Ranger Redd's Dead & Breakfast, Loot-N-Scoot, and other notes from a POI flipper.
Just a, 'how's it going' ramble, nothing to interesting.Other than: how cool a boat with some small storage would be for Navezgane map.
Navezgane, nomad, 90-min days, morning of day 11, Lvl 25.
Spawned ~1.4km south of Trader on Raner Blvd near Docks in West side of map.
Only rng luck so far was a working forge (pot day 2!) in the old forge house SW of traders, on the lake w central island.
Haven't avoided z's except horde night. Only had 3-4 wandering hordes, 1 at night that I led a merry chase.
Been sticking near home, so only looted the docks & poi's around the lake. ALS Marina was suprisingly basic.
Completed one trader fetch/dig quest. Took me down south to within sight of Gravestown. Z-bear camping site. Took forever to lure him far enough away to dig up chest. Cheated and flew home.
Only other bit of rng love was a T5 machete at traders. Btw, try one. My new, 'in-hand' choice for clearing due to damn vultures.
Haven't found a pot or wrench & only one pair of pants. No MiningHel/wheels/acid, and other than another forge, no working stations.
Looted 4 schematics; one a Bunker Buster which uses a book for icon so no idea what it's for.
Doing ok on meat now, though eggs are lean on the ground. Have 300+ Arrows & 600+ Feathers, 7e Bacon&Egss, no eggs.
Plan is to start looting houses at Raner & 73 to the East. Was hoping to have a bike but no Workstation so hoofing it.
Don't know if smashing drops Mech Parts, so hopefully I can find a couple of wrenchs soon. (1 to make workstation for bike)
Done a fair bit of mining; 15,000+ stone in chest. Haven't been smelting it since forge house is flimsey and not really worth trying to protect from screamers.
So far in Navezgane playthroughs the best poi to set up on that I've found is the small Pass-N-Gas on northern edge of desert, almost due south of Diersville, beside Ansel Adam River. Tough little building. Hoping to find something similar in forest biome.
For day 14 horde I'm thinking of dropping a land claim on the poi that's killed/pissed me off the most, just for some revenge, heh
There is a nice Pass-N-Gas just East of Diersvill, that one is in the forest biome. I usually base up a house in Diersvill, although in in A17 that is 1,000% trickier to accomplish very early game. However if you manage to do so then you are surrounded by awesome POIs with equally awesome loot, and short trips home each time. In A16 I used the Hospital roof on horde nights, spike up and reinforced the lobby and rain down on them through the huge roof window, sparing my base. Do not try this in A17, just, don't, lol, trust me. I did eventually conquer the Hospital in an MP game with 3 others and discovered the lobby is now useless for my old method anyway. But overall Diersvill is a great spot to settle in, then branch out once I get a vehicle, though I've only managed to do so on bicycle so far because of the save wipe from my v197/199 game. About to make a motorcycle in a RWG world now, and although I am excited, I am also bummed that there are no Navezgane destinations to go explore with it.
I'm very much a builder, but I always overtake and "flip" a POI for my base, albeit dramatically so, then build BM towers, a full Trader-esque catwalk perimeter, other structures from scratch later in game. Building a base from scratch ruins the immersion for me, makes no sense with so many empty structures available, no one would actually do that. If I want to get really into a remodel and/or BM tower, and/or tunnel system, that's when I used to use the Hospital roof for BMs until they were ready, but again that is now a very, very, bad idea. I used one of the other local house roofs during my first BM in A17, the POI was so full of mines that it sounded like popcorn under my feet on horde night, but it survived, as did I.
Overall I love A17, the biggest gripe I had, being a builder, was now needing a tablesaw(it was bugged, fixed now) to make a ton of the blocks I usually use, as well as needing a mixer to make wet block shapes in. I've gotten used to it, just makes building a ton more tedious and keeps the best block shapes out of reach until mid-game, therefor I am very glad I was not a base-from-scratch builder or my annoyance would be 10 fold. But, it's adaptable, and the new POIs are worth it with my play style.
There's only one thing that ruins, and I mean just ruins, every base design I have ever made, even in A16: the 4 wide drawbridge. Like, wth, seriously TFP why would you DO that, it never, ever, fits, unless I have it in some obscure side of the house place, or on an entirely separate building I can customize it to. Only one time did I manage to use it in a way I liked, loved actually, and it was by using 2 of them. One of my favorite builds ever, "Ranger Redd's Loot-N-Scoot". If I make a sign you know I'm getting seriously into it. I also like converting those simple lone houses, the 2 story ones that often have the forge, into "Ranger Redd's Dead & Breakfast" in MP games and let noobs and new joins use it early game, especially once I move on, I don't like my main base so far from POI clusters.
Anyway, the drawbridges, I had 2 of them close together going sideways over pits right in front of one of those 3 story brick buildings, the ones with stores on the 1st floor and an apartment above it. It was where the "Loot-N-Scoot" name came from, that's how I used it, could enter from one side on minibike, drop my goodies, then go straight back out the other side, it worked awesomely, and lured many Z right into the pits where I wanted them. One other prob with drawbridges that it solved was visibility, instead of a huge wall blocking my view when it was up I now had 2 thin lines I could easily see around to cover my front from ground level, so that was a nice bonus, casually picked off many a screamer from inside thanks to it. Man did I love that base, was my first in-depth game in an RWG. Also my first time getting all into the electrical system, man did I get elaborate, wired the F out of that place. Inside turrets to cover my back when my dumb arse left the drawbridges down and the front door open, which I did repeatedly. Worked great as long as I was not standing in between the turret and it's target, ouch, but we don't talk about that. Had a well placed series of switches to turn on lights and turrets for each building side separately, only when needed to spare the ammo. I could resolve almost any problem without breaking a stride in my daily busy work of organizing, running forges, and crafting, without leaving my main room. Had 2 solar banks up in my roof garden running it all. I was living large in the Zompocalypse, and I am determined to do it again, though I will wait for stable before getting that into a build, and this time I want to do it somewhere in Navezgane. So I'm spending experimental scouting for locations more than anything, there are so many now, it's gleefully overwhelming, real estate christmas.
Just, PLEASE guys, pleeeeease fix or add a new drawbridge size. And that new garage door, it'd be great if we could actually make it, can only find in creative menu, and it's hard to determine which way it is facing until you've placed it and opened it. I can deal with all the other changes, in fact I prefer it all, you've seriously upped the game

My late game bases are going to be beautiful, elaborate, luxurious middle fingers to the end of the world.