It wouldn't be that bad if at least the hitboxes were not THAT NOSENSE. Let's player "Games4Kicks" demonstrated that in a rather didactic way:
The hitboxes for Arrows and molotov coctails are so insanely wide, they correspond to full blocks. You have no chance to shoot around a corner or over some cover.
On the other hand, the hitboxes of literally every tool including clubs are so insanely thin, you have to accurately aim at the eye of the enemy to get a chance of a hit, even when swashing over the entire screen with a power attack.
If the programmers are unable to write code that calculates a hit based on actual movement of melee weapons, they should AT LEAST make the hitboxes of those weapons match the potential hitspace on power moves (thus a 3 x 2 x 1 qm MultiBlock)! But actually, you should be able to expect the programmers to do their jobs. Calculating hits is nowhere near a mystery!
If all that were too much to expect, as the absolute very minimal level they should switch the hitboxes of arrows/coctails with those of melee weapons!