PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I love a lot of new things in the game, like the iron spikes, the new heavy attack, recycling arrows (finally!), and more! However right now the only thing i dont like is a connection bug on multiplayer which doesnt allow me to play online :(

 
Yes, one of the most annoying things. I guess that's how they want to stretch the gameplay, sadly it only makes it more boring because of forcing the player into a single style of play.
Yeah you really have to grind to get to level 20 once there it now is starting to feel like 7 days for me. Finally have a forge that helps. :smile-new:

 
Roads could use some love

I noticed that roads are really bumpy in A-17. Roads could be a lot smoother. The problem is that roads are treated like terrain. Roads should be smooth even as they are adapted to the terrain.

 
We had level gates in A16. STEEL required level 40 as the perfect example.
Shure, but doesn't make it any better.

@PhazerTrax

Sadly, a lot of recipes are gated behind plvl now. It's not only the forge. Especially important are the highly gated traps and vehicles. With the smaller starting inventory the latter are even more improtant.

The imho worst part of all this is the typical "too good to use" trope. If you need it you aren't allowed to work towards to get it, and if you have it finally, you already need to have found solutions to make it obsolete. And nothing feels worse to get something new that's of no use anymore.

edit:

let alone the fact that a lot of that progress feels extremely bogus. For example: you have to craft the bicycle, because no other one can be found in the whole country... same for the truck (or any car at all). Mist Survival does this in such a great way!

 
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Suggestion: Bicycles found as random loot or awarded from a trader

Bicycles are simple and good to have. Plus many people would have one laying around somewhere like a garage or a bike shop.

Making them is a pain and besides, once you get to the point that you can make them, you will already be close to making the other vehicles.

Why would anyone bother making one when you can make better modes of transportation?

Tires are the biggest problem. Getting together all the stuff you need to make just one tire could take all day.

So why not have one spawn in were a player can grab it and ride away? :)

 
I agree, can't run hardly at all with my controller. I will never survive dogs or wolves and I really WANT to play but it hurts my thumb so badly to run, I feel like it's sprained after only playing A17 for a few days.

 
I agree, can't run hardly at all with my controller. I will never survive dogs or wolves and I really WANT to play but it hurts my thumb so badly to run, I feel like it's sprained after only playing A17 for a few days.
I have the same problem why they had take toggle of I don't no hope they sort it
 
I wonder if an Auto-Run could be implimented. Especially with the vehicles coming in, if you're driving / riding a long stretch, it would make it much better to not have to hold down a key, so you can focus more on steering.

 
Biggest thing I hope gets fixed in the way of RWG is the "Cliff Roads" Where you're just movin' along and suddenly you drop down, break your legs, and the zombies still know you're a living person despite your shuffling like them as you try to keep going. I'd play on Navezgame but I hate that map. It's too small for my liking.

 
Hahahahaha, that must of felt soooooo good.
On a serious note, im with guppy. I am super excited for this change. Not sure if I will ever have the time but I want to recreate the walking dead geography and create custom questline that will recreate some of the conflicts in that story and then also create my own. :)
Check it out. =)

Here you go.

guppymap.png


=)

 
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is there any randomization for the number of mod slots an eligible item has? or is it guaranteed by the quality value?

many thanks ( apologies to those who read this in the other forum )

 
now i tryed my 5y old pc with a17

system info:

win 10 pro

x64 based

Inter® core i5-2500K (currently not overclocked) CPU @3.30GHz, 3301 MHz , 4 cores, 4 logical protsessors

installed ram 8gb available 6gb

graphics amd radeon hd 6800 series 1gb

game settings:

res 1600x900

fullscreen - no

vsync off

video settings: https://prnt.sc/lmteuj

still playable. not the best but can be played. fps 25...45 , rarely drops below 15 even inside dungeon poi.

in my opinion, my bottleneck is graphics card. 1gb video memori is not enough.

i hope, it helps those with older pc's

edit: cool map Guppy :D

 
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Roads could use some love
I noticed that roads are really bumpy in A-17. Roads could be a lot smoother. The problem is that roads are treated like terrain. Roads should be smooth even as they are adapted to the terrain.
I would hope when the terrain was generated a smoothing algorythm was being used to smooth the terrain along road paths. we've seen quite a few roads that don;t respect water level (The Moses Effect) and roads with such step inclines you can barely walk up them let alone ride a bike up them.

Speaking of bikes, following someone else's post, bike jump set to 4.5 (from 4) in the vehicle xml feels a LOT better.. as does setting tilt to 25 (from 20) I think the bike gives you better turning radius as a result.

It feels faster (though it isn't) and a lot more responsive.

I'm bumping jump to 5 and tilt to 30 to see how that feels. its like riding a mountain bike, and I'm just screwing around playing a bike simulator! Lol!

 
Actually you can just toggle aiming, just tap the aim button and it should stay aimed until you click again.
Yeah, that's is how it currently works, and my preference is to hold RMB for aiming instead of clicking to toggle the mode.

Hold aim would go like this:

- Press and hold RMB -> enter aim down sights

- Release RMB -> return to normal mode

At the moment it is toggle only (unless I have missed something very obvious) so if I release RMB it will not return back to normal mode. Most FPS games have an option for this. :)

 
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