I gotta be honest, this kinda looks like the size of my small table saw at home.Table saw model is too small... it looks like a children's toy than a proper woodcutting equipment. It looks out of place compared to all other game workstations. It should be at least 0.5 blocks higher than it is and occupy 1x1x1 meter space fully. It looks OK when you're standing on 1/2 slabs.
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According to the big man himself:In the patch notes we can read:Changed
- Reduced zombie kill XP
Is this balanced by increase XP from other sources like mining or crafting?
We increased passive XP, so the net result is pretty much the same. Unless all you do is kill stuff you should level at the same speed as before, and passive / support role players aren't screwed.
Yes. According to my tests, I think the settings should be :That may mean it’s not working as intended. Jog was supposed to be faster than the old walk speed. It will vary by zombie though. It would be best to test with one of the faster zombies like q-ball or businessman.
No developer video, and not needed as they just release 3rd public experimental, and few more will come. So go ahead and play it yourself.. or want streamer video if you really need to see ..I haven’t been keeping up, except for checking YouTube, but have any other devs been providing video updates/gameplay presentations other than Joel’s channel, less than 2 months ago?
The last thing he posted were the attribute videos. Wondering if there’s any more..
I just tested the new speeds. I tested the walk/jog speeds with a bunch of the different zombies.Yes. According to my tests, I think the settings should be : 1) slowly walk
2) walk
3) jog
4) run
5) hung on your ass.
But whatever : it works.
How aboutYes. According to my tests, I think the settings should be : 1) slowly walk
2) walk
3) jog
4) run
5) hung on your ass.
.
Did you try shadow distance settings: 'far'?Inside a cave near bedrock it's as bright as on the surface without any light sources, when outside it is daytime and bright... the light from the sun bleeds through and the tunnels are too bright... they should be pitch black like when it's at night time
World data is split between the saves folder and a subfolder in your 7daystodie main directory (I think it was in ".../Data/Worlds/" aka "...\Data\Worlds"). Navezgane world data should be updated cleanly by steam but RNG worlds might stay around after an update.Whenever I start a new Navezgane game, there is a yellow line in console:WRN Loaded world file from different version: 'Alpha 17 (b172)'
Happened in b208 too.
I wonder if my game got all the new prefabs from the new builds.
Yes, I deleted saves and started new.
I don't think quests are needed for player progression. XP and quest reward is nice but not overpowered considering I usually have to run a kilometre to the quest location instead of raiding something nearby. And considering such a dungeon POI has stuff in there that is easily 4 times as good as the quest reward.My takeaway from this is that they spent a lot of time designing the new dungeon Poi's and they want those to be the primary zed kills. By pushing players into the handcrafted encounters they have an easier time controlling progression. As a solo player it is a pain to work through more than 2 or 3 poi's in a day following the intended path.
Thank you, I will do it (next time I start a new game).This should work: delete everything in /data/Worlds and then use steams "Verify integrity of game".
Or they come with attachments or folding legsEven that table saw does not come with that stand.
They are meant to be put on... Wait for it... Tables.