agreed bring back toggle run plz I can deal with anything but not thisyup agreed. a15 unplayable for my arthritic hands... a16 proper controller support opened a world of awesomeness... a17 back to uplayable with no run toogle on left thumbstick![]()
agreed bring back toggle run plz I can deal with anything but not thisyup agreed. a15 unplayable for my arthritic hands... a16 proper controller support opened a world of awesomeness... a17 back to uplayable with no run toogle on left thumbstick![]()
Some great points here. The part about the slow speed of the fists and stone axe. Jesus, it's infuriating how delayed the swings are. That's will no doubt get fixed. You know, there is a part of me that wishes many of the changes didn't happen. I like the graphics, new AI system, and perk system (when working). I even like the new POIs, but once you have done one, you've done all those like it which for the first time is fun, but then the dungeons simply because predictable. I think variety in buildings was needed, to keep things fresh. This has been somewhat achieved. In short, A16.4 was loved by many, if the only thing that had of improved was an upgrade to the Unity engine, without the added systems, I would have been delighted!!
this thing only exists to let you craft things where you didn't skill. the goal is to make any skill build viable. i find it to be a good ideaMagazines are kinda disappointing at the moment. The buffs are kinda boring for the most part and dont last long. And the idea that you would read a magazine but then forget everything you learned 30 mins later is counterintuitive to A16 when you would read an entire book and learn the recipe forever.
I thought I'd be the only one who didn't see the point. I've been dumping them in storage and ignoring them.Magazines are kinda disappointing at the moment. The buffs are kinda boring for the most part and dont last long. And the idea that you would read a magazine but then forget everything you learned 30 mins later is counterintuitive to A16 when you would read an entire book and learn the recipe forever.
Iron Tools unlocks at Lvl-20 which I've hit around day 8-9; Lvl-20 also unlocks the Forge.I see. You can't power-attack with the stone axe though, and that's the only mining tool I have right now. I guess this perk is only valuable for mid-game then, when you can craft iron tools.<snip>
Nope, never run means never run, same as it was in A16. If you had different results you were bugged. Other than ferals and other specials like football players that always run no matter what.Does anyone know if it's intended (or a bug) for Zombies Never Run to also apply to 7th nights now?
In previous alphas, zombies always ran on the blood moon horde regardless of your choice, but now it's respecting that setting. I don't remember seeing anything about whether it was an intentional change or not.
I'm actually lvl 59, currently day 21. I have very very little in combat and not having any issues at all. Mainly in for all the crafting, strength for harvesting only, and fortitude for the natural hp regen, water, food. I've had no issues at all with xp, personally, have done very few POIs. Most xp is from wandering hordes, the few POIs I've been in, and then lots and lots of building.- XP need to tuned up when it comes down to doing other things han killing zombies, otherwise i won't skill up any other skills than combat early game to farm XP. Make avoiding combat viable somehow.
Lots of love from switzerland for this full upgrading of an utmost ambitious idea of a game.
304. You start at level 1, discovering trader doesn't give you 1 point anymore. so you go up 299 levels +5 points.Currently you get to level 300, so 305 perk points total. I don't even think we have that many perks so you can get them all.
Idk, I like it, I know everyone has their own opinions about it. I love it because every time I level, I can't decide what I want to do, so makes me have to plan. The old "use" based system I no longer like (I was skeptic from it changing to perks though at first). I didn't want to sit there and repeatedly do something to lvl it. I like that I can get xp other ways and still inc it. Also hated the fact of the cloth/armor skill was always broken for me in the sense that you don't want to be hit, but to lvl it, you had to be attacked, made no sense. I do wish mods were somewhat easier to get, because I'm day 21 in, and have yet to find any mods that I can use, even everything that's dropped is for stuff I don't have. And yeah, I'm 2 in Yeah Science. So all my stuff is all quality of 4, but still doing the same damage (weapon wise) as I was day 1 with quality 1 stuff. I almost don't see it being worth worrying about how many mod slots for that fact, that by the time I get anything I can use, I'll probably have quality 6 items and still have no mods.The new leveling system is pretty lackluster. I like the new stats and perks being tied to them but one point per level seems underwhelming for an accomplishment. A few ideas I had would be to bring back the old base proficiency system eg construction tools while having those define how effective you are with them and award more perk points per level but have the cost raise per rank so as not to get all the perks early on but still able to buy perks that will help you early on in the game.
It's a known issue. They are currently working on it. Don't know when it will be 100% fixed though.is anyone having issues with multiplayer? for strange reasons i try to join and despite saying that im connected to the server, the game never loads, keeps on the message of "connecting to..." when i want to join dedicated server. and in peer to peer, the game loads the data but the map never starts...also i see some servers with a ping of -1 i need help please!