PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Already asked in the "how do you like A17e?"-thread, but maybe a dev spots this here:
Alpha 17 – The alpha of everything being slowed down in some way...even in creative mode?

What's up with the super slow fly speed and also that weird jittering and wobbling of the vision when strafing in fly mode?

Assume this is on the low end of priorities, but what are the chances to get a more comfortable god/fly mode?
F1

buff pegasus

ENTER

ESC

 
Yeah, with how melee and ranged are now, I keep going melee. I should make an archer/sneak build. It'll probably make quick work of POIs. Perception damage, archery speed, sneak damage buff and not being heard, headshot. Shouldn't be too difficult once you get that all.

 
Yes, I found one yesterday. It looks like a needle and thread.
FYI the mods do not reduce to zero - I tried in Creative to apply the best mods to the best armor (military -4% mobility) and you can't get to 100% mobility with armor.

what I do is REMOVE my armor to run around and put it on when about to loot/raid/quest.

 
To the people talking about how base-building is harder and/or pointless now because the hordes wreck it in a few seconds: my group and I (I was the base-builder) died horribly our first two attempts at day 7 horde. Then I made a slightly smaller base and surrounded it with 4 or 5 rows of spikes, and the zombies did not even scratch the walls (fair warning, though: if you play with a large party, you'll need someone who basically only gathers materials, so that the builder can surround the base with enough spikes; the more people, the more spikes).

Now past day 21, every horde they've died to spikes (which are now maybe close to 10 rows around the base, and most of them iron spikes) plus people shooting from vantage points inside the base, and they still haven't scratched the walls a single time. This on Warrior difficulty, btw, which is one above normal.

So it's definitely doable to build bases. The only problem I see is the enormous reliance on spikes for it to work. It'd be nice if there were more options than to encircle the base with many rows of those, just for some more variety in terms of defences. I don't know if other people have managed the first couple horde days without many spikes (and obviously no electrical traps); it would be nice to read their experiences.

EDIT: one thing that might help is to tweak progression/experience so that the base-building path can reach the forge before day 7 horde hits, because as it is, if you invest your time building a base you don't get enough experience, and if you spend your time killing zombies for the significantly increased experience, you don't have enough time to build properly. Just a thought. Not that I mind it the current way; just the lack of variety in what works for a successful defence bothers me a bit.

 
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Then I made a slightly smaller base and surrounded it with 4 or 5 rows of spikes, and the zombies did not even scratch the walls
There's the problem. Now you don't build bases, you just build fields of spikes (if you're so inclined) - I even progressed beyond the fields of spikes to simply taking them on in the largest open flat area I can prepare.

The "destroy block" thing is overpowered. Needs to be maybe 1/4 of the damage per second that they do now, at least for "normal" difficulty. Tower defense is almost completely broken at the moment because of how fast a tower gets broken.

Back in alpha 14 or so (maybe 13?) I did nearly the same field-of-spikes approach and this is the one big gripe I have with a17b208. The effort of building a base isn't rewarded by the effectiveness vs. the simpler spike or open field methods.

Oh, and digging in sand isn't broken. Works great. You should have to reinforce your tunnel with supports.

For the first 30 or so levels the progression of a17b208 felt off, but then it smoothed out quite nicely for me.

I don't mind the sheer number of guns that my son and I have been finding. Seems realistic that there would be guns all over. It is set in the U.S., after all... the trader only being willing to buy two of each type every few days is a bit of a nuisance. I haven't gotten to the point of scrapping guns for parts yet but I can see a longer game getting to that point.

 
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"So it's definitely doable to build bases."

I've only played through day 21, but I agree totally. In fact, I've almost completely stopped surrounding my base with spikes, especially wood spikes. Instead, I'm using the Z's pathing against them by making only one path for them to use. I build a stairway up to my base, then I line that path with cheap barbed wire. They spend all night just climbing that stairway, falling off at the top, then circling back across the barbed wire to climb again. They completely ignore trying to beat up my base and I spend the whole night just pumping projectiles into them. Almost too easy.

 
I have a question about vehicles.. I built a ramp in basement of house.That is a some kind a garage but jeep destroys that ramp and blocks when try to park inside..How to make that the blocks did not get destroyed?

 
I have a question about vehicles.. I built a ramp in basement of house.That is a some kind a garage but jeep destroys that ramp and blocks when try to park inside..How to make that the blocks did not get destroyed?
Yes, I've read it's a known issue.

 
"So it's definitely doable to build bases."I've only played through day 21, but I agree totally. In fact, I've almost completely stopped surrounding my base with spikes, especially wood spikes. Instead, I'm using the Z's pathing against them by making only one path for them to use. I build a stairway up to my base, then I line that path with cheap barbed wire. They spend all night just climbing that stairway, falling off at the top, then circling back across the barbed wire to climb again. They completely ignore trying to beat up my base and I spend the whole night just pumping projectiles into them. Almost too easy.
That's really interesting. I've wanted to try a clever design like that myself, but so far haven't put too much effort into the designing part (there's not much time to doubt with the difficulty now, you gotta get to building right away). Even forgot barbed wire was a thing. I suspect this tactic will stop working as smoothly when faatal gets around to introducing some randomness in the AI patterns.

 
Has anyone tried a stealth build? How does that work in POIs?
I ain't touching stealth till NVG gets fixed. Plus it doesn't matter how slow/good/careful u play, it's all locked behind perks. Boo. Might aswell just go all out rambo atm.

 
There's the problem. Now you don't build bases, you just build fields of spikes (if you're so inclined) - I even progressed beyond the fields of spikes to simply taking them on in the largest open flat area I can prepare.
The "destroy block" thing is overpowered. Needs to be maybe 1/4 of the damage per second that they do now, at least for "normal" difficulty. Tower defense is almost completely broken at the moment because of how fast a tower gets broken.
I personally don't mind the fact that you now need to build smaller bases at first. It means that you are forced to take zombie hordes seriously now, instead of being able to build big, fancy-looking bases from the get-go because you know the zombies don't stand a chance. You can start with a more pragmatic base design, and when you get to the strong stuff (electricity, guns with steady ammo supply, etc), you can expand your base into a nicer thing. The only issue I have is the same you have, the whole spike field thing. It's cool that it's an option, but I'd like there to be more possibilities. Well, according to jlmanatee it's possible to not use spikes! I'll have to try that next.

 
That's really interesting. I've wanted to try a clever design like that myself, but so far haven't put too much effort into the designing part (there's not much time to doubt with the difficulty now, you gotta get to building right away). Even forgot barbed wire was a thing. I suspect this tactic will stop working as smoothly when faatal gets around to introducing some randomness in the AI patterns.
My screen this moment (testing a idea)

1BE25BD4A5A37B261B2437F6D2474B7461FD73F1


and here a working prefab

https://steamcommunity.com/groups/real-survival-games/discussions/1/1745605598719165507/

Only issue is that sometimes zombies destroy random blocks instead of following a path.

Sadly very often they destroy the pathes

 
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