PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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@Jax, you make some solid points. Even though I didn't think so at the time, I was being a bit knee-jerk on the nighttime mining bit. If I'd caught the 40 blocks bit, then tested before 1st post, well, it would've been quite different :)

Had a bunch of other stuff but no need. Just want to say;

A) I've played and really enjoyed Ravenhearst. Serious respect to you and the modding community!

1) You'll see no complaints from me if higher difficulties are beyond my skills, heck they probably should be.

2) Other side of that is keeping lower difficulties accessible to pretty much anybody.

3) My current thinking on 1 & 2 is that a couple more Game Options could go a long way to -expand- the distance between the two, which would seem to be in everyones (other than the devs, heh) best interest.

Bottom line is that I'm genuinely sorry that the Behemoth & other boss mobs/mechanics are still in the future. I'd love to see a vid of you & Gup & others having the time of your lives getting chased out of a massive base by a horde of them.

 
I got infected on day 1 when I started a new game two nights ago. It went up to infected 3 and I could not do anything. I wish these stupid devs would just fix everything already! Oh wait, I told Gazz and he fixed it in 5 mins. Will be in next release. ;)
lol. Thanks for the laugh. :)

 
I am. I was doing this small house. Had to drop through the floor to get to lower levels. Was attacked by 2 soilers, like 2 or 3 regular zombies and a cop. All in an enclosed basement. The area I dropped had stuff down to prevent need polling. I pulled out my shotty and went to work. It's the most challenge I have ever faced in this game. Survived with 8 hps. The loot was spectacular.
The loot in the easier buildings has not even come close to the loot I got here.
I think I was this exact place in Navezgane, it was in the burned out neighborhood. I cleared the house, then started looking at how to get into the basement, and 4 zombies made a new entry from outside and ambushed me while I was dropping frames down to stabilize the floor. I had a misstep in close quarters, fell down, army guys and whatever else was down there on top of the 4 that were running me down. Only time I have died so far, not having found any guns at that point.

I did clear out the farmhouse though, and there was a metal box with metal leg armor and a military helmet as well as a gun cache up there with a magnum. (I only had a working magnum like 2-3 times in about 1100 hours of alpha 16). Things are going down different next time I head to that house.

 
did they fix client side melee rubber banding/lag, aka getting hit by Zs over 10m, and the forge causing a lot of traffic/forcing lag?

 
@meganoth that ~40 blocks seems to work!
Good to hear. Theory is one thing, confirmation that it works is much better.

So it seems nighttime mining is quite doable, once you're down 40+ blocks. Though I'd recommend digging your access when z's aren't running, and immediately heading up at the first sign they've spotted you.
I actually made the access on the second floor of a POI and closed off the room on the ground floor with cobblestone. Even better would have been to then surround this with spikes. When they first have to go through a wall you will hear them immediately and the wall buys you time to get out of the mine.

With this setup I even risked some digging at night.

 
I believe ally status is supposed to save.
Party status wouldn't make sense because you may not want to automatically get grouped up with someone the game chooses for you. =)
Many play this game on private co-op servers and there a permanent party status makes a lot of sense.

Especially for me since I often log off if I have to go away from the game for a few minutes, for security reasons ;-).

And why should the game choose for you, initially it is the player who invites someone else to a party, even on open servers it should be the player also who ends it and not the meta event of a logoff.

 
Good to hear. Theory is one thing, confirmation that it works is much better.


I actually made the access on the second floor of a POI and closed off the room on the ground floor with cobblestone. Even better would have been to then surround this with spikes. When they first have to go through a wall you will hear them immediately and the wall buys you time to get out of the mine.

With this setup I even risked some digging at night.
Wouldn't have known the theory without your post so credit goes to you :)

I started my mine in the tiny first floor bathroom of the old forge house, so right up against an outside wall of 1200hp old cobblestone. Dug through floor then another 3 blocks into dirt, added flagstone blocks on four sides.

When they came for me I _think_ the first ones dug down through the dirt then into shaft to land on my head? Can't be certain but I think there was an escalation; don't recall hearing them tearing into wall right away? Though aftermath showed both a tunnel through dirt and a few blocks gone from the wall.

Guessing that the new AI isn't too bad at math :D So that should make it interesting to figure out if an 'apron' of X x Y leads them to go through spikes/walls/hatch/etc. vs. digging underneath. Should be good fun :)

 
So I did a BIG HOUSE poi crawl yesterday. Video should be up on sun or mon. OMFG lol.

I'm torn between anger at the difficulty, dismay at my feeling I'm not good enough and jubilation at the thrill of the danger. I'm also fighting the urge to break through walls to make the easier lol.

I kept reloading my shotgun when it was only a couple of rounds down, old CS habit. And it would make me super slow and almost got me killed more than once. Speaking of reloading why cant I attach my bandolier to my leg armor?

Anyways 10-20 ferals later, multiple football zombies and some vultures later I finished the place. I used about 50 shotgun shells and like 20 pistol rounds. Btw feral soldiers stuck when they don't drop gear anymore lol.

I also used too much healing. But I see my mistakes and will get better. I will also cheese any poi I have already defeated moving forward.

Also what perks would you all suggest for dungeon crawls? Melee does not seem doable tbh. Clubs are weak and axe is slow. So is the sledge hammer. You miss once your going to lose half your health. Also is the stay down perk worth it? Was told we already have like 50 knock down chance anyways.

***************************************

 


(edit added comment by QA Tester-unholyjoe)


 


there is currently a bug report on a dev's desk about issues with the bandolier. hang in there
:)




 
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@faatal, have you seen this Steam thread: Passive Base Challenge?

What are the thoughts on some of those designs people have put forth (I especially liked the chain lightning stairs of wire traps one person put up. Looked like it would be a nice night of fireworks.)

 
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Also what perks would you all suggest for dungeon crawls? Melee does not seem doable tbh. Clubs are weak and axe is slow. So is the sledge hammer. You miss once your going to lose half your health. Also is the stay down perk worth it? Was told we already have like 50 knock down chance anyways.
I'm pretty methodical so I tend to do a stepped withdrawal back through whichever way I came while shooting the lead zombie in the head with a bow. You don't wake too many sleepers at a time doing this and limit the chances of getting boxed in by exterior zombies coming to investigate the gunshots. Not the most dynamic playstyle but it's effective.

 
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I'm pretty methodical so I tend to do a stepped withdrawal back through whichever way I came while shooting the lead zombie in the head with a bow. You don't wake too many sleepers at a time doing this and limit the chances of getting boxed in by exterior zombies coming to investigate the gunshots. Not the most dynamic playstyle but it's effective.
Same. Gang busting into a poi is not optimal. Unless others are with you and you have a good escape plan, then it is hysterical.

 
When they came for me I _think_ the first ones dug down through the dirt then into shaft to land on my head? Can't be certain but I think there was an escalation; don't recall hearing them tearing into wall right away? Though aftermath showed both a tunnel through dirt and a few blocks gone from the wall.

Guessing that the new AI isn't too bad at math :D So that should make it interesting to figure out if an 'apron' of X x Y leads them to go through spikes/walls/hatch/etc. vs. digging underneath. Should be good fun :)
Ah, I forgot about the digging from the side. Maybe one could find the nearest access point to the mine shaft around the house and replace the ground block with a spike trap. The trap has minimal hitpoints but makes a lot of noise when it breaks.

 
Same. Gang busting into a poi is not optimal. Unless others are with you and you have a good escape plan, then it is hysterical.
Sound advise. And I did take it slow for a while. But then I got antsy lol. Makes for a more fun video too 😁

 
So I did a BIG HOUSE poi crawl yesterday. Video should be up on sun or mon. OMFG lol.
I'm torn between anger at the difficulty, dismay at my feeling I'm not good enough and jubilation at the thrill of the danger. I'm also fighting the urge to break through walls to make the easier lol.

I kept reloading my shotgun when it was only a couple of rounds down, old CS habit. And it would make me super slow and almost got me killed more than once. Speaking of reloading why cant I attach my bandolier to my leg armor?

Also what perks would you all suggest for dungeon crawls? Melee does not seem doable tbh. Clubs are weak and axe is slow. So is the sledge hammer. You miss once your going to lose half your health. Also is the stay down perk worth it? Was told we already have like 50 knock down chance anyways.
Lmao man I have that same habit. I do it even in other game like COD Zombies (1/2) with the LMGs. I catch myself reloading after killing 1 pack with one and thinking, "Seriously man, you had 78/100 bullets in the clip and reloaded...".

My advice for you there on dungeons is to have high strength/fortitude, and the damage reduction perk definitely helps more than the numbers seem (same with heavy armor). I typically keep painkillers / bandages on my hotbar and use either the sledge or barbed club and a bow. When I see a pack inside, I weaken them with quick headshots with the bow, while moving around and setting up for retreats. Most of them have some way to retreat to higher levels/floors/etc with boxes or the like. Sometimes I jump across a gap and fight the ones where I just jumped to, then keep picking off the ones I was fighting before.

Think run and gun tactics; and with melee, I've found power-swinging at the head area and backing up exactly as soon as the swing happens helps a lot, too. Prevents retaliation. Barbed-wire mod on a club usually procs the bleeding on knockdown, so it helps with guerilla tactics. Stay mobile and limber, picking them off slowly and use the environment to your advantage.

 
Same. Gang busting into a poi is not optimal. Unless others are with you and you have a good escape plan, then it is hysterical.
The "Leeroy Jenkins" method of room clearance.

leeroy-jenkins.jpeg


 
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