PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Maybe level gate some recipes? Can have the forge but lots of stuff unusable. Then can at least stack resources in it even if can't use it for stuff. That's usually only reason I get forge at first, to just stack it with resources. Once I actually do need it, I have plenty to use.

 
You are only right if efficiency is your only consideration. But roleplaying is another and plenty of people will want to try multiple replays by specializing in each attribute. I did this before the gates were in place (and incidentally) before the intellect attribute was hooked up. Playing the game by going all strength vs all agility vs all perception etc. makes for very different characters and very different games. Some people play to experience different character builds and not simply to find the one most efficient path and then claim to be forced to play that one way.
You say that choosing not to rush the forge is a non argument but for those who aren’t locked into an efficiency mindset there are TONS of choices to play as different characters available and choosing to play one way vs another is THE argument.
Well personally, I think they are not being all that efficient by spending points in obtaining the forge on day one. I mean yeah you got the forge on day one, but how effective and efficient is the character in utilizing it? I usually get a forge on day 1 or 2 without spending the points, but my character can do more things efficiently.

 
Hey, I'm not saying your playstyle is wrong. I think it has merits. I'm just trying to open your eyes to the fact others play differently, and I would argue more efficiently. You can disagree, and I respect that. I just think you need to realize your way may not be the one and only way, or even the best way. Just a difference of playstyle. We get a whole hell of a lot out of our 7 perks points you dont because we didnt spec forge right away.
I do realise that this is not the only way to play and i even said that its also not the way i like to play. But yes i do think it is by far the best way to start into the game. And thats exactly the problem i have with it. If you want to progress as fast as possible you have to do exactly that.

 
I never noticed it was gone. Lol I was poking around on my profile the other day and must've disabled it. I read the forum from my phone most of the time lately and never noticed. :)
Edit: Ah man!!! I reinstalled this machine a couple weeks ago and can't find that avatar pic now. I'll have to see if I saved it when I backed up before the reinstall. :(
Hehe I'm sure you have it saved 'somewhere' allright.. ;)

Edit: Okay here we go, I'm gonna fire up the new build.

Edit2: Holy smoly, I got like ~5-10 FPS more! At least outside. First time in a long while that I've seen a green FPS counter :p

 
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Well personally, I think they are not being all that efficient by spending points in obtaining the forge on day one. I mean yeah you got the forge on day one, but how effective and efficient is the character in utilizing it? I usually get a forge on day 1 or 2 without spending the points, but my character can do more things efficiently.
I'm actually pretty shocked that anyone thinks giving up 7 points of other perks is worth a day 1 forge. Unless your shooting for an early game self built base I think that's a crazy thing to think lol. To read roland saying it boggles my mind.

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I do realise that this is not the only way to play and i even said that its also not the way i like to play. But yes i do think it is by far the best way to start into the game. And thats exactly the problem i have with it. If you want to progress as fast as possible you have to do exactly that.
What you should be saying is my idea that the day 1 forge is the most effective way to play is purely subjective and not a fact, just my opinion. That was my only point.

 
I do realise that this is not the only way to play and i even said that its also not the way i like to play. But yes i do think it is by far the best way to start into the game. And thats exactly the problem i have with it. If you want to progress as fast as possible you have to do exactly that.
That may be the most ridiculous argument I've ever heard. There will ALWAYS be a "fastest way to progress." Level gate the forge and the fastest way just becomes something else that "you have to do exactly that".

 
This is starting to feel like zombie-Fortnite with all the gun and ammo drops. Day 1: Have 4 pistols, 1 shotgun, and a hunter rifle with scope. Also with 200+ in ammo - all from 2 POI's.

We land in random zone, pick up weapons and go!

On the flip side, i am liking the perk/attribute changes: Though my guy does feel very hungry and thirsty now.

 
I'm actually pretty shocked that anyone thinks giving up 7 points of other perks is worth a day 1 forge. Unless your shooting for an early game self built base I think that's a crazy thing to think lol. To read roland saying it boggles my mind.
I've been building bases from scratch at least a kilometre from civilization since I first started playing, it's my preferred choice because that's probably what I'd do.

That being said we have a lot of still functioning castles in this country, both in the countryside and the city, it may be worth taking over one of them depending on how many people are left.

I've taken over POI's before, the prison makes for an easy game, but it's only recently that there have been an influx of new choices.

 
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That may be the most ridiculous argument I've ever heard. There will ALWAYS be a "fastest way to progress." Level gate the forge and the fastest way just becomes something else that "you have to do exactly that".
Yeah but i rather have to fight, quest and loot as an optimal way then hitting rocks and collecting dirt

 
Hey, I'm not saying your playstyle is wrong. I think it has merits. I'm just trying to open your eyes to the fact others play differently, and I would argue more efficiently. You can disagree, and I respect that. I just think you need to realize your way may not be the one and only way, or even the best way. Just a difference of playstyle. We get a whole hell of a lot out of our 7 perks points you dont because we didnt spec forge right away.
Well considering all harvesting perks/tools are broken there isnt much to spec besides what you said and the forge.

Also the day 1 cardio is debatable, you dont need to go to the trader at day 1. Completing trader quest it's 1k exp and well quests are a roll of dice, you can easily run 2km to the trader, to get a 2km away as closest quest. Another aspect is clearing basic quests and running 2km to the trader can be really bad, you get there without anything to sell, dont have money to buy anything, may not have a close quest and at least half day lost for 1k exp.

But I changed my mind and I agree rex and crusher should come first, it will make easier to kill zombies that means it will be faster to level up.

 
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I'm actually pretty shocked that anyone thinks giving up 7 points of other perks is worth a day 1 forge. Unless your shooting for an early game self built base I think that's a crazy thing to think lol. To read roland saying it boggles my mind.
Well I was answering within the context of Monkey’s premise. I actually have no clue how to play “most efficiently”. Any time I’ve released a video of my gameplay most of the comments have been well meaning instructional tips on how to play more efficiently...

 
Base building is still pointless.
What is that supposed to mean? Your sim town got destroyed, or your concentrated effort on a bunker failed? Walls are a last line of defense, the front line of defense is you and your traps. I easily survived day 7 horde and had to increase zombies alive to 24 before I had got killed.

 
Is the massive reduction in XP from gathering wood and stone really necessary? I thought XP gains were gonna be balanced? Now I get maybe 1-2 xp from destroying a single stage of a surface boulder.

 
Well considering all harvesting perks/tools are broken there isnt much to spec besides what you said and the forge.
Also the day 1 cardio is debatable, you dont need to go to the trader at day 1. Completing trader quest it's 1k exp and well quests are a roll of dice, you can easily run 2km to the trader, to get a 2km away as closest quest. Another aspect is clearing basic quests and running 2km to the trader can be really bad, you get there without anything to sell, dont have money to buy anything, may not have a close quest and at least half day lost for 1k exp.

But I changed my mind and I agree rex and crusher should come first, it will make easier to kill zombies that means it will be faster to level up.
That's a good point. I still have is stuck in my head, get to trader, complete quest lol. But still, even without the trader still a lot of running.

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Well I was answering within the context of Monkey’s premise. I actually have no clue how to play “most efficiently”. Any time I’ve released a video of my gameplay most of the comments have been well meaning instructional tips on how to play more efficiently...
Brand new update here. I'm not 100% sure either. Just thinking 7 points for a forge is a lot with some of the other perks out there, ya know.

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Is the massive reduction in XP from gathering wood and stone really necessary? I thought XP gains were gonna be balanced? Now I get maybe 1-2 xp from destroying a single stage of a surface boulder.
If that's intended it's too bad. I thought the buffs last update still weren't enough.

 
I'm actually pretty shocked that anyone thinks giving up 7 points of other perks is worth a day 1 forge. Unless your shooting for an early game self built base I think that's a crazy thing to think lol. To read roland saying it boggles my mind.
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What you should be saying is my idea that the day 1 forge is the most effective way to play is purely subjective and not a fact, just my opinion. That was my only point.
I like that its a choice now. People who strive for a forge on day 1 are going to be suffering in every other area. There are so many better choices IMO on day 1-5 at least. I got mine on day 6 or so and still felt a little weaker than I'd like to be with no fortitude, no agility (100 stats) and not enough mining and strength perks I would need to start building a real base anyway. I'm finally pretty badass with a fireaxe and have a bicycle, but I'm in no hurry to advance to a minibike because of the hefty prices that are upcoming to unlock all of that.

 
Day 2 I have bacon and eggs, full set of iron tools (and a tier2 steel shovel) 120 stamina, and no forge (about to go wrench some stuff to get forged iron to repair them) (full sets of nice clothes and a duster because i looted instead of building a forge) oh and 2 sledgehammers

 
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What is that supposed to mean? Your sim town got destroyed, or your concentrated effort on a bunker failed? Walls are a last line of defense, the front line of defense is you and your traps. I easily survived day 7 horde and had to increase zombies alive to 24 before I had got killed.
Pointless is an strong word. But with the lack of real xp from farming and building most people dont want to see themselves on day 5 only being level 10 or so. Killing zeds, looting new awesome pois and getting phat loot is where it's at in alpha 17.

 
This is starting to feel like zombie-Fortnite with all the gun and ammo drops. Day 1: Have 4 pistols, 1 shotgun, and a hunter rifle with scope. Also with 200+ in ammo - all from 2 POI's.
We land in random zone, pick up weapons and go!

On the flip side, i am liking the perk/attribute changes: Though my guy does feel very hungry and thirsty now.
We're still tuning things in. I'd noticed somewhere along the way that hunger became a complete non issue so we made an adjustment yesterday and might need time to get it just right.

 
Very nice to see the increase in FPS!!

Outside I have a somewhat stable 20-25 FPS, more-or-less the same inside.

Thank the rocks!

 
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