PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Yea kinda odd MM says using power attack for mining is dumb because it's meant for melee but yet the perks is for power attack in mining....
Not any more. Now the perk increases the regular "attack" for mining.

 
Id like to see a new perk created called "Last Resort" It would be a self destruct function (option) when base is being overrun. :)
That perk is available now and consists of placing tnt and or oil barrels all around your base and firing a single bullet. I also went on a hunger strike to prevent the devs from level gating this perk so it is available from the get go for any play style choice.

 
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It isn't working correctly right now. Once they fix random world generation then 99% of the POIs will be available to the random maps. The large POI's including the sky scrapers and new factories, hospital, etc are all intended to show up in RWG but for now it is not working.
Do you have any idea when this fix for RWG might appear? Would it be likely before Alpha 17 goes stable?

 
That perk is available now and consists of placing tnt and or oil barrels all around your base and firing a single bullet. I also went on a hunger strike to prevent the devs from level gating this perk so it is available from the get go for any play style choice.
Oh free TNT, So you are saying that workbench isn't LVL gated anymore?

 
Soo I've been reading and no one mentioned throwing stones to attract zombies. It's working rather too well. To the point that zombies will jump off the building to investigate a stone I threw standing few meters away from them.

Really looking forward to new release with more bugs fixed. As for melee balancing, will have to play it. In B208 even with all issues clubs are still too powerful. Might need more fine tuning later.

 
That perk is available now and consists of placing tnt and or oil barrels all around your base and firing a single bullet. I also went on a hunger strike to prevent the devs from level gating this perk so it is available from the get go for any play style choice.
lol.

Second thought - Nearly all servers have a rule of 500 meters that a lcb can be from a POI. With all the POI's on the dirt roads, iv noticed a limited amount of space for lcb placement. Is there a way to reduce the negative affects (loot respawning and trader being bugged) a lcb has on a POI?

 
Question, a save that was made in b208 - is that compatible to whatever changes are coming next? Is it only the alpha 16 v 17 that matters? Or do we have to start over again tomorrow/whenever it comes out?

 
Faatal, I am sure someone mentioned the number is how many blocks away you can be noticed/heard. Is that correct?
No, it is 50% of your light and 50% of your noise values. Both of those are numbers generated by many different calculations.

Light is based on the light on you modified by contrast with your background, reduced by couching using a power curve and increased by movement speed.

Noise is based on the sounds you recently made, sorted by noise level in a diminishing geometric sequence using a power curve.

They are both modified by player effects (like perks) and attenuated by distance and entities can have different light and noise sensitivity, so some may see or hear you easier than others.

 
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Soo I've been reading and no one mentioned throwing stones to attract zombies. It's working rather too well. To the point that zombies will jump off the building to investigate a stone I threw standing few meters away from them.
Distraction no longer works if an entity has an attack target.

 
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Faatal, you mentioned zombies don't see light from a mining helmet through walls/ in a deep cave. Is is supposed to work the same for burning effects?

Specifically I have a burning shaft mod on a machete and it wakes nearby zombies, but I'm pretty sure this included zombies from other rooms. I could record / pay more attention to test this again, but would be nice to know if there's something else to it (maybe the heat aspect?)

 
a17 for me has got to be the most underwhelming update to date, taking into consideration how LONG it took to come out, after playing overhaul mods like ravenhearst and starvation, gotta say, bored from vanilla a17 after just a week. im not really liking the direction the game is heading right now. i much preferred the old welness system, now i dont even care if i die, and my stamina being limited by my hunger is retarded. they come out with good systems and then scrap it for no reason. certain things are great like the new quest system which i see potential, and the new ai, props to that.

 
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