PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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That looks pretty awesome...

 
Imo there needs to be a max count for the water towers in RWG - the town I'm currently in has way too many, neither logical nor immersive.

 
Imo there needs to be a max count for the water towers in RWG - the town I'm currently in has way too many, neither logical nor immersive.
Maybe there is a secret underground facility where hundreds of scientists work to create anything from sham to the latest discoveries in biological weaponry. They may need all of that water!!!

 
Doctor3D: I was testing the lighting changes, this is the other half of burnt biome. Should be used in MedievalMod Book2. plus ill update my tut for anyone that want to create a non mod intrusive color theme for their gameplay.

 
I wish they would add different images for weapons when using different mods rather than just colors.

Take the sledgehammer for example. Maybe make it looked reinforced or add a spike to it.

 
Graphics issues

Sorry to repost but I need someone to help me with really bad graphics everything is blurry blobs, like a bad water coloring, can I get some suggestions for changes to my settings? Please and Thank you
I had similar issues, reset to medium graphics, turn off vsync and drop resolution to 1366x768 fixed it for me

 
Guys, a question for my understanding: Do I have to update the server for the new build 199???

If yes, steam doesn't do anything with my dedicated server ...

 
What's with the random small radiation zones in RWG? Is this something new that I missed since I haven't played since a15?

 
I just love the way it looks so far... great graphics, some distant views look awesome, thx alot!

Perhaps a little too much birdnests... never found this many before... but okay, take that for granted... :p

So far it seems that every house I encounter has sleepers and a lot... not only 1 or 2... but sometimes 10...

And sometimes they just spawn right in front of me or in the room behind me when I turn back into the room I just looted.

Dunno if this is planned and if other players experience this as well?

 
Yeah, I hope they will lower the quantity of sleepers inside houses, I don't think there were living 10-15 people inside a small house before the apocalypse..

 
wtf, i have day 7 and i saw two police officers and one radio-active bloated walker, this is not normal, how can i kill these zombies with iron reinforced club ? And delete some sleepers from houses, in one house is at least 20 sleepers, i think the normal family have 5 members.

 
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Please tell me that delay when using fists is not intentional. It is really annoying to keep spaming left and right mouse button all the time to keep old speed.

edit.

Oh god it's even worse. It affects everything...

 
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Anyone can explain me what this mod do "ModMeleeClubBurningShaft"?

(edit added comment by QA Tester-unholyjoe)


hi jacoviz,


 


it turns your club into a deadly torch... the brite side is... free torch light while you are fighting in the dark.
:)




 
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The "game stage" with the new talent progression seems broken to me(i'm lvl 41 and gamestage 81) i mean i barely got on creating iron stuff and screamers call radioactive zombies and even cops already ...

 
Our testers do MP testing and have not reported any major issues that I recall. We really need some build in latency generation for local testing, since I get 0-1 ms delay when working on MP.
-faatal

-


Linux has an easy method to add in latency, should already be part of most distros networking: " tc "


 


- - add a ' qdisc ' and a ' netem ' parameter.


 


Something like:
tc qdisc add dev eth0 root netem delay 30ms

If you're not hosting MP on a Linux box you can still use this. Just set it up on any Linux box available on your lan and route through it.


Might want to throw in another nic so all of that boxes traffic isn't delayed.


Edit: can't recall for sure but I know we had 4ea Quad port nics in lab servers; quite likely we came in one nic-port and out another. Mentioning it so if you do wind up routing thru a seperate box and the delay isn't appearing you might either need to re-order a single nics config or add a nic to get the delay to be applied.

Use to do this all the time in a testing lab. You can even simulate dropping packets, etc., if you want to.

Will save you $50k on a traffic shaper, hope it helps :)

 
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Not sure if this was intentional, but it was pretty hilarious. I was at a trader and a wandering horde walked into the perimeter wall. Since they have super hearing/homing beacons to the player, they stacked into one spot and started jumping. Before too long the ones in the back were jumping onto the heads of the zombies in front and then jumped over the wall into the traders.This was in Navezgane.

View attachment 25488

Edit: Forgot to mention I like it. Definitely keeps you on your toes.
i did a video showcasing this a couple days ago before people would say its a bug LOL

https://7daystodie.com/forums/showthread.php?94037-How-are-you-going-to-deal-with-Jumping-Zombies-and-Better-Faster-Spiders&p=871422&viewfull=1#post871422

 
Yea I think the 7 days hordes need some balancing with all the changes, especially with the removal of log spikes and how long the new spikes last. Defending a base early game is extremely hard and I hate hiding on top of random building just to avoid the destruction of my newly started base.

 
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