Royal Deluxe
New member
Loot abundance 100% ?I just hope the loot chance of guns will be reduced by ~90%. I just walked away from a gun shop with 8 shotguns, 3 smgs, 4 pistols, 3 hunting rifle, a sniper rifle and a rocket launcher.
Loot abundance 100% ?I just hope the loot chance of guns will be reduced by ~90%. I just walked away from a gun shop with 8 shotguns, 3 smgs, 4 pistols, 3 hunting rifle, a sniper rifle and a rocket launcher.
Just enough for all my imaginary friends, when I play SP.I just hope the loot chance of guns will be reduced by ~90%. I just walked away from a gun shop with 8 shotguns, 3 smgs, 4 pistols, 3 hunting rifle, a sniper rifle and a rocket launcher.
So far, I'm doing fine with the basics: enough ammo from surface rocks and loot to keep my guns shooting the fast zombies and about 40 stone every 5 seconds near bedrock to feed my growing fort(tress?).I've been doing open-cast mining myself. Dig a hole, expand the bottom, and let SI clear most of the debris for you. As long as you don't stand directly under the falling debris you should be fine.
Are you suggesting that for deep mines players move towards shoring up their walls and building realistic mine workings to prevent collapses? Where will this madness end?
This is a problem across the board. It seems the default RWG is set up for multiplayer. Unfortunately the difficulty of finding un-scavenged things such as bird nests rises as more players are online, this also means that in a SP game finding scavengable things is far too easy.I just hope the loot chance of guns will be reduced by ~90%. I just walked away from a gun shop with 8 shotguns, 3 smgs, 4 pistols, 3 hunting rifle, a sniper rifle and a rocket launcher.
Yep. Trying a default game with default settings. I will reduce the abundance, obviously.Loot abundance 100% ?
Because they are better looking. Joking. (Not joking).Why do all the dungeons still use the old wood spikes from A16?
hmm strange, the new one dont have steel and such, dosent seems as durable as old ones.faatal's reply is the only dev comment I recall about this. But there's likely others in other threads I haven't read; maybe someone else can add more info?
Default zombie respawn time is 7 days. And number of zombies depend on game stage.I proceed to weather the 7 day horde. Go back to the hotel on day 15, and much to my surprise, there are more sleepers in the hotel.
If I remember correctly Sleepers will respawn roughly every 3 days. Its not game breaking. Place a drop chest and load it up. After you finish clearing grab the important resources or use Bike/Mini Bike storage. Encumbrance is all about risk versus reward.okay I searched the forums for sleeper threads, and didn't get what I was looking for. So I was clearing out the Ostrich Hotel in a random gen, went through the garage, 2 sleepers, check dead. Nurse and a decayed in the lobby, check dead. Worker and a tourist in the stairs, check dead.
I did not go to the top, because I could not remember what room it was in, found it later thanks to a frozen lumberjack beating the wall down, but I digress. So I loot 2 rooms and start back to my base, (encumbered), get home and realize that I still need to make some adjustments to my 7 day trap and go do that most of the next day, and then I proceed to weather the 7 day horde. Go back to the hotel on day 15, and much to my surprise, there are more sleepers in the hotel.
This is a bit game breaking, I replaced the door that I had broken down so I could get in, I walked by every door to every room, and they spawn again. Is this the way it's supposed to be? I mean I understand it's a game, it's experimental, yadaa, yadaa, yaddaa.... But with they way the backpack is, I get 2 maybe 3 trips back to the base with limited use of steroids, then the 3rd or 4th trip, I'll suffer from withdrawal, and won't use them, then I'll use them for the next trip.
Because otherwise going back is intolerably slow.
And while I don't mind killing the sleeper Z's because I can one shot them, (even the tourists and cops) with bonus sneak damage, plus boom! headshot, now I have to go back to the top to make sure I'm not going to wake anyone up above me, and potentially delay the timer as to when I can loot this area again.
Guns are the new scrap loot and my main source of mechanical parts and ammo. They would be everywhere in the setting anyway (Arizona) so it feels right to me as well. Past the first 10 or so levels I scrap 90% of them.I just hope the loot chance of guns will be reduced by ~90%. I just walked away from a gun shop with 8 shotguns, 3 smgs, 4 pistols, 3 hunting rifle, a sniper rifle and a rocket launcher.
yup i dont understand why the silenced pistol still make noise and attract Z'S , i will understand the screamer coz she is attracted to the heat any ways LOLGuns are the new scrap loot and my main source of mechanical parts and ammo. They would be everywhere in the setting anyway (Arizona) so it feels right to me as well. Past the first 10 or so levels I scrap 90% of them.
Mods are the new guns. Guns need some adjustments but I like that they are everywhere. My favorite pistol now has a silencer, extended mag, and burst- fire, though I still carry a bow or crossbow (needs work too) as well.
Fire spike was never vanilla..... that's a mod thing.hey have been playing a17 exp. for abit of time, and noticed old big spike and fire spike is gone.why is that removed
zombier have been harder to kill and defend horde night and now also less defence stuff to do it with? gg
any info why it was removed? and/or will it be replaced with something new to defend your base? despite cluster wooden and metal spikes?
You don't need to change anything in the game code for this. When you are starting a new game turn loot down to 50% and you will find less guns and stuff.I just hope the loot chance of guns will be reduced by ~90%. I just walked away from a gun shop with 8 shotguns, 3 smgs, 4 pistols, 3 hunting rifle, a sniper rifle and a rocket launcher.
If you do not clear the entire building then as soon as you are more than 30m away for more than 60 seconds they will respawn. You have to clear it ALL for the days long respawn timer to be a thing, otherwise it's almost instant.okay I searched the forums for sleeper threads, and didn't get what I was looking for. So I was clearing out the Ostrich Hotel in a random gen, went through the garage, 2 sleepers, check dead. Nurse and a decayed in the lobby, check dead. Worker and a tourist in the stairs, check dead.
I did not go to the top, because I could not remember what room it was in, found it later thanks to a frozen lumberjack beating the wall down, but I digress. So I loot 2 rooms and start back to my base, (encumbered), get home and realize that I still need to make some adjustments to my 7 day trap and go do that most of the next day, and then I proceed to weather the 7 day horde. Go back to the hotel on day 15, and much to my surprise, there are more sleepers in the hotel.
This is a bit game breaking, I replaced the door that I had broken down so I could get in, I walked by every door to every room, and they spawn again. Is this the way it's supposed to be? I mean I understand it's a game, it's experimental, yadaa, yadaa, yaddaa.... But with they way the backpack is, I get 2 maybe 3 trips back to the base with limited use of steroids, then the 3rd or 4th trip, I'll suffer from withdrawal, and won't use them, then I'll use them for the next trip.
Because otherwise going back is intolerably slow.
And while I don't mind killing the sleeper Z's because I can one shot them, (even the tourists and cops) with bonus sneak damage, plus boom! headshot, now I have to go back to the top to make sure I'm not going to wake anyone up above me, and potentially delay the timer as to when I can loot this area again.
Have you actually ever fired/heard a "silenced" pistol in RL? Damn sure isn't that movie scene little pop.......yup i dont understand why the silenced pistol still make noise and attract Z'S , i will understand the screamer coz she is attracted to the heat any ways LOL