Thats how it should be though lol, zombies shouldnt be like “well ♥♥♥♥, that sound came from over the ledge i best not fall.”Soo I've been reading and no one mentioned throwing stones to attract zombies. It's working rather too well. To the point that zombies will jump off the building to investigate a stone I threw standing few meters away from them.
Really looking forward to new release with more bugs fixed. As for melee balancing, will have to play it. In B208 even with all issues clubs are still too powerful. Might need more fine tuning later.
Yeah but it's inconsistent. Zombies are smart enough to attack your base at the weakest position. They should also be smart enough to not dive off ledges.Thats how it should be though lol, zombies shouldnt be like “well ♥♥♥♥, that sound came from over the ledge i best not fall.”
I don't know about that mod, but if it lights you up then it would effect seeing. Seeing is blocked by obstacles. If it has a sound with noise, then they would hear it.Faatal, you mentioned zombies don't see light from a mining helmet through walls/ in a deep cave. Is is supposed to work the same for burning effects?
Specifically I have a burning shaft mod on a machete and it wakes nearby zombies, but I'm pretty sure this included zombies from other rooms. I could record / pay more attention to test this again, but would be nice to know if there's something else to it (maybe the heat aspect?)
Does a torch have a sound? I mean I know it has a sound effect, but does it have sound in-game?I don't know about that mod, but if it lights you up then it would effect seeing. Seeing is blocked by obstacles. If it has a sound with noise, then they would hear it.
I've thought about split meters, but not sure that is better. Design may not want.Maybe people would think this is too exploity, but I'd love to see the stealth meter split into "sight" and "sound" bars, so when we're in our well-lit but windowless base and can't be seen from outside, we still have an idea for how much noise we're making for zombies.
And while we're at it, faatal, does the "volume" of noise we're making correlate to the distance at which a zombie can hear us? Is there a maximum distance that basic activities can be heard by zombies? Not mining or firing guns, just moving around, crafting, cooking, etc.
nice video manAbout the "too-many-sleepers" gate, while waiting for the patch, I wanted to test the exploration of a new POI with a newly created character (enter the game, make the first quest for the 5 points and go towards a building).Difficulty "nomad" but running zombies, for fun of course.
I took the time to edit the video so it was not boring. Rather than going around in circles waiting for a hypothetical patch, I suggest you watch me mess. Or not.
So, in other words, 42 blocks.No, it is 50% of your light and 50% of your noise values. Both of those are numbers generated by many different calculations.
Light is based on the light on you modified by contrast with your background, reduced by couching using a power curve and increased by movement speed.
Noise is based on the sounds you recently made, sorted by noise level in a diminishing geometric sequence using a power curve.
They are both modified by player effects (like perks) and attenuated by distance and entities can have different light and noise sensitivity, so some may see or hear you easier than others.
I find this part very interesting. Does clothing/background color factor in, or is it strictly luminance? I can haz camouflage?based on the light on you modified by contrast with your background
I take your point, I was more just interested in the technical solution and how it works.I'd think of that perk that decreases detection could be your camo in a sense. Be interesting to see actually adding in color dye to actually do something since it'd be based on where you are, colors around you, time of day, etc. A flat detection decrease based on dye alone would be just like the perk.
You guys crack me up. Love the 7d2d community banter......I press it with my middle finger and I'm happy to send you a picture...![]()
It is actually your emitted light (like a torch) vs the light on your (ambient + direct), so your torch does not do much when the sun is on you, but at night it counts as a lot, since your surroundings are dark.So, in other words, 42 blocks.
I find this part very interesting. Does clothing/background color factor in, or is it strictly luminance? I can haz camouflage?