PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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What are you talking about? This was never advertised as a realistic simulation.
Sand having questionable SI is a matter of plausibility. You can reasonably expect it to be unstable.

And yes, I'm sort of an expert, too. As a professional potter I need to have a considerable background in mineralogy, geology, crystallography... rock stuff, y'know?
You and Dag should compare rocks

 
Sand should have next to or no structural integrity. It is sand and should be very dangerous to be digging tunnels through or rooms in. I am the miner for my group and have spent the last week in the desert mining for resources. I have not once died from a collapse, not a single time in A17. I had to change my style up and be a little more careful as well as put up some shoring materials here and there. Seems completely fine to me and much better than A16. Just my two cents worth.
But it needs to hold more width than 1 so that you can dig at least 2 (preferably 3 so you can wall both sides at the same time) wide to be able to build a supporting wall and ceiling.... Can't tell us we need to support our tunnels and have it not able to hold long enough to do so.

 
a17 has been so much of a mixed bag for me but i love some of the QoL changes in it, its been hard but somewhat enjoyable with the overhaul of how the game plays compared to a16, i feel that now that guns arent rare to the point if you find one you should marry it there should be more types of guns, like muskets and auto-crossbows, maybe even (god forbid) mounted miniguns as a player controlled turret style of gameplay.

 
So.. FYI there's a reason there are very _few_ basements in central desert area of Arizona. The ground is too hard. Not kidding. I was looking into building a house and really wanted a full basement since it seems silly not to leverage the 'cooling' even a dozen feet below grade can provide. Was quoted many 10's of thousands to dig out due to heavy machine costs (typical backhoe just can't manage it).

That isn't meant to imply that 'sand' shouldn't be highly unstable. But after it's been turned into sandstone (Grand Canyon) then narrow tunnels seem quite reasonable. And in-game doesn't the desert have an upper layer of sand like the forests upper layer of dirt? Then beneath the sand it changes to 'sandstone' that includes stone?

Sure sandstone shouldn't have the SI of the 'pure' Stone found elsewhere but seems like it would be more stable than sand. :)

 
Quesion: If the sand SI change was intentional then shouldn't dirt have lower SI as well?

Not to sands level but lower than it is? "realistically' anything where a shovel is a 'better' tool than a pick would imply it has pretty low SI...?

 
Increasing stealth first shot damage is awesome perk. Noise reduction seems not working for me. I am playing stealth as much as possible but its there some things what i hate. Jumping sound is too high. When you go down from ladder it makes 3-4 jumps and wake everything spawned. Also diagonal catwalks looks bugged, when you go on diagonal patch it often makes you character jump on railings even if you go in middle of catwalk. Also every small thing makes your character jump and again wakeuping every spawned zombie. Always i wear a lot Frame Ramps because walking on them don't make jump sounds. And use Composive bow over Crossbow - Crossbow make noise and bow don't. On other hands you can use fireaxe/pickaxe next to sleeper and he won't wakeup. (This is probably intentions because how you can be stealth when every closed room have locked doors and you need somehow get there.
Carry a few wooden ramp blocks with you. Very useful for staying in stealth and getting up / down single blocks silently.

 
Sorry, but one part of your argument was pointing at modders and asking why TFP didn't do that months ago. And the answer is they were doing groundwork. Simple as that.
The other part of your argument was impolitely asking why they havn't already followed your advice long ago even though you know better. Because you work in a somewhat similar field. So do I and I have different opinions. But do go ahead. They sure have only been waiting for you to explain the bussiness to them.
The funny thing is, some changes like vehicles were done months ago. I started working on vehicle changes over a year ago. The majority of those change were done back in early spring. I don't see how it matters, since the game was not ready to release back then, so I spent the time working on a bunch of other features.

I believe in the what have you done for me lately principle. I can tell people, oh I did this and that back in the 90s for some arcade games, but tech changes, methods change, people change, the internet. I remember a don't care programmer who spent half his day on Facebook, that I briefly worked with. Programmers who went to school with him told me he was the greatest programmer back then. Well not at that job.

I don't trust resumes either. I've seen a good amount of words on paper saying they did these great things, but reality was different.

Everyone has an opinion if they care enough to form one. There are multiple ways to develop software and there is not one right way.

 
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