoes/corn/etc.

 
Loving the FPS increase! I have a question, I noticed a few errors generating a new world, so I deleted everything and tried again. No errors, but it said it loaded the world (Navezgane) from a pervious version, 173. So I deleted it and everything else + reinstalled, then verified, then started and it still said I generated a world from 173. Is that correct? No errors, was just watching the console while making the new world.

 
We're still tuning things in. I'd noticed somewhere along the way that hunger became a complete non issue so we made an adjustment yesterday and might need time to get it just right.
I got so much meat from animals that I never even had a second thought about starting a farm.

 
Yeah just tried it on warrior.

Day 1 all resources for the forge, early day 2 the level for it. Cleared 2 pois, not even a quest, and with that money i just bought food, drinks, nails and tape for the bellow so that wasnt an issue at all. With only one more skillpoint and probably only one more day i can even build a bicycle.

So overall 8 skillpoints for day 3 forge and bike to start into the game with.

 
Yeah just tried it on warrior.Day 1 all resources for the forge, early day 2 the level for it. Cleared 2 pois, not even a quest, and with that money i just bought food, drinks, nails and tape for the bellow so that wasnt an issue at all. With only one more skillpoint and probably only one more day i can even build a bicycle.

So overall 8 skillpoints for day 3 forge and bike to start into the game with.
Yep, but if you play with 90 mn day long and zombies walk or jog in the day, "warrior" is just the nickname Trader Rekt gave you - and as noticed in the patchnote, his kindness is a bug.

 
imo I think its getting a little bit overboard, and broaching too far on the gamey side, with how many units of raw meat it takes to make a single consumable food atm. I would love to see them dial it back some, so it doesn't feel like you're needing, and eating, a meat locker full of raw meat like that.
I think they could add something like "Tainted Meat" to all the animals harvest, and dial back the amount of raw meat you get, then adjust the recipes in needing less, but still maintain the their effectiveness when consumed. It would still maintain the need to hunt just as much as we currently do, with the same results.

It could also lead into another perk segment "Field Dressing" they can add, that makes the amount of 'tainted' meat less, and the raw 'Viable' meat more, as you put more points into it.

It could also give that much more of a feeling, their 7d2d universe, is that much more messed up, if animals were also drastically affected by the change that brought about the Zombie Apocalypse.

Again just my opinion, still think the game overall is great to play.
While I do not expect exact accuracy, I do agree it is hard to fathom how an Elk can last a family of 4 all winter in real life, but in 7Days2Die an Elk will only get me a few pieces of Bacon to go with my Eggs.

Maybe scale back the amount of meat needed to make things, keep the meat drops high and then lower the spawn rate of the wild animals. (Tuning is hard and usually comes later, I know)

 
Having played it, it seems you still get a somewhat decent amount of XP for breaking down rocks, but the XP for trees got butchered. You get 15 XP for a 900hp tree, 4 XP for a 300hp tree.

 
Honestly I think is pretty nicely balanced. I wont be forging on day 1 but I can see the arguments. But at the end of the day 7 skill points not being spent for what, an iron axe, and that's for attacking. Pick and shovel not needed, I wont be farming mats with so many juicy exp bags out there to kill. Iron armor without mods or perks is bad.
Yeah we're making some adjustments but its getting there. I thought Gazz redid passive XP, I was getting hundreds from one resource rock the other day so killing z's isn't the only way to get decent XP. It should always be the best IMO, or quests, because those are the most challenging activities.

 
Yep, but if you play with 90 mn day long and zombies walk or jog in the day, "warrior" is just the nickname Trader Rekt gave you - and as noticed in the patchnote, his kindness is a bug.
Why would i increase time for a day when i wanna test how many days it would take in a normal game? And i could also do it on insane in maybe a day more, i have over 1k hours on the game and play it since its release on steam. Good old times when we used boards to craft sticks you know.

 
The one thing I don't like about the current hunger/food system is waiting until you're appropriately hungry to eat (and just living with the stamina penalty) so you don't waste food.
Understand that being able to overeat isn't an ideal mechanic, but it's annoying that using high quality food like bacon and eggs requires you live with 20%, 30%, stamina losses unless you waste a significant portion of the food value. Doesn't seem ideal either.
I guess this needs to replace the forum permissions message at the top because I keep posting about it and people keep being ignorant of it. Here goes another try:

The game stores the extra amount of food you eat over 100%. You do NOT have to wait to lose 30% of your max stamina to make eating a meat stew worthwhile. You can eat a meat stew when you are at 100% max stamina and still get the benefit of it. If you have a stack of 3-4 grilled meat left after reaching 100% go ahead and eat the rest to clear an inventory slot. You'll get credit for it and your bar will stay at 100% until the extra food points have been used up by max stamina damage.

Overeating might not be ideal but it is a real mechanic in the game since A17 first released to experimental.

 
Can anyone say me how i am supposed to survive a start deep in the snow biome if all cloting i can get is for Desert ?
Use the 24 hour carebare temperature immunity buff to travel out of the biome. You literally can't die from temperature effects until Day 2 and the snow biome isn't so large that you can't get out in a day.

 
Can anyone say me how i am supposed to survive a start deep in the snow biome if all cloting i can get is for Desert ?

Head to the trader in the snow biome and take the two munitions boxes, then head south. You will waste time starting in the snow, but if the loot was good, its worth it.

 
Although, that bug that makes it to where you aren't always technically 100% stam stinks. Always 1 less than max if you are over 100% food. Only is max if that percentage is exactly 100 (not what's shown, but actual number in code). It ruins my OCD, lol.

 
Can anyone say me how i am supposed to survive a start deep in the snow biome if all cloting i can get is for Desert ?
walk South about about two minutes.. you will get to the forest in the "random" tiny map.

 
I guess this needs to replace the forum permissions message at the top because I keep posting about it and people keep being ignorant of it. Here goes another try:
The game stores the extra amount of food you eat over 100%. You do NOT have to wait to lose 30% of your max stamina to make eating a meat stew worthwhile. You can eat a meat stew when you are at 100% max stamina and still get the benefit of it. If you have a stack of 3-4 grilled meat left after reaching 100% go ahead and eat the rest to clear an inventory slot. You'll get credit for it and your bar will stay at 100% until the extra food points have been used up by max stamina damage.

Overeating might not be ideal but it is a real mechanic in the game since A17 first released to experimental.
Unless I'm misreading the buff, you can only overeat to an amount of 25 food units. Once you hit 99% Stamina (full), any overeating is limited to 25 foodAmount units. Beyond 25 is wasted.

Code:
			<!-- how much you can overeat -->
		<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="foodAmount" operation="set" value="25">
			<requirement name="CVarCompare" cvar="foodAmount" operation="GT" value="25"/>
			<requirement name="StatComparePercModMaxToMax" stat="stamina" operation="GTE" value=".99"/>
		</triggered_effect>
So food can be anywhere from 25% (Stamina 100 @ 100% + 25 foodAmount) to 12.5% (Stamina 200 @ 100% + 25 foodAmount).

Water is hard capped at 160 waterAmount. As to what matches to 100% on the display that will require a test since it does not use some other stat's values to modify.

 
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