PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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So then I'm curious (and this is a serious question - I have heard EXACTLY this from other gaming companies in the past), is there any video card that currently exists that is capable of playing this game on maximum at say 1080 or 1440 (never mind 4k)? Or, are the settings SO resource intensive, that the game literally requires hardware that isn't on the market yet? I've run into that before, as I mentioned, and it was a good 3 years before the hardware caught up (and by that time better software existed and it looked like crap anyways :p )
i get decent results- full size textures, low uma, low shadows, zero reflections, high water, middle grass and trees

30-60fps WITH vsync on.

AMD FX-8320, GTX 970 and 24GB Ram.

1920x1080, BUT previous to b211 i lowered it to 1600x900. have since gone back to native.

edit- cpu runs higher than i'd like... but it's amd.

 
On RNG: just realized that a seeming minor change provided a work around to getting a Wrench.

Scrapping a t1 Pistol gives 3 Mech Parts. May not always be in stock, but can buy the Steel from Traders. Chance of finding a functioning Workbench. And, not gated by Perk or Schematic.

So, definately a pita vs. looting one from a sink, but a high probability of being able to circumvent bad rng luck.

That's a winner in my book.

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Different zombie behaviors can't come soon enough :smile-new:
Think about a night horde like this (just few mad ideas):

- Some different ferals with actual a17 AI or even smarter, but they doesn't destroy blocks at all

- Others more stupid that doesn't know how to jump obstacles at all, and keep destroying pillars but they do less damage to blocks

- Some even more stupid that are like a16 zombies taking out running in circles, not paying attention to weak blocks and doing more damage

- Feral dogs and wolves that know how to jump 1 or 2 blocks FORDWARD when they see a hole

- Do you like to pass an horde just throwing molotovs? fit in scorched zombies, 95% fire resistance

- Fat zombies takes less damage from blade traps and also these traps takes more damage from them

The idea is not making it impossible but more interesting and avoid exploits. Maybe an option to take out some of these types of zombies if you want.
Those would certainly spice things up HeLLKnight :)

Looking forward to whatever faatal & the Pimps have cooked up for us.

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One oddity I forgot to mention was that the 1 or 2 spider z's didn't try climbing up the last column. There's no 'spider protection' to prevent that.

 
A16 ended with A16.4. It think they just might release the stable version before christmas, then patch whatever is still clunky in January.Doesn't look like this is impossible.
Will result in Encumbering multiplayer.

Stable means that TFP expect no necessary serverwipes until next stable.

What would be wrong currently

 
How does showing current food and water levels, or kill counts, current level, etc. on the HUD give anyone an advantage? I'm not talking about modlets that expand backpack slots or change zombie behavior. Those are NOT xUI changes. I'm just talking about xUI changes.
There actually used to be some XUI elements not pushed by server and able to be kept by the client and sure enough enterprising script kiddies found ways to use those files to create cheats and advantages for themselves that others on the server wouldn't have. So...now it's all pushed from the server and rightly so.

Run your own server and you too can force everyone else who joins to look at all the crud you like to look at on your screen. ;)

 
Unfortunately, it seems like power attacks with mining tools are now pretty much useless.
Well, a power attack in combat can be "fun" or "interesting" (subjectively) because you have to look at the enemy and find the right time to apply the right attack. What use would a power attack have against a stone, un-reacting and un-moving ? Tactic against stones? Hardly feasable.

The best you could get would be that you find out that a specific pattern of normal and power attack works best, so once learned you will act like a slave to the system and do for example LMB->LMB->RMB combinations on every stone. To me that sounds rather tedious.

 
The power attack was never meant for mining. It was meant for.........attacking in melee. The original Miner69 perk as it was written was a mistake which also led to an implementation that was mistake based off that wording mistake. But it is fixed now.

 
Run your own server and you too can force everyone else who joins to look at all the crud you like to look at on your screen. ;)
...but we'll never reach twitch levels of screen clutter, annoying animations, and ear shattering sound bytes.

How people can watch that regularly is beyond me. I watched it for a16, and the a17 preview, and pretty much nothing in between.

 
The power attack was never meant for mining. It was meant for.........attacking in melee. The original Miner69 perk as it was written was a mistake which also led to an implementation that was mistake based off that wording mistake. But it is fixed now.
Yep. Just hold left click like we used to lol its all fine. Once you get your melee perks up you can use 1 power hit and do some normal hits, though.

- - - Updated - - -

There actually used to be some XUI elements not pushed by server and able to be kept by the client and sure enough enterprising script kiddies found ways to use those files to create cheats and advantages for themselves that others on the server wouldn't have. So...now it's all pushed from the server and rightly so.
Run your own server and you too can force everyone else who joins to look at all the crud you like to look at on your screen. ;)
Those damn whipper-snapper script kiddies using their aimbots and wall hacks on our lawns.

 
This is why we need to be able to use local xUI modlets on servers. If you're playing single player, then there are several modlets that allow you to show whatever you want on the HUD. But these don't work on servers if the server doesn't use them.
I do a bunch of UI modlets (both additive and subtractive). I cannot agree with this suggestion.

Server modlets and settings should do as they do now; server overrides local and local overrides default.

default < local < server = fair play on servers.

How does showing current food and water levels, or kill counts, current level, etc. on the HUD give anyone an advantage? I'm not talking about modlets that expand backpack slots or change zombie behavior. Those are NOT xUI changes. I'm just talking about xUI changes.
Except backpack size mods are just UI mods now. No longer require changing the DLL or SDX Patch Scripting.

As others have pointed out, prior to pushing there were nefarious ways of naming and enabling client side windows that should not have been accessible prior to these elements being pushed from the server.

 
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Since experimentals only last a week or two before being wiped, why do you need such a large map right now? Even with the default 4k mp, we haven't seen a border yet.
Once we'r have stable and a game that can last more than a few weeks im sure we will, but not right now.
Yeah I was generating 16kx16k but it takes 40 minutes to finish and with frequent wipes its something I'll wait for stable for.

 
Except backpack size mods are just UI mods now.
No, they are not. They require xpath changes to XML files outside of the XUi folder. These are the only files I want my client modlets to modify no matter which server I play on, nothing else:

XUi\controls.xml

XUi\styles.xml

XUi\windows.xml

XUi\xui.xml

Script Kiddies could not possibly add anything to these four files to give any advantage, unless they are also modifying the core game code. In that case, none of this applies because THEY CAN DO ALL OF THIS ANYWAY.

Run your own server and you too can force everyone else who joins to look at all the crud you like to look at on your screen.
The suggestion here is to allow me to see the crap I want to see without forcing it on anyone else. I'm sure you understood that, just wanted to make it clear.

 
Well, a power attack in combat can be "fun" or "interesting" (subjectively) because you have to look at the enemy and find the right time to apply the right attack. What use would a power attack have against a stone, un-reacting and un-moving ? Tactic against stones? Hardly feasable.
The best you could get would be that you find out that a specific pattern of normal and power attack works best, so once learned you will act like a slave to the system and do for example LMB->LMB->RMB combinations on every stone. To me that sounds rather tedious.
You talk as if stones are cold and inanimate objects! As if they don't have feelings. As if they can't have dreams! Is that what you meant?!

 
No, they are not. They require xpath changes to XML files outside of the XUi folder. These are the only files I want my client modlets to modify no matter which server I play on, nothing else:XUi\controls.xml

XUi\styles.xml

XUi\windows.xml

XUi\xui.xml

Script Kiddies could not possibly add anything to these four files to give any advantage, unless they are also modifying the core game code. In that case, none of this applies because THEY CAN DO ALL OF THIS ANYWAY.
It's a matter of history, bub. But by all means live in denial.

The suggestion here is to allow me to see the crap I want to see without forcing it on anyone else. I'm sure you understood that, just wanted to make it clear.
Your suggestion is untenable to be clear on my side.

 
My 7D2D settings: 1440p, high everything.
My Comp: 7700k oc to 4.8, 960 evo, 1080ti, 32gb @ 3000

Runs: 50-70fps near cities, in most pois -- outdoors varies between 60 and 120 FPS. So, there ya have it. $3k+ PC.
If this is your specs i think someone robbed you. :(

 
Roland, can you give us any idea when/if we'll see another experimental? Early week, late week, not till afyervtge holidays, any general idea would be fine. That way we can let people who play or our server a heads up that another wipe is imminent.

 
It's a matter of history, bub. But by all means live in denial.
Your suggestion is untenable to be clear on my side.
With all due respect, Rolland, you are not a developer on this game. Back when some of the XML was still being applied when playing on a server, the XML was in a much different state than it's in now. Hell, I can't even get the current XML to show me data like current skill points available without the entire HUD crashing in single player. Until an actual developer tells me that these four files could still somehow be "hacked" to display unfair data, I'm going to keep campaigning for this change.

 
With all due respect, Rolland, you are not a developer on this game. Back when some of the XML was still being applied when playing on a server, the XML was in a much different state than it's in now. Hell, I can't even get the current XML to show me data like current skill points available without the entire HUD crashing in single player. Until an actual developer tells me that these four files could still somehow be "hacked" to display unfair data, I'm going to keep campaigning for this change.

Good for you. Fight the fight! :)

 
Roland, can you give us any idea when/if we'll see another experimental? Early week, late week, not till afyervtge holidays, any general idea would be fine. That way we can let people who play or our server a heads up that another wipe is imminent.
You should get another experimental. Devs want you all to test the new progression without level gates before the game goes stable. When will it happen? Impossible to say. I thought the current build was going to drop last Monday but it ended up not dropping until Wednesday. To many variables to be able to predict when it will drop.

 
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