PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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hmm, may have the maths wrong on this?

For my 90m days 22:00 till 04:00 is 1/4 so 22 1/2 minutes real time. Think Coffee is only a 2 min buff now? So 11 Coffee if I wanted to continuously mine throughout the night.

Haven't managed much farmin in a17, but say you could harvest every other day. 20 growing coffee plants would cover nightly mining. Say you found 10 seeds day one & could plant them (need a hoe gated to lvl 20 remember).

Day 3 harvest 10 coffee, make & plant 2 seeds.

Day 5 harvest 12, make & plant 3 seeds

day 7 harvest 15, make & plant 3 seeds

day 9 harvest 18, make & plant 2 seeds, have enough coffee to mine throughout the night.

day/night 10, no coffee, watch reruns

So maybe they'll add a Coffee Seed Tier 1 Quest? heh :D :D

Edit: sry, the math intrigued me is all. nothing to see here, move along... :)

Edit2: yeah, there's the harvesting perk too to get more back, oopsies

Edit3: why no Stardoes POIs in-game? H3ll, they're like rats around here, can't turn around without seeing one :D

Edit4: just wanted you all to know I won't bother you with how adding the perk would play out.

Edit5: it's interesting though....

Edit6: had a scary thought, if I make a 7th edit, will a screamin horde of Trollands & Rolands come smash the forums??

... edit7 <ssshh!> oh oh, i hears someting! run away run away!!

 
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One thing I do feel still needs tweaking XP-wise is pure building. Placing/upgrading blocks barely gives XP at the moment. It's offset when you also gather your own materials, but if you play in a group where one spends the time gathering materials for you and you spend time designing, building and upgrading, you barely earn any XP at all. Granted, you can take time off every so often to go kill zombies or do a quest, but I'd like to see pure base-building be rewarded with XP too. Might be tricky to balance so it doesn't become the powerleveling tool that it was in a16, though.

 
Am I completely blind or is the loot quality skill removed from the game for this build?
I hope this is but temporary! Such a flavorful perk to remove which now leaves leveling this 99% pointless. I mean who really cares much about shaving fractions of seconds off looting something in 99% of cases? Please re-implement this TFP! :smile-new:

 
Stop playing Dead is Dead
You mean deinstall the game ?

Whats the sense to play a game you cant loose.

Means not that i like to die, means only that if you die you should be able to say "Ok xyz was wrong, next time i make it different"

The only option to make mining safe if 1 Broad tunnel collapse

* God mode

* Disable SI

* Mod

* Tripple the time you need to make a tunnel by EXTREM tedious gameplay (or is anyone here who think hat switching the Tool to frame each few seconds for many hours make ANY sense)

 
Last game i played on 75% i had enough Coffe beans to make ONE seed in week 3
And sorry, if we dont count the few games at experimental start where i needed to adapt to A17 my deaths by Mining are the reason number one why i died.

5 By mining, one by zombies

Maybe you think thats no issue, for me it is
Seriously, how hard is it to build some supports while mining in a dead is dead game?

 
Seriously, how hard is it to build some supports while mining in a dead is dead game?
Seriously

Its a game and not a damn job

And no i dont want to spend 200 Hours in A17 Stable by this ridiculous extra step.

And yes, 200 is no exxageration

 
if you die you should be able to say "Ok xyz was wrong, next time i make it different"
I think this person gets it. The many ones of people complaining about dying due to A17 not behaving exactly as A16 did should listen to this person.

 
Seriously Its a game and not a damn job

And no i dont want to spend 200 Hours in A17 Stable by this ridiculous extra step.

And yes, 200 is no exxageration
So mod it (as I know you already have) and stop complaining about it here. You complained, Gazz responded that mining is intended to be risky, and other players offered workarounds. If the real issue is that you like to play MP and other players won’t mod their servers to your liking TFB.

 
Agreed, there does seem to be more of a resource use in A17 compared to earlier. But even in A16, I never played on full textures, because of lag spikes.Optimization is hard/boring i guess.

Did you try lowering the resolution as responded my TFP?

I did, and it helped a lot.
Yeah I did. Those 15 fps are with a 1280x780(?) resolution already. If i played with the same resolution as in a16 I'm getting 7 fps..

 
Just saying it now, melee is retuned. You can't endlessly power attack any more. The best way to play is to use left click attack to get a stagger (left click is buffed some). Then power attack, as power attacking against a knocked down opponent does extra damage. I mean sure you can go flying in there and power attack sometimes, but you want to try and save it until they are knocked down and then you get the kill most of the time.
Another nice strategy is to get a sneak bow shot for 2x damage, then you can usually power attack for a kill or knockdown.

Before left click was pretty useless. Now left click is good for mining too. You can power attack mine, but its pretty dumb considering its meant for melee combat. Like anything try it out, and experiment you'll find your groove. It plays how we intended now, with primary attacks being good, and power attacks more used in situations where it makes sense because if you run out of stamina you are screwed. It also is set up for a risk reward style of play because you WANT to get that power shot kill in but sometimes other zombies are near so its a little risky.

Firearms have way more up front damage and less perked late game damage. (They are still really nice) So they are now useful early game, 2 head shots instead of 7 to kill a weak zombie with a pistol, much better.

Anyhow a new patch is coming soon and its really awesome. I overhauled trader prices and economy so theres mods at traders now and way more accessible brown guns but the price skyrockets as the quality gets good. They have more construction materials and all the new foods are possible to spawn, vending machines have the new foods too.

A ton of stuff coming. Its playing really good. Some nice optimizations too, with a big one coming at some point.
I LOVE the changes to melee honestly, this is what I figured you guys were gonna do from the outset. But I do think harvesting now feels simple and flat by comparison to the new more nuances combat. Is there any chance we can get something that uses power attacks, at proper times and in limited fashion, for mining/tree chopping/digging/etc? This mainly for the purpose of making harvesting and breaking blocks more interesting and more interactive.

Example: Using the combo system from clubs but only register block hits on tool weapons. Thus you may left click and then power attack only at the right time for kind of a rhythm or cadence instead of just "hold left click to harvest". I was thinking of something like every 5th/4th/3rd hit for ranks 3/4/5 of Miner69er. Attacking with the buff up would do more damage and remove the buff. This would work for stone axe, but power attacks would of course be useful for this if you had the stamina to spare.

I think this can be done without conflicting with the vision for power attacks in combat and is a fairly "low cost" solution to making harvesting slightly more interesting. But there are other things that could be done too. Fortnite's weakness circle system is another game's example of making their harvesting more active, though such a style would not fit in this game of course.

 
So mod it (as I know you already have) and stop complaining about it here. You complained, Gazz responded that mining is intended to be risky, and other players offered workarounds. If the real issue is that you like to play MP and other players won’t mod their servers to your liking TFB.
Well, do you know what.

Its for me, and not only for me a gamebreaking issue.

A issue nobody wins anything the way it is now. If you go back the whole discussion you see that the half of the people stating that the system is perfect as it is NEVER dig tunnels themself. And others throw values around that simply fit in no way in my own experience.

But you are right, it looks as we need to wait until Gazz and Madmole died themself a few times by this bug.

 
Well as i said its a bug, because its predictable that you die all 2000 m
Heh, alright, that is funny. It's a fair point Gazz! Please make it so the sand murders us only 50% of the time. Dig that block, maybe you die, maybe you don't. Unpredictable, like you promised! :-)

 
I am only one seeing Royal this way? :D

vpvuav.png


 
I know he is fine i just find funny his continous dying while doing same thing over and over. :) Just this time it was gravel in rock. :)

 
Means not that i like to die, means only that if you die you should be able to say "Ok xyz was wrong, next time i make it different"
So, you died mining tunnels in sand? 5 times right? (That is the xyz that went wrong)

What did you do different "next time"? Cause it sounds like you did the exact same thing (5 times) expecting different results.

That is the definition of insanity, or maybe your char got a concussion and can't remember what went wrong? ;)

Suggestions:

1. Don't tunnel mine in the sand (or gravel) - mine an open pit

2. Build supports - simple frames will work

3. Wear better armor?

4. Wait til you have more health

5. Don't dig so deep - less blocks to fall on your head

6. Accept the game has changed and adapt.

 
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