@madmole
Great update. The experience is definitely more slowpaced, reminds me of world of warcraft classic and don't starve in a lot of ways.
Me and my friend (we're devs too, hey! :fat: ) has spent a good 34 hours with the game already and has some feedback and bugreporting.
I noticed a few bugs they'll be coming your way here since I cannot find bugreport section (might just be me being overly tired from kid not sleeping this night caused by croup cough debuff (insert cold timer here):
Bleeding always appear by getting hit from certain angles, definitely isn't RNG from certain angles - is this intentional perhaps?
Bleeding debuff is still active if you die and have bleeding debuff.
the reaper debuff is way to harsh for levels 1-10. Especially since your deaths are very inconsistent and can be caused by bugs.
Proposed Reaper debuff effect:
First time you die, reaper debuff is only active for 1min - second time 5min, third time 10min etc. At a maximum of 60min.
Each minute you spend alive equals 1 second less to the reaper debuff timer. (if you spend 30min alive and are currently at debuff level 2, it'll only last for 4min 30seconds if you die).
insane difficulty needs an adjustment. Zombies should still do the same amount of damage but should only be able to take hits equal to normal difficulty. Don't increase spawnrate of more difficult zombies at lower levels just because it's insane difficulty, this creates inconsistency.
IMO - forge should be achieved at level 10 or 15, why?
If this is supposed to be a game where you choose what you want to do, you shouldn't need to spend hours doing melee on zombies (insert melee'ing zombies for 2+ hours straight like everyone does, player agency? anyone?) before you can start crafting better tools. It feels inconsistent and very restrictive.
Moon light at night is very inconsistent, it goes from pitch black to daylight'esque in matter of milliseconds some nights.
Moon doesn't have a proper skybox implementation.
Deserts are way to harsh, ponchos barely protects you from heat.
The amount of water you have to drink in desert is way to much, especielly on difficulties ranging from easy-normal.
Crafted gear doesn't appear in your bag. You have to manually unequip gear first before you craft more for them to appear, they will appear on your character instead of your inventory, too.
Zombies searching for you on your last known location should cover a larger searching area. As it is right now they mindlessly stand at your last known location and looks too static.
Zombie waves should be less and more far between. At the moment you can almost see them spawn in and then they run at your location - or close to it, looking like a train of bodies.
stealth system need to sync faster, the sound detection has too long delay. Ex: You sit down, you're at 1-2 stealth, you jump and it - logically - increases to 30-50, as soon as the sound disappears it should go back to 1-2 stealth but it takes a couple of seconds. It's almost as if other scripts are queued before, why? Pasta is good in food, not code. :cocksure:
Mashing mouse-leftclick & rightclick will queue attacks, it feels inconsistent for some (not me, I liked to learn how to play around it) - is this intentional?
I'll come up with more as I go, the list is longer but Im running out of brainjuice.
Again, thanks TFP for making an awesome experience!