SnowDog1942
Navezgane's Perv
You are saying we have to wait 3 years for better RWG? :fat:Getting RWG back to an A16 level is probably going to take two or three alpha's at least. The current state is very primitive compared to what it has been.
You are saying we have to wait 3 years for better RWG? :fat:Getting RWG back to an A16 level is probably going to take two or three alpha's at least. The current state is very primitive compared to what it has been.
Or at least make it less like you are being killed...Please for the love of Noah remove the grunt sounds on power striking... it's so annoying..
I love your optimismYou are saying we have to wait 3 years for better RWG? :fat:
There are many reasons why someone may wish to avoid horde night, both legitimate and illegitimate. Surviving a horde night should be rewarded but locking vast tracts of gameplay away from those with a legitimate reason to skip horde night is just cruel.
Due to work commitments I can only play a few hours a week. Unfortunately, due to my shift pattern I'm unable to hang around and do any horde nights. Should I then be denied character progression?
Not necessarily. I have a Skyrim character that I've been dipping in and out of for several months now. My last Space Engineers game lasted about 18 months. I get online with friends for a couple of hours every month. I probably get around 3-5 hours a week to lose myself in a game. I don't get to play often and that precise scenario would likely apply to me if it was implemented.<snipped for space>
I may be illegitimate? (momma swears I ain't but she lieees!) I mean for my pervious day 14 horde. They broke my base, I fell n brokes me leg, but hobbled into the water right behind the base and escaped. Then floated above the zombies and killed 'em till morning....
<sry, watched The Water Boy yesterday![]()
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But zombies are a renewable resource. Don't tell me you can clean a reasonably big map completely with 4 or 8 people from one end to the other before zombies have respawned behind you? Wasn't it something like 3 in-game days until the zombies in a poi respawn?If there are 200 Zombies in a town.One player get XP for 200 Zombies
and without XP Bonus in a team of 4 everyone would get only 1/4 that.
Maybe you are right that groups have a easyer gameplay and so they dont deserve 100% of that XP. But leveling would be a joke in a team of 8 men without such a bonus
Yes, if you learn mining perks. :cocksure:Does this mean that youll actually get better at mining by mining again?
I'm guessing new build as early in the week as possible in case there are any really nasty surprises, a hotfix if needed, and a break till the first week in jan, looking over player response to the latest iteration, and changes no earlier than the 2nd week in jan.so, how are the tests going so far? new build early this week?![]()
The static block trend is driving me nuts. Why bother having a voxel world at all...Ok,
so what happened to the bus's? Can't loot them anymore, can't wrench them down for parts, They are there because you cannot walk through them but you cannot even hit them.
So are they gonna only be around for looks?
Hope they get fixed thanks.
Loved it! You get my upvote sir.The static block trend is driving me nuts. Why bother having a voxel world at all...
I had to mod back in lights so those static pos' stopped being useless.
Wow! Very nice Gup, well done Sir!The static block trend is driving me nuts. Why bother having a voxel world at all...
I had to mod back in lights so those static pos' stopped being useless.
You are right about that mining with powerattacks is useless right now but the problem is that the axe for example is a mining tool and also an incredible good weapon. On last patch you could just spam powers with it in combat and now you only have 2 or 3 hits before you get some perks. I also noticed that the aoe knockdown of the perk heavy metal no longer works for the axe, its sledge exclusive now witch uses about 3/4 stamina with one powerattack. I think they went a little over the top there.I just played another couple of hours on the new build, this time focusing on mining.
I do love the fact that Miner 69er affects both normal and power attacks now, and don't want to see that rolled back.
Unfortunately, it seems like power attacks with mining tools are now pretty much useless. Right now, it's much quicker to just never do power attacks. I was able to mine three blocks with the normal attacks without having to recharge stamina, but couldn't even get through a single block with power attacks. (Mining stone with an iron pickaxe.)
For mining tool power attacks at least, it seems like either stamina usage should be significantly lessened, or the block damage should be significantly increased.
Note, I don't have a problem with the power attacks for melee weapons, those seem about right to me.
I had one spawn inside the engine block area of a stripped down car and it kept trying to walk toward me but couldn't get anywhere due to the collision with the car model.http://prntscr.com/lvsava
z spawned inside car. posted it in bug section too. anyone else experienced that?
Beats spawning in on a cactus and dying before you can clear your opening quests.I had one spawn inside the engine block area of a stripped down car and it kept trying to walk toward me but couldn't get anywhere due to the collision with the car model.