PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Faatal: We ran into a weird pathing ai issue you might be able to address. We saw it repeatedly over and over again on a horde night, so we know its a "thing"
We were up on top of the mausoleum in the cemetary on day 14 horde night. After the zombies break down some wall sections, they climb up on the walls and run along the top of them trying to get to us.

Thats great, BUT something we didnt see in the last experimental, was when we hit one along the wall. We would see them fall down to the ground, but when they got back up, they were magically back up on the top of the wall, 3 blocks tall.

Either the fall off collision is wrong, or if they are knocked off they should repath back up to the point where they can access the wall again.
Zombies teleporting around is almost always a MP desync or lag problem.

 
Vehicles may seem slow to you, but the faster speed ones are faster than the A16 minibike was. We can't just make them any speed we feel like, because at some point they will out run chunk loading speed and halt movement. Now imagine 8+ people driving in different locations on a server and it can make for a bad experience.
Thanks, and sorry for being an ass. Also., Didnt think they were faster than the minibike in A16.

 
Why set Kehematic in code? Hm, must be some other disconnect... Custom imported models plank when dead. And I have to set Kenematic there or they fall through the earth. :)
I really appreciate you taking the time for the capture though.
Because Kinematic is on when Rigidbodies are driven through animation. Off when gravity and collisions move them as happens when in ragdoll.

 
Because Kinematic is on when Rigidbodies are driven through animation. Off when gravity and collisions move them as happens when in ragdoll.
Oh, so I'll never get ragdoll deaths, because I can't control Kenematic in code? Hm. Time to bug sphereii. :)

 
Last edited by a moderator:
Will looting become meaningful again? Because right now (with the parts system gone) there is no point in going into a big POI, you can get everything you need from a small house with a gun safe. Later on the need to loot is gone pretty much entirely. There's no real motivation to explore or loot. Just kill zombies... That's it.

 
Confirmed, Guppy has Infinite Lives, yet is still unhappy due to just lying there... :biggrin1: :angel: :peep:

Edit: I am sooo not stepping foot inside Texas for the next six months!

 
Last edited by a moderator:
Was the server running over 20 FPS? Below that and velocities will start over shooting AI distance checks, since AI code and a lot of other code slows down below 20 FPS.
Lol I wish my game ran with 20 fps...

 
Lol I wish my game ran with 20 fps...
I haven't tried a17e on my dedi server yet, but a16 even with 3 of us would keep at least 18fps when all of us were on bikes exploring. 22-24fps when we were mostly crafting. And that's a 10 year old box. You running Windows or linux?

 
Maybe the Pimps need to stop POI completely collapsing in the way they are doing right now. Collapsing buildings do not seemingly kill zombies, and does little else but destroy ones game..

Its fun the first building or two watching it collapse but now they just bring the game to a breaking level of play and thats bad. One building starts and frames tank to I seen to as low as 18fps. The game becomes a jerking mess and if your in the midst of engaging zombies or dogs bye bye.

 
Hello could someone explain to me how to remove destroyed buildings from cities in A17. please
Augler and pickaxe?..

Yeah, had fresh 16.4 play on other PC during week. Was pretty usual: couple of forges at Day 2, workbench at Day 3, death from night Screamer seeing me trough door during 3-4 night, horde on bedrock level on day 7... And then my progress tanked cuz few fancy houses I have around my house and those I was expecting to destroy to flatten out earth appeared to have concrete/brick foundation... With early Iron pickaxe that would take a while, so I started digging.

BTW, faatah, I didn't noticed it yet in A17: was zombies seeing trough doors was fixed?

 
Lol I wish my game ran with 20 fps...
Server fps is not client fps.

Dunno why the same name is used, but basically server fps represents I dunno, an internal game tick for how fast the server is thinking?

 
@faatal, have you seen this Steam thread: Passive Base Challenge?What are the thoughts on some of those designs people have put forth (I especially liked the chain lightning stairs of wire traps one person put up. Looked like it would be a nice night of fireworks.)
I think its comical that TFP tried to eliminate base exploits and just made it 100x worse lol

 
I think its comical that TFP tried to eliminate base exploits and just made it 100x worse lol
Well when Bandits come with rocket launchers and pipe bombs then exploits be damned! Alpha xx though.

 
Hello could someone explain to me how to remove destroyed buildings from cities in A17. please
As another person mentioned in game you must tear them down with tools. If you mean in the editor, however, then I do not know the answer to that.

 
Faatal, is it possible to make a percentage of zombies not all take the same ai path on horde night? Maybe if a small percentage went for harder blocks it would alleviate some of peoples aggravation of their bases getting destroyed most if not all horde nights. Plus it would spread out the zombies more so they don't just bunch up in one area so players have to move around more to get them.

Just spitballing here as I have no idea how any of it works anyway.

 
Status
Not open for further replies.
Back
Top