Redesign of what was intended as a 'cheap starter horde defense tower' worked quite well.
Can't see it in the pics but there's barbwire laying flat on the 'staircase' blocks without iron spikes.
Which at first looked like I'd be right back to where they wouldn't want to path up the staircase. But they stuck with it and eventually broke the lowermost barbwire. Then they all happily headed on up to the East Side
Had one Cop who tried to spoil the party by destroying a couple of the scrap-iron half blocks that completed the path to me inside the birdcage. As soon as he did everybody made a beeline for the base of the birdcage tower & started to work on bringing it down. Once I placed a wood frame back to complete the path, they headed back up the stairs.
Stuck to using my non-modded, un-perked bow, except for the Cop, he got Dirty Harry'd.
They broke through all the spikes and I got to tickle a couple w machete, then horde was over
Gamestage 90 at start, 91 at end, only managed 29 kills out of the 3 waves of 35 per. (Nomad, 90m days)
Basically no damage beyond destroyed Spikes/Barbwire. Though the one block on tower they targetted briefly is down to ~1700 of 5000 (not shown).
If building it again I wouldn't use so much concrete. And I wouldn't put barbwire on that very first step, just in case. I would still upgrade the first 3-4 levels of the birdcage tower to reinforced concrete. Since if you pull up the frames due to imminent breach of birdcage, they'll start on the tower.
Wondering what folks think of this. Is this exploiting the Ai too much? I'm on the fence about it myself. What I was trying to mimic was a hilltop fort, with narrow access through a killing field. Like a medieval gate.
Anyway, comments, critiques, welcome