This game is hardly using any RAM now... and its still a CPU hog.If he is running out of RAM overclocking will do absolutely nothing to help. If he is pushing that GPU past its limits then overclocking the CPU will do absolutely nothing. Given those specs his best bets for performance help are a) more RAM and b) replace the hard drive with an SSD. In a laptop there is nothing he can do with the GPU. Nothing he does is going to make it run great.
Oh, I am sorry, I thought this was the dev discussion forum for A17. My bad. Oh wait, it IS. What part of that don't you understand? This is the exact forum for posting opinions about it and whatnot. I didn't act like and end consumer at all. I was commenting on the current state of it. And how I'd like to see support for larger maps. I can't make a bug report for something that's a feature, not a bug, can I? It's been stated outright by more than on staff that the current tiny maps are "huge" - Joel. Apparently, 64sq. km is huge for multiplayer. lol And they have no plans for changing it. And if you've read anything I said on this forum before commenting, you'd know where I stand... 64sq is about the only playable size right now and they don't plan on making it more playable for larger maps. Which, will kill the most popular servers that have 50 people on, non stop for months at a time when a new release comes out, or they wipe and restart. And Joel has said that they only want to make it for 8 player MP. that's nice. But that's not what the PLAYERS want. You know, the people that food on their tables.. Everyone that plays this MP wants to play on servers with more than 8 people. At least triple that amount, in fact.Like a lot of other systems in A17 the new RWG is neither finished nor polished nor complete. Look at mods for another example, there are 3 tool mods but 6 possible slots. But this is experimental, this is to be expected, this isn't any different to previous experimentals. It is NOT for the end consumer. You act like an end consumer who just wants to play the finished product. Go play Fallout67, that is a finished product. Play A16, which isn't but at least had some polish applied.
Or play A17E and stop whining. Make a bug report and expect to wait for solutions, there is no Santa Clause with a magic wand on the other side.
It was fixed with a bit of work. You just don't like the fix.But it did work pretty well in A16. with a map that was 201sq. km. With 50 people. The only issue was loading times when on a really fast mini bike. Which could probably have been fixed with a bit of work.
I haven't actually checked the RAM usage so you may be right. I think his main issue is video card anyway. I wouldn't even attempt shadows with that card. My 1050 barely handles them.This game is hardly using any RAM now... and its still a CPU hog.
A17 hovers around 4 gigs. I’m sure this is an improvement for people with limited ram but I bet it comes at a cost for those with more.It was fixed with a bit of work. You just don't like the fix.
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I haven't actually checked the RAM usage so you may be right. I think his main issue is video card anyway. I wouldn't even attempt shadows with that card. My 1050 barely handles them.
While I do want bigger maps that whats available in this current experimental. Your statement above is complete BS.Everyone that plays this MP wants to play on servers with more than 8 people. At least triple that amount, in fact.
I know RNG hates meZombies have loot and it is AMAZING loot. Yeah, it only drops a bag for every 30(I pulled this number out of thin air. I haven't actually counted.) or so zombies I kill but the loot I get from that bag is better than I got from killing 500 zombies in A16.
Quests ramp up in difficulty. Looks like approx 5 quests per level. (Which I believe would imply a limit.) On level 3 quests currently. And I am loving them! Best so far: junkyard with 4 dogs, 6 snakes, 4 vultures, and 2 (huh?) normal zombies. (Armed with a club, hunting knife and sniper rifle w 22 rounds). Have (re) started a clear home quest that is kicking my arse. (Not killing me - I run away before I die). Multiple coppers and feral springing spiders, and 4 wicked looking boars. A couple have required me to take a couple days to clear. Waiting (even with NVG's) overnite in a really difficult quest poi is VERY nerve wracking!The quest system might have a slight problem: Since you have to go to a trader for quest AND reward A17 will push players even more into setting themselves up near a trader.
Sure, it never is a bad idea to have a trader near you, but this is really stacking a lot of incentive on your choice of location (if you are using bases).
This supposes that traders don't run out of quests, I might be wrong there. But if not, maybe a quests 2.0 should make getting the reward independent of the traders.
Well on the old map i liked arround 20 player, the new ones are great for .... 4 i guessWhile I do want bigger maps that whats available in this current experimental. Your statement above is complete BS.
I play with a friend co-op, no server. Servers IMO are stupid for this game. Co-op with friends is where most of their customers are at.
PFFFFFSo yesterday a buddy and I decided to find a spot for our base out in the woods. We climbed down from our two story and turned around to see a 10 pack of dogs. Lots of swearing and we went back up the ladder just to have the dogs run inside and head upstairs. We hatched a plan to throw some frames in the door and run like hell. Well, the dogs just decided to run out the windows. Cue more swearing, some sweating, about half my rifle rounds and we were ok.
We found our spot where we wanted to build and started to prep up. I was digging away, heard something, and looked up to see wolves. Lots of wolves. I got one before I got taken down by 5 of them and my buddy managed to nerd pole up a tree and somehow survive. There goes a pile more of my rifle rounds and we're safe again.
The morale to the story here is REDUCE THE DAMNED DEATH DEBUFF TIMER! Oh, and I love the "oh ♥♥♥♥" moments from the hordes.
True. MM thinks the 8k map is "huge". Who else said that? You are talking about more than one, I can only recall MM ever saying this, in a conversation about default vanillaOh, I am sorry, I thought this was the dev discussion forum for A17. My bad. Oh wait, it IS. What part of that don't you understand? This is the exact forum for posting opinions about it and whatnot. I didn't act like and end consumer at all. I was commenting on the current state of it. And how I'd like to see support for larger maps. I can't make a bug report for something that's a feature, not a bug, can I? It's been stated outright by more than on staff that the current tiny maps are "huge" - Joel. Apparently, 64sq. km is huge for multiplayer. lol
Not to my knowledge. Please show me where anyone from TFP said they have no plans for changing it.Apparently, 64sq. km is huge for multiplayer. lol And they have no plans for changing it.
Adding to snowdog1942 comment, I play with 4-5 others on a private server since A15 and we don't want anything else. Don't make up numbers if you want to be taken seriously.Everyone that plays this MP wants to play on servers with more than 8 people. At least triple that amount, in fact.
Yes we optimized memory usage. Why would you want it to use more ram?^ That is incredibly good news, looking forward to it!
That certainly may be it. But I'd feel better if someone could confirm that they are using more than ~3.9 GB of ram.
After my post I teleported around about 10 times, all over the map, and still couldn't get ram above ~3.7. Not sure what else to try...?
Its not intended.I think the animation for left click punch is slower yes, I think it's the animation that's causing it to feel that way, and add the delay until striking that you're talking about. Seems intended, but may be subject to change?
Because she wanted itYes we optimized memory usage. Why would you want it to use more ram?