Doctor3D
New member
Cool..thanks. I guess my game is on a drought.Plenty of rain and snow here when I am playing.

Cool..thanks. I guess my game is on a drought.Plenty of rain and snow here when I am playing.
Seems to be area specific. If I'm in a rainy area and move a little ways away it stops. Not sure if that's intentional or not.Cool..thanks. I guess my game is on a drought.![]()
I've found it rains and storms, and snows at random, in forest biomes. Kinda like Michigan.Seems to be area specific. If I'm in a rainy area and move a little ways away it stops. Not sure if that's intentional or not.
Rain, yep.Anyone see any rain or snow storms yet? I haven't noticed any weather changes.
type in debugshot and post a screen so we can get the details.Imo there needs to be a max count for the water towers in RWG - the town I'm currently in has way too many, neither logical nor immersive.
I am absolutely on board with the difficulty of the game right now. I love how vultures accumulate above you and wait for a moment of weakness and absolutely destroy you when you've taken appropriate damage. I love that you now have to plan ahead when clearing a POI. Setting up your own traps and funnels to force the zeds into 1 v 1 situations that are more manageable. I don't think the loot should be nerfed. You should be rewarded with good stuff after clearing out one POI because it is so difficult and should take most of a day to accomplish safely. Food matters. Hydration matters. Recipes matter. Stamina matters. It should be a struggle to establish the skill sets to build better bases. I want every level to matter up to the max. Being a God by day 7 in A16 is boring. Your post about maybe the devs making you live like a nomad running from cleared POI to cleared POI on horde night is intentional in the beginning really changed my perspective on some of the gated perks. I just needed to continue playing more to realize that I'm ok with it. I think the zombie homing beacons need to be adjusted a bit. I should be able to clear a POI, and loot it without being instantly located by random zeds walking by outside and constantly harassed when I'm not making that much noise. If I'm loud on the first floor, move to a tiny room stealthily upstairs and hide in a bathroom I should be able to de aggro them. Maybe this is intentional until I level my stealth skills up more, but nobody's THAT loud walking around inside a house that the noise can be heard from outside. It would be nice to have a better explanation of item quality in the game. I wasted a few points into this thinking I was making my weapons hit harder before realizing the base damage wasn't changing, just the length of time between repairs was changing. This does make some sense, but a little damage increase makes sense too. A higher quality bow may have a higher draw weight and the arrows would hit harder. Maybe have the arrows drop less to make distant head shots easier? Obviously the frame-work is in now to make the necessary balancing easier and this game will only get better from here on out. Thank-you very much TFPs for creating this version.Re: difficulty
...sincere question.
Do people really want a game where there's little chance of failure?
Do people want a game where there's NO chance of a "crap happens" moment that's out of your control?
Cause those deaths are the best moments for me...
If you run into those there is some pretty good loot they are protecting. You don't have to kill every zombie, there is no shame in running away, putting a marker on your map as a reminder to come back later when you are more powerful. We are doing some balancing because some of the loot rooms are too difficult. Barbed wire traps can slow them down long enough to take them out if you have the firepower.wtf, i have day 7 and i saw two police officers and one radio-active bloated walker, this is not normal, how can i kill these zombies with iron reinforced club ? And delete some sleepers from houses, in one house is at least 20 sleepers, i think the normal family have 5 members.
Absolutely not. I'm not super worried about the difficulty yet but this play nomad and forget building a base stuff is where I draw the line. Building a base is my #1 thing in this game. Screw nomad. I get you probably like that but I'm 100% against it. This game for me is at it's best with cool base building.I (obviously) had your GS concerns in mind, but look at it this way... what if you are not meant to build a super base in the first few weeks of gameplay. What if you are meant to run from poi to poi, barely making it through... never able to use the same place twice... that makes for a much more exciting game, and then by the time you are ready to build bases then and only then can you stand a chance against them.
I'm digging it.
Don't mean to speak for Gup, but I don't think he was implying (in any way) that you should abandon building super awesome bases and just play nomad forever. Just that it might take longer to get to that point now. Every time a new build comes out, a certain percentage of people insist that their play style is being inhibited, but in my experience those concerns are usually pretty short lived. Time will tell, though.Absolutely not. I'm not super worried about the difficulty yet but this play nomad and forget building a base stuff is where I draw the line. Building a base is my #1 thing in this game. Screw nomad. I get you probably like that but I'm 100% against it. This game for me is at it's best with cool base building.
I want base building from day 1. Next you will be suggesting some kind of blight to spread through destroying everything we built. Oh wait lol
Have you put any points into well insulated in the fortitude perk tree?What is that "You are too hot"i wear so much clothes to reduce heat as i can, no chance
You can definitely still build from the start - but you have to limit the size. I used to go all out right from the start because It was so easy to just start making super builds and modulate it as you go. But right now you have to start small and work your way up in much slower, smaller increments. I like it.Don't mean to speak for Gup, but I don't think he was implying (in any way) that you should abandon building super awesome bases and just play nomad forever. Just that it might take longer to get to that point now. Every time a new build comes out, a certain percentage of people insist that their play style is being inhibited, but in my experience those concerns are usually pretty short lived. Time will tell, though.
Agree. But, that particular scene in the screenshot just has a nice spooky atmosphere to it.No fog makes it look like a 1985 game.
You get 5 for finishing the noob quest, that is plenty.Missing a point
I have noticed that you no longer get a point for finding the first trader while doing the tutorial. I'm hoping that this will be added back in the game.![]()
Or not, after 15 Hours the game keep punching me in the face, and after i am soo angry that my real life suffers i consider to deinstall the gameDon't mean to speak for Gup, but I don't think he was implying (in any way) that you should abandon building super awesome bases and just play nomad forever. Just that it might take longer to get to that point now. Every time a new build comes out, a certain percentage of people insist that their play style is being inhibited, but in my experience those concerns are usually pretty short lived. Time will tell, though.