PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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well, on the topic of zombie loot, MM said that we wouldnt get much, but when it dropped it would be worth it, not like a doorknob or any other junk. Unfortunately, whomever is in charge of the loot didnt listen. I am getting loot bags from zeds with a candle stick, 30 dukes, etc. where is the nice loot?

 
well, on the topic of zombie loot, MM said that we wouldnt get much, but when it dropped it would be worth it, not like a doorknob or any other junk. Unfortunately, whomever is in charge of the loot didnt listen. I am getting loot bags from zeds with a candle stick, 30 dukes, etc. where is the nice loot?
Define nice. Eventhough the game is not properly balaced yet, it is just brilliant. There must be no way to expect some sort of loot no matter wha t loot block you open.

 
I finally found a reason to complain about alpha 17! It's a big day for me.

I noticed that most of my deaths were caused by my inability to get out of the state of stealth. For the simple reason that I forget, at critical moments, to get up ... Obviously, I try to save myself at the speed of a dead donkey, and zombies laugh before tearing my head.

And why that, when it never happened on the previous alphas? Only because the darkened screen that accompanied the state of stealth has disappeared (or almost).

So ... I humbly ask if it would be possible to recover this good darkened screen that would prevent me from bludgeoning my keyboard under the effect of a slight rage.

If the devs think that the yellow bar is enough, I'll manage with that, but I wonder if I'm the only one to live this kind of sad experience.

 
I finally found a reason to complain about alpha 17! It's a big day for me.I noticed that most of my deaths were caused by my inability to get out of the state of stealth. For the simple reason that I forget, at critical moments, to get up ... Obviously, I try to save myself at the speed of a dead donkey, and zombies laugh before tearing my head.

And why that, when it never happened on the previous alphas? Only because the darkened screen that accompanied the state of stealth has disappeared (or almost).

So ... I humbly ask if it would be possible to recover this good darkened screen that would prevent me from bludgeoning my keyboard under the effect of a slight rage.

If the devs think that the yellow bar is enough, I'll manage with that, but I wonder if I'm the only one to live this kind of sad experience.
As I only play dead is dead, I have totaled 23 deaths thus far, so 23 games. 9 of those directly tied to being stealthed and overlooking it at a critical moment. So far 7 deaths due to running out of stamina, 2 to game glitches, 4 deaths due to overconfidence, and 1 accidental suicide swallowing glass. Having been around as long as I have usually by this time in a new release I normally have the basics of survival down pat; Not so this time around. Currently not a happy camper, but we are still in experimental mode...so holding my tongue for now...

 
Sorry if this is in wrong area or already addressed...I'm fighting with the search engine on this forum and I finally gave up =/.
Can anyone tell me if the antibiotics are bugged on Alpha 17 (b208) right now? Or if maybe the mechanics of how you use them changed? It doesn't seem to matter when I take them or how much I take, my infection just keeps getting worse and I have to use nearly my whole stash of meds & food/H2O to stay alive...IF I'm lucky enough to be near my base.

Thanks much!
I have heard similar complaints on the topic, you are not alone. However this perplexes me greatly as of the many games i have run thus far I have only been actually infected on 3 occasions out of the many times i have had the orange skull warning of "something coming on" and even then the infection just went away on its own.

Are you running a clean install, or adjusted settings or something because from what I have seen infections are a short lived inconvenience and not a threat.

 
Is there a trick to placing bicycles the first time? I can't find any place for it to go green and I'm not sure if there's a trick I'm missing or if I've found a bug to report.
they require a level surface so lay down a couple of wood frames and place bike on top of those, hop on ride off blocks and pick up blocks

if that doesnt work it may well be a bug

 
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As I only play dead is dead, I have totaled 23 deaths thus far, so 23 games. 9 of those directly tied to being stealthed and overlooking it at a critical moment. So far 7 deaths due to running out of stamina, 2 to game glitches, 4 deaths due to overconfidence, and 1 accidental suicide swallowing glass. Having been around as long as I have usually by this time in a new release I normally have the basics of survival down pat; Not so this time around. Currently not a happy camper, but we are still in experimental mode...so holding my tongue for now...
ouch, that glass... hopefully wasn't too far in, lol. When I see that stuff, i just take my hand off the keyboard and only use mouse to move it around. I've watched friends die way too many times from that.

 
When have you ever seen the crew of the Walking Dead go outside the fence during a "horde" to loot the zombies? never that I can recall :)
You might want to rewatch the episodes where they're holed up in the prison.

 
Sorry if this is in wrong area or already addressed...I'm fighting with the search engine on this forum and I finally gave up =/.
Can anyone tell me if the antibiotics are bugged on Alpha 17 (b208) right now? Or if maybe the mechanics of how you use them changed? It doesn't seem to matter when I take them or how much I take, my infection just keeps getting worse and I have to use nearly my whole stash of meds & food/H2O to stay alive...IF I'm lucky enough to be near my base.

Thanks much!
I found that I can take some honey and by the time I finally have given up and am ready to try something else my infection is cured. It takes time, at least for me it takes minutes maybe 5 or 10 or more. It's a pain as there is nothing showing that it is working.

 
Define nice. Eventhough the game is not properly balaced yet, it is just brilliant. There must be no way to expect some sort of loot no matter wha t loot block you open.
ah, comprehension is something you were to tired to do. MM specifically stated the types of junk that wouldn't drop. That it would be nice, and stated what didnt constitute as nice. examples were listed.

 
I have started some mod'ing experiments.

1) For the zombie kills like The Walking Dead show, I boosted ammo damage (items.xml):

-9mm to 100 damage (which gives the SMG 80 and Pistol 100

-7.62 to 200 damage (which gives the AK 160 and the Marksman 250)

You can see how the type of gun automatically modifies the ammo's damage, which is logical.

2) I removed the level gates on attributes for emersion (I don't know or care what "level" I am) and opening up a broader range of play styles (Progression.xml)

- Set all 10 levels in each Attribute to "1".

 
I tried playing without level restrictions (there are modlets for this), but got bored. No reason to craft bicycles or minibikes when you can spend another point and get a bike, no point in iron tools when there are steel tools just a point away, etc. I like it better with level gates.

 
Yeah I was trying. I submitted a bug report for it.
I crafted my first bicycle at a traders workbench and then spent ages trying to place it just outside before realising that it was the traders land claim that was blocking me.

 
Sorry if this is in wrong area or already addressed...I'm fighting with the search engine on this forum and I finally gave up =/.
Can anyone tell me if the antibiotics are bugged on Alpha 17 (b208) right now? Or if maybe the mechanics of how you use them changed? It doesn't seem to matter when I take them or how much I take, my infection just keeps getting worse and I have to use nearly my whole stash of meds & food/H2O to stay alive...IF I'm lucky enough to be near my base.

Thanks much!
I encountered this too. Got a minor infection and immediately took antibiotics. No effect that I could see so I also ate some honey. Also no effect that I could see.

I think this might be intentional - the antibiotics and/or honey may simply take some time to kick in. But if so there needs to ba a way to communicate this to the player.

FWIW there is a bug report filed about it, but it's buried somewhere in the middle of the thread.

 
Our MP maps take forever to spin up on creation, and if we use anything larger than 7k some people get EAC kicked for slow connection. :frowning: -- all our maps are also relatively flat. desert in the south, snow in the north, grass in the middle with wasteland and burnt splattered all over the place.. no mountains, or large bodies of water (are all your rwg maps like this too?) Anyone know how deep Bedrock is on a 16k map? it's only +4 on the smaller 4k map

 
It's a big wiggly can of worms and unless someone has a brilliant design (which this is not a request for) I don't think it's going to change.
what if when the z dies and is in yr frame of view then you get *some* xp. stands to reason that knowledge is gained thru observation.

 
what if when the z dies and is in yr frame of view then you get *some* xp. stands to reason that knowledge is gained thru observation.
Well if thats the case, the pimps could make an Perk in the Int tree that gives 5/10/15/20/25% ((1-3 Second Internal cooldown)(Perk 4 and 5 give 5/15% Chance for Double XP on Trap Kill) Trap Kill Xp to the Owner of the Trap. So you won't get that xp for free and you won't get the full amount.

 
Antibiotic blues...

I have heard similar complaints on the topic, you are not alone. However this perplexes me greatly as of the many games i have run thus far I have only been actually infected on 3 occasions out of the many times i have had the orange skull warning of "something coming on" and even then the infection just went away on its own. Are you running a clean install, or adjusted settings or something because from what I have seen infections are a short lived inconvenience and not a threat.
Nope, clean install. I really wasn't suffering to much earlier...honestly, was wondering if getting infected just meant lower stamina pool for awhile; however not so since (b208) release...for me anyway. Today, I was infected, took an antibiotic immediately, then noticed awhile later it had gone to stage2, soooo took another antibiotic, then a bit later it went to stage 3...took ANOTHER antibiotic, then watched as my stamina was non-existant (couldn't swing anything), then my life pool bar decreased until my life started ticking away...made it back to my base to refill on food/h20, just to try and stay alive...I had used an enormous amount of food/h20 just through stages 1 & 2. I just waited it out. When it away, I thought, huh, wonder how I screwed thst up so badly. Then as soon as I had my stamina/ health bar back up to par...a zombie dog horde decended on my, managed to stay alive, BUT yep, I was infected again =(, this time with only 1 antibiotic and 1 honey to my name....same result, no difference.

Anyway tks for the responses, I'll keep chanting "No inection, no infection, no infection, no wammie, no infection" =P

~Emm

 
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