PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Don't be an ♥♥♥♥♥♥♥. We increased passive XP, so the net result is pretty much the same. Unless all you do is kill stuff you should level at the same speed as before, and passive / support role players aren't screwed.
Well that's good news that I didn't notice on the Patch Notes. What is "passive XP" and how is it earned? Are we talking about things like mining and crafting?

 
it was a joke.
TFP: I'm now discovering that you've removed the "end bonus" from harvesting that was present in b208. Like when I spend 15 minutes waiting on stamina regen to chop down a 1200 tree with a Level X stone axe (because it doesn't matter what level it is, it still does the same dmg), there is no more bonus on the final chop, which gave like 50-75 extra wood before. Is this intended? If so, why was it not on the patch notes, nor discussed at all?
I just chopped down a tree and smashed a boulder and got the end bonus each time.

 
I just chopped down a tree and smashed a boulder and got the end bonus each time.
I suspect it's the time-honored tradition of Making **** Up.

People need to put on their DON'T PANIC sunglasses...

 
So long as the phrase of the night is ''It's experimental.", I don't suppose there is a relative timeframe or a goal for A17 Stable release that many of us are waiting for? We looking at weeks? Months? Should we come back after The Elder Scrolls 6 gets released?

 
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it seems as if almost none of the concerns people have had this past week have even been addressed...

XP spread
underway. Stage one is done. With zombie xp reduced already xp gains are getting closer. In a future build Gazz will increase the other methods.

gun loot balances
loot balance is ongoing. I noticed fewer guns and more ammo in loot but that's just my own experience. Traders now have mods for sale so those will be more available to make weapons more interesting

zombie damages
Zombie changes have happened. Play and see. Give feedback on new adjustments so that further adjustments can be made.

quality indifference
Quality is all about mods and they are making a bigger impact beginning in this release

anti building sentiment in perks
Some perks have changed, upgrade swing animation increased in speed, tools given bonus vs wood, stone, metal.

Not one of them addressed.
I wouldn't say not one of them addressed myself. It takes time and will take time. Even the bicycle has been separated from the workbench so that it can be crafted much earlier and some of the gating has been readjusted. More adjustments will come as the experimental continues. The worst thing would be to change everything all at once based on the first few weeks of raging feedback. The rage is important to note but not what should guide the adjustments to come.

 
Lowered Wandering Horde Count and increased delays between Wandering Hordes.
LUL

Meanwhile one of my best tracked downloads is the Increased Wilderness Spawns DL and the Increased Wandering Horde Modlet. There seems to be a disconnect going on here. And with lower zombie XP REDUCING wandering hordes may not be the best way to go here. Hopefully you guys snuck in some xp in other areas.
My takeaway from this is that they spent a lot of time designing the new dungeon Poi's and they want those to be the primary zed kills. By pushing players into the handcrafted encounters they have an easier time controlling progression. As a solo player it is a pain to work through more than 2 or 3 poi's in a day following the intended path. Sure, once you know where the loot is you can shortcut to it but that requires remembering the layout for each one and with over 100 to choose from that takes time and effort in the first place.

But thats just my opinion....what do I know?

(edit) came off more grouchy sounding than intended ( I hate text communications,all flavor is lost)...not meant in a negative manner just as an obervation.

 
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Erm I do wonder if some people are jumping the gun here, perhaps it's not in the patch notes, but I'm sure the XP gain of chopping wood just increased, I just chopped down a 1200HP tree and got 239 xp - that seems like more than the previous build, though I can't compare as I didn't check the previous build.

edit:

75 xp from a normal piece of rock

398 xp from all 3 stages of a resource boulder

edit #2:

normal zombie kill xp is 550

 
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Erm I do wonder if some people are jumping the gun here, perhaps it's not in the patch notes, but I'm sure the XP gain of chopping wood just increase, I just chopped down a 1200HP tree and got 239 xp - that seems like more than the previous build, though I can't compare as I didn't check the previous build.
It would be nice to know the details. It's not jumping the gun, I was just wondering based on the patchnotes which mention zombie XP lowered but no other XP raised. It's fair to assume that if it's not in the patchnotes, then it hasn't happened, right?

 
It would be nice to know the details. It's not jumping the gun, I was just wondering based on the patchnotes which mention zombie XP lowered but no other XP raised. It's fair to assume that if it's not in the patchnotes, then it hasn't happened, right?
Yes but I've noticed this several times, especially checking the XMLs a whole bunch of changes go in that aren't in the notes.

 
From the known issues:

Clothing items should be removed and swapped out manually or risk deleting them
I was playing tonight (before the update) and this happened to me. I was going to post a bug, but I won't now. Good to see it's known.

 
I know madmole said melee was adjusted with a stun followed by a power hit giving the power hit more damage, but that's hard to really tell in combat. Maybe add a volume increased on a buffed power hit, or an alternate sound effect so the player has a cue they've done something beneficial?

I think my initial controller issues were because I hadn't entered big picture mode before launching. I won't post a bug report on that unless I see it again.

Does anyone know if controller vehicle speed toggle was added? (similar to the run toggle)

 
I take it that RWG wasn't touched?

Also what was the reasoning behind the stamina regeneration delay? People thought they were stamina starved in the last build, this will just exacerbate the issue.

 
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Don't be an ♥♥♥♥♥♥♥. We increased passive XP, so the net result is pretty much the same. Unless all you do is kill stuff you should level at the same speed as before, and passive / support role players aren't screwed.
So wait the point is to survive and killing a zombie to survive. yet, you give us no loot and now you want to reduce the XP? What are you guys thinking? After killing a horde of zombies just attacking you out of no where and you can't avoid it. Now it is pointless to kill things in this game? What is the point then to level? LOL Sorry, if I am being an az, but this is just stupid. oh and if you think I am just some troll causing trouble. I have over 1000 hours on steam.

 
Too late. And the VegaNL will be the judge. Prepare or lose, ouch.
Nah they can go ahead. I'm a merciful god!

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I've always liked the game, that's why I'm upset with what's happening. Apart from the question of the arrows (I was using them because I did not have bullets, obviously) there are many other things that are completely ridiculous. Objects painted in colors that looks horrible (the mods, you know), the issue of stamina and food that is the worst idea they have had in a long time, you can put vehicles in the inventory ... wtf ?. You can store the big bike in the bike inventory, for example. What is this ?, I repeat, the gameplay has gone down, is a disaster.Like I say, I have always liked the game, but now my desire to play is fading, it has become boring for me, all the time killing zombies and undermining. About zombies, feral since day one in buildings, really?

It is one mistake after another, that spoil the game completely, in my modest opinion.

The Alpha 16, with all the new content and a bit more difficulty, would be perfect. What they have done is a disaster, they have destroyed the game, I think.
I don't think you know what that word means in this context.

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If not getting news on a video game's experimental alpha build release date is the worst thing that's happened to you today, it's been a pretty good day, wwesn.
I would also like to point out that it's been several hours since DaVega reminded us that it's been two weeks since the last build so we should all look shamefully upon the dev team as they did not meet his personal criteria. Snowdog, can you reach over and see if he's still breathing?
SHAME!

 
I take it that RWG wasn't touched?
I guess that question is to see whether you can keep your save game, I've just tried mine, it loads ok - but there's a tonne of bugs in it, sleepers aren't spawning, farming is broken - I think a new game is a must with this release.

Infact I think looking at the console errors, I'll be deleting my world generation folder too.

 
I just chopped down a tree and smashed a boulder and got the end bonus each time.
Seems like the issue is related to overkilling or not; if you do enough damage to exactly destroy the block/boulder/tree it doesn't give the completion bonus. If you do even 1 point of overkill damage however, you get the bonus. Probably why different people are reporting different results.

 
"- Reduced zombie kill XP"
I thought that the XP rebalancing would involve raising the XP for the other activities (since besides punching grass, it's fairly low atm), not just lowering the zombie kill XP. This will make progression super slow. I guess we'll see how that plays out.
^ This.

 
stamina drain is worse this version, day 1 with a stone axe. at 40 max stamina left and I have eaten everything I can find... something very off

 
Please, how do I see zombie health? I'm adjusting it and try to see it ingame, to see if I did it right. I tried pressing Numpad 0 in dm mode, but it only shows me zombie's name.

 
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