PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Are you looting only for guns?
Apparently gun parts. With all this crying about gun parts.. I'm considering making a game where you do nothing but go around and collect gun parts. It will sell like hot-cakes.

Apparently there is a massive surge of adrenaline in people when they find that special rifle stock that's 587 instead of 582 -- knowing that THOSE 5 points on your stock has totally changed your character, playstyle, and survivability.

 
Apparently gun parts. With all this crying about gun parts.. I'm considering making a game where you do nothing but go around and collect gun parts. It will sell like hot-cakes.
Apparently there is a massive surge of adrenaline in people when they find that special rifle stock that's 587 instead of 582 -- knowing that THOSE 5 points on your stock has totally changed your character, playstyle, and survivability.
Have you played Borderlands? That happens :-)

 
Apparently gun parts. With all this crying about gun parts.. I'm considering making a game where you do nothing but go around and collect gun parts. It will sell like hot-cakes.
Apparently there is a massive surge of adrenaline in people when they find that special rifle stock that's 587 instead of 582 -- knowing that THOSE 5 points on your stock has totally changed your character, playstyle, and survivability.
Lol yup. And if all the individual gun parts are not even numbers THE GAME IS RUINED!! RUINED I TELL YOU.

 
Hey MM I was wondering could you guys make it so that after you harvest your crop you need a hoe to gather the seed from the ground. I found it way to easy to accidentally gather my seed too while this is not a game breaker by any means it is a bit annoying. Thanks so much for the continued hard work I think A17e is very fun so far.

 
Hey MM I was wondering could you guys make it so that after you harvest your crop you need a hoe to gather the seed from the ground. I found it way to easy to accidentally gather my seed too while this is not a game breaker by any means it is a bit annoying. Thanks so much for the continued hard work I think A17e is very fun so far.
Hell my hoe is automatic -- right now in the kitchen makin me lunch.

 
Yes, but for some odd reason after beating all 3 of them I've never found gun parts, just guns.
The sarcasm is appreciated but you know what I mean. :-)

It's the collectors instinct, most visible in the Train-Spotting community (the activity, not the film) where what is being collected is nothing more than an engine number. This has been used to great effect in games, whether accidentally or intentionally, for decades from Borderlands to Candy Crush.

 
Lol yup. And if all the individual gun parts are not even numbers THE GAME IS RUINED!! RUINED I TELL YOU.
OMG I was wrong... I got back to A16.... and I just replaced my 457 long gun barrell with a 469... HOW EFFING COOL IS THAT?

 
@The Gronk,

To be clear your 1st paragraph, in a more game-centric sense isn't off base. :) Like the AK; it wasn't designed as a tack driver but was specifically designed to be cheap, durable, very reliable & easy to make w large parts from sheet metal, etc. The rl degradation from abuse/no maintenance of an AK vs. a precision bolt gun isn't at all similar. And our current AR platform, though 'mil-spec', isn't as 'tough' as an AK. Add in that a cheap 'anything that goes bang' is, in general, going to be less accurate. Likely of a less robust design, and won't hold up to abuse as well as more expensive make/model would.

Anyway. In general it would, to me, be more immersive/accurate to have more platforms to progress up through. Saturday night special 'junk' pistol, then maybe a 'cheap' pocket .380, then our current 9mm. Add a 1911 .45. Desert Eagle .357Mag. That kind of thing.

There is a nice Pass-N-Gas just East of Diersvill, that one is in the forest biome.<snip>
Nice post & good read Mechanimal :)

Couldn't agree more about drawbridge, sigh. Besides a 3-wide for minis/motos, not sure but think the 4x4 will fit too? I'd really like to see a 1-wide by 4-long one added for walk-in access.

I know which Pass-N-Gas you mean. It is good though quite a bit larger than the small one, so would be more work in SP to layer up defenses than I'm hoping for. But I haven't seen any 'perfect' candidates in middle of forest biome.

Hell my hoe is automatic -- right now in the kitchen makin me lunch.
Damn! <lol> somebodies sleeping on the sofa for a week! :D :D

 
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There isn't one. Some will say mods. But even without mods a level 5 sniper or smg is good enough to take on ferals provided you have bullets.
Without mods what difference is there between a level 1 and level 5 sniper rifle? Why is a level 5 one all you need? Is it the extra durability that makes the difference from a level 1 gun?

 
Without mods what difference is there between a level 1 and level 5 sniper rifle? Why is a level 5 one all you need? Is it the extra durability that makes the difference from a level 1 gun?
So far Durability & number of Mod slots seem to be the only differences.

And w firearms having multiple thousands of durability, that alone doesn't intice me to 'upgrade' unless I loot it.

Lower Durability but heavy use items like axe, pick, melee weapon; for those more durability is worth an upgrade as it comes. At least to me since it means I can likely save a backpack spot by not having to pack around repair mats.

 
All of these complaints on building and the forge has me cooking up an idea.

Why not unlock that forge on day one. Let them have it. They can make concrete on day one, cement mix etc. Lock the tools if need be.

BUT

consolidate the build path. Force the concrete builders to go through the wood path first then the scrap path into cobble and then concrete. Their only limitation then is how hard they work to get it done.

I've always felt wood should be sustainable for a few days. It's a survival game right? Wood shacks/shelters should be the first thing people try to make. Followed by upgrading it.

 
All of these complaints on building and the forge has me cooking up an idea.
Why not unlock that forge on day one. Let them have it. They can make concrete on day one, cement mix etc. Lock the tools if need be.

BUT

consolidate the build path. Force the concrete builders to go through the wood path first then the scrap path into cobble and then concrete. Their only limitation then is how hard they work to get it done.

I've always felt wood should be sustainable for a few days. It's a survival game right? Wood shacks/shelters should be the first thing people try to make. Followed by upgrading it.
Adding in the Scrap part would just be mean :) Iron is pretty darn scarce in early game. But somehow I think you know that Jax <ha!>

But I have always wondered why 'wood' was basically just for internals. I think if it were a viable very early game build then it would add to progression.

Personally I'd rather see additional Stations like you & WoW do. A Primitive Forge to cook Iron. Advanced Smelter for Steel. I'm okay with slower progession if there's still -progression-. Atm it feels like there's a fair number of 'bits' missing that would/could liven up early game while still having something to work for in middle & late game.

 
Question:

Will Cooking be expanded & balanced? I know this is still not the public release, but I don't really see an incentive to go beyond the 1st level of Master Chef.

 
consolidate the build path. Force the concrete builders to go through the wood path first then the scrap path into cobble and then concrete.
Please no. This system completely not intuitive and not realistic, requires lots more resources with 3/4 of those resource being wasted. Makes it really hard to build some structures due to not being able to upgrade hidden blocks. Also this limits what I can build being limited by structural integrity of wood.

Resource grinding is already an issue with A17. Auger helps, but nowhere near A16 levels. Hopefully this would be adjusted.

 
i believe, 3rd lvl masterchef is pretty good to make food from crap.

i found easy way to build first horde base and probably continue to upgrade for later hords. find ruin with 2 brick/stone walls left, make one more corner witg flagstone poles, preferable 3 poles as triangle. upgrade to brick (1500hp) cover upper floor with woodframes and 2 wide ovwe edge. extend corner poles 3 high, woodframe roof and surrounding walls. materials are possible to gather and get ready for day7 horde.

inside dig 1 deep and fill 2 layers wood spikes + 2 high towards wall and poles. outside 2 high towards wall and 2 or 3 wide. you can kill first horde by walking around and not shoot a single arrow. ofcourse cathering ressources and building takes time, so not so much looting and killing zombies, so it does not fit with everyones playstile

 
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