PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Once you add the modlet (if you do that is) you can just go into it with notepad+ and set it to what you would like it to be.

It's in seconds so 15 minutes is 900, 10 would be 600, etc

 
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After this mistake, the zombies stop walking, they all stand in one place and only if they come close they attack, but they stand all the same!

How to solve this problem?

 
Played a bit ( 2 weeks ingame ) on hardest settings, dead is dead. Basicly you can call this "you will never be alone or alive" mode and I love it.
And this is only experimental ;)
After the initial shock wore off, A17 is a dang fun game as SP and still fun in MP. It will have close to infinite replay-ablity as I struggle up the difficulty ladder.

 
@TFP: I dont know whom to ask in particular. I asked earlier about the BMhorde component. But how do i get the rwg wilderness poigroup to work now. Ive learned how to manually create my own world and reshape it. but i have a ton of unused real estate. Has the random populating of the poi group been completely removed. Will i only get additional pois if i manually edit the file. If it has been completely removed is there a plan to return it. Im really ready to take ad vantage of the ability that youve granted and terraform. but placing each and every single poi, seems a bit harsh, considering there are a thousand plus.

 
@faatal can you confirm AI is considering paths blocked by the old spike trap? I saw today two zombies avoid walking straight into me and instead go around using another door. There was only air blocks and one of the A16 spike traps in the way, even the door was destroyed already. Meanwhile in the other side we had air blocks (bigger distance) + metal door + A17 iron spike trap.

I'm not sure this is related to the trap, but I noted this in common in the situation


I'm also struggling to find beakers like some others mentioned. Not sure if there's a problem with this or I'm just unlucky, but couldn't find any pop'n pills so far, 5 cities visited in random gen. Two other guys in the server confirmed to not have found beakers outside airdrops.

 
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Does anyone know if the timer on buffs runs if we're out of the game? This whole "near death" thing is really killing it for me. I'm a player who sadly dies alot, and I understand making it harder by giving us a penalty, but 30 minutes is half of my normal playing time anyway, and it kinda just makes me want to quit.
Barring waiting it out, is there anything else to be done to remove it?
Maybe using one First Aid Kit should ether remove the debuff or subtract 10 minutes from the timer each use?

That way dying has a cost, just not game breaking from some.

 
some people are saying what good is exploration, hit a couple of houses and you are set. a bit of a simplification of the complaint. Some are noticing a bug where high quality items dont have all the slots they are supposed to have.

How about making it that player made items have 2 less slots than the quality level. Randomly found items have a random slot number. now, your reason to explore? Find items with the higher amount of mod slots.

some wont like the idea, but it would encourage exploration of harder poi's

 
some people are saying what good is exploration, hit a couple of houses and you are set. a bit of a simplification of the complaint. Some are noticing a bug where high quality items dont have all the slots they are supposed to have.
How about making it that player made items have 2 less slots than the quality level. Randomly found items have a random slot number. now, your reason to explore? Find items with the higher amount of mod slots.

some wont like the idea, but it would encourage exploration of harder poi's
Huh. Nice idea really, I'd be for that.

 
This whole "near death" thing is really killing it for me. I'm a player who sadly dies alot, and I understand making it harder by giving us a penalty, but 30 minutes is half of my normal playing time anyway, and it kinda just makes me want to quit.
Barring waiting it out, is there anything else to be done to remove it?
Turn on god mode.

 
Faatal; first let me post a thank you for the pointer regarding the Lights and the tracking ai. Since you all have made the code use a lot more flexible and open. Id like to know is there a way to change the Bloodmoon director start, end, from datetime,dusk dawn, to start timer 6000 ticks end?
I think the values are in code.

 
@faatah
I will dare to ask again: are screamers still seeing trough closed doors? I focked up mentioned A16.4 game on other PC due to one screaming at me at night and called horde taking out my place along with one of two forges (the one that already had crucible) and my main loot chest. Instant ragequit dammit.
In A17, screamers should not be seeing through solid blocks now. They were seeing through wood blocks.

 
Yeah, so I played a horde night with my buddy at lvl 75 each. The new ai pathing is seriously flawed when there are more than say, 15 Zed's running around. It may be the need to re calculate paths when other zombies run between them and us. Whatever it is, I don't even need to Sprint when there are tons of zombies running around because it takes a really long time for them to path to me on flat open ground.
Is your server running at less than 20 FPS?

 
@faatal can you confirm AI is considering paths blocked by the old spike trap? I saw today two zombies avoid walking straight into me and instead go around using another door. There was only air blocks and one of the A16 spike traps in the way, even the door was destroyed already. Meanwhile in the other side we had air blocks (bigger distance) + metal door + A17 iron spike trap.
I'm not sure this is related to the trap, but I noted this in common in the situation
What old spike trap?

Were there partial blocks (1/2 or 1/4) near you?

 
Infinite stamina regen would be completely broken - like it was in A16.
Why have a game system that becomes completely irrelevant?
What if I told you that the game would be more fun without stamina? Take the blue pill and you stay in A17, where stopping every 30 seconds to catch your breath is part of the world. Take the red pill, and you discover all that you've been missing.

 
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