Ok, here are the complaints that I have received from people that I play with. All seasoned players who have been around pretty much since A6/7. Well over 20,000+ hours in game, who feel that many of the fun aspects in the game have been removed and replaced with systems that are more of a grind.
Why does it take 3 or more headshots to kill a zombie? I can see 1 or 2 , even big momma or the fat guys taking 3, but i have some of them walking at me with 3 or for arrows sticking out of their eyes and mouth. Granted i am using stone arrows, but i have 4 points in all 5 attributes, as well as 2 points in archery and 2 points in Boom Headshot. A kill shot is a kill shot.
Turn off weather survival until its worked on and finished. You cant do anything to fix it, but it affects your survival. Stamina goes down quicker and you lose your open slots and become encumbered. You step into the burnt biome and your hot. One step onto the green grass and its gone.
The zombie loot drops are too scarce. Its maybe 1 out of every 100 kills you get something. Aside from the XP, killing them is a grind and boring.
The food and water counters are a pain in the ass as well..You have to constantly have to go back and forth now and look at your food number to see how much you can eat or drink. Also now you are clicking through 3 pages of charecter stats instead of having it all on the first page of pulling up your charecter. Not easy in the field with zombies approaching. I take a drink and the counter starts climbing 1 digit at a time...it makes it too easy to get sick which is a waste in my eyes.if you are at 3/4 stamina. You drink 2 or 3 bottles of water and you start walking and 5 minutes later...you are sick ..i would rather catch a cold in game, if you dont have enough clothes in the snow biome..something a bit different.. Why cant the stamina and health go up to the full amount right away like in A16 after each water or bandage.
Lights on other players mining helmets, doesnt help light up an area for others in your party or anyone for that matter. . Also there are many instances of light bleed through walls for torches and helmet lights.
Start out the night killing zombies and by the time you can get down and collect your arrows...they are gone, because it took you too long.
Zombies can totally wreck your building....GREAT..but every deterrent you put down, wood spikes for example, do nothing to stop them. Its a survival game, but none of the tools you gave me, help me survive.
The difficulty of the start of the game is rushed because by the time you hit 20, you are faced with an overwhelming level of ferals and greenies who can destroy your base but you are very unprepared to handle. As soon as you enter the door Zombies spawn in or awaken and start running at you..My single shot bow is useless, as well as my 9 mm and the 50 bullets I have. The balance is just too far tilted towards the zombies in the early stages of the game....I can only imagine what will be coming at you at level 100.
Because your rewards are all based around the traders now, everyone tends to group up around them now instead of spreading out across the map. I NEVER used traders in game and now if i want to level up or get certain things or points,,i have no option but to visit them .
The game has become very direction orientated, instead of the free roam feeling of previous alphas. Just feel i am being grouped with the herd towards a certain direction, that I dont necessarily want to go.
There are a few more that I will add. RWG really needs to get some fixes.
If the whole streamer weekend was to get new players to try the game..This one direction, forced gameplay will turn alot of people off and do the exact opposite.
We are still playing ...waiting for the next patch, but feel much of the "freeplay" is no longer in game. Decisions are being made for you as well as, being forced to play with others. Although we interact as a group, we dont always play as a group due to different family demands, timezones and work schedules. Group play should be a choice and not the preferred way of playing.
Regards
Ouch