After the initial shock wore off, A17 is a dang fun game as SP and still fun in MP. It will have close to infinite replay-ablity as I struggle up the difficulty ladder.Played a bit ( 2 weeks ingame ) on hardest settings, dead is dead. Basicly you can call this "you will never be alone or alive" mode and I love it.
And this is only experimental![]()
Maybe using one First Aid Kit should ether remove the debuff or subtract 10 minutes from the timer each use?Does anyone know if the timer on buffs runs if we're out of the game? This whole "near death" thing is really killing it for me. I'm a player who sadly dies alot, and I understand making it harder by giving us a penalty, but 30 minutes is half of my normal playing time anyway, and it kinda just makes me want to quit.
Barring waiting it out, is there anything else to be done to remove it?
Huh. Nice idea really, I'd be for that.some people are saying what good is exploration, hit a couple of houses and you are set. a bit of a simplification of the complaint. Some are noticing a bug where high quality items dont have all the slots they are supposed to have.
How about making it that player made items have 2 less slots than the quality level. Randomly found items have a random slot number. now, your reason to explore? Find items with the higher amount of mod slots.
some wont like the idea, but it would encourage exploration of harder poi's
Turn on god mode.This whole "near death" thing is really killing it for me. I'm a player who sadly dies alot, and I understand making it harder by giving us a penalty, but 30 minutes is half of my normal playing time anyway, and it kinda just makes me want to quit.
Barring waiting it out, is there anything else to be done to remove it?
Why i cant open the image? Says i don't have permission...
Ot says “Invalid Attachment specified.”...
I think the values are in code.Faatal; first let me post a thank you for the pointer regarding the Lights and the tracking ai. Since you all have made the code use a lot more flexible and open. Id like to know is there a way to change the Bloodmoon director start, end, from datetime,dusk dawn, to start timer 6000 ticks end?
now those are welcome changes
Yes! I've long wanted to make a playthrough with zombies running during the day and walking at night!
You have to link your Steam account to your forum account.Why i cant open the image? Says i don't have permission...
In A17, screamers should not be seeing through solid blocks now. They were seeing through wood blocks.@faatah
I will dare to ask again: are screamers still seeing trough closed doors? I focked up mentioned A16.4 game on other PC due to one screaming at me at night and called horde taking out my place along with one of two forges (the one that already had crucible) and my main loot chest. Instant ragequit dammit.
Is your server running at less than 20 FPS?Yeah, so I played a horde night with my buddy at lvl 75 each. The new ai pathing is seriously flawed when there are more than say, 15 Zed's running around. It may be the need to re calculate paths when other zombies run between them and us. Whatever it is, I don't even need to Sprint when there are tons of zombies running around because it takes a really long time for them to path to me on flat open ground.
What old spike trap?@faatal can you confirm AI is considering paths blocked by the old spike trap? I saw today two zombies avoid walking straight into me and instead go around using another door. There was only air blocks and one of the A16 spike traps in the way, even the door was destroyed already. Meanwhile in the other side we had air blocks (bigger distance) + metal door + A17 iron spike trap.
I'm not sure this is related to the trap, but I noted this in common in the situation
What if I told you that the game would be more fun without stamina? Take the blue pill and you stay in A17, where stopping every 30 seconds to catch your breath is part of the world. Take the red pill, and you discover all that you've been missing.Infinite stamina regen would be completely broken - like it was in A16.
Why have a game system that becomes completely irrelevant?