faatal
Fun Pimps Staff
I'm pretty sure it is the #1 pathfinding solution on the Unity store and I have actually used it on other games.So the new AI path finding code is from here https://assetstore.unity.com/packages/tools/ai/a-pathfinding-project-pro-87744 and only costs about 50 USD.
So the strategy is buy as much from the Unity store and throw it onto Steam these days?
The short answer for buying code off the store and it just works in your game is HAHAHAHAHAHAHAHAHAHAHAHA.
The long answer is if you need a complex pathing solution, get ready to write a lot of code.
Our code:
AstarManager 957 lines.
AstarVoxelGrid 1695 lines.
ASPPathFinder 278 lines.
ASPPathFinderThread 100 lines.
ASPPathNavigate 399 lines.
Then there are the 12 mods I've made to the A* code. In total, hundreds if not thousands of hours of work getting that running in our dynamically changing voxel world.
Next you will be telling us, you just bought a game engine and threw in onto steam?
Maybe we should toss Visual Studio and just use notepad to write machine code in hex?