Several devs read these posts. Just because you don't like something does not mean we are going to change it. We have many testers who give us feedback every day and we play the game too. Generally, we do what seems best to us to make a successful game. Everyone has an opinion. My opinion is it is fine the way it is. We may change our minds as we experiment with the experimental. That is the development process.Love how the staff just conveniently ignore everytime someone brings up that using items is now on left click even tho the standard in the whole survival game genre is right click and its been right click in 7dtd from the start. Talk about changes nobody needed and that really mess up people's gameplay.
Thank you. I already did all of that so just need to wait for more mods to get implemented I guess. One specifically for block damage would be nice.Max your strength and mining related perks and install mods into a steel pickaxe. Make sure to power attack. I didn't even consider the faster fire rate perks which improve DPS and we don't have a full suite of mining mods yet so you can't maximize damage yet on pickaxes.
What Monitor do you have? Looking for a 32inch under $500. To play 7 days on! Currently Im using a big tv, But I want something better!So I'm running 2560x1440 res and 165 refresh + 85 FOV and have over 100 fps with graphics maxed out!
It could also be texture streaming. This is a fairly new Unity feature and sometimes it takes a bit to load a close texture, when it should be loading those first.You are not alone. Some textures are a WIP i guess, that`s why i haven`t reported it.
Normal loot abundance is 100%, so the fact you only get 1/4 the amount of feathers would be correct.HelloI have a problem: lack of loot. In the nests I find only feathers 1-2 pieces, but in other boxes and garbage bags there is nothing. Is this a bug or is it intended? 12 days I survive, random map,loot abundance 25%
Sorry for my English
Sorry, but I don't know. I've seen some people mention settings or could be a bug. Maybe RWG? Try Navezgane.Madmole i have connection issues, multiplayer games take too long to connect. How i fix this?
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Faatal i have some connection issues or kinda, multiplayer games keep on connecting but dont load. Any known problem like this? maybe you know about it.
They've not to my knowledge acknowledged it as a big deal for controller players and have not said they were going to put it back at all yet. They only thing said (I believe) is that they didn't like the feel of it using kb/mouse so they removed it.So, you uninstalled because they haven't fixed an issue before they put out the first patch to experimental? Did you expect them to wiggle their ears and the current build everyone already has installed just magically starts playing differently?
You don't splint sprains, you splint only breaks.so I have a sprained leg and applied a splint and nothing changed.
I see. Sometimes they can get stuck on an edge, then get mad and smash. We also have some partial blocks not flagged properly, so they try to go through and get stuck, when the block next to them is open. I have a task to look at that issue.Actually, there was just a doorway, not a door (just an opening in a wall where a door could normally fit, but there was no door there).So there was basically this:
- - - - - -
- - Z - - -
x x X - x x
- - - - - -
- - - - P -
Where the Z was hitting the wall (X) between me (P) and him, where he could have just walked through the opening to the left of him. After he destroyed one of the wall blocks I could get a clear shot at him, and when it hit he proceeded to walk through the doorway.
We know it does, but no easy fix. I would like the bridges lowered so flat like a real bridge, but there were problems if moved down, so still on todo list.Not sure if asked, but is the 4x4 supposed to damage the ramps on the bridges in Navezgane? Cause it does.
If supposed to, then yeah, this is really gonna limit the usage of the jeep, or we're going to have to repair the bridges.
(I'm gonna have to put in toll booths to raise revenue) heh.
In addition to the aboveTitle Changed alpha 17 gamestage calculation
The current gamestage calculation of alpha 17 is as follows.
gameStage = ( playerLevel + daysSurvived ) * gameDifficultyMultiplier.
I would like to increase the influence of daysSurvived on gameStage, but in the above calculation I can not MOD in XML.
so I hope that that will be modified as follows
gameStage = ( playerLevel * playerLevelDifficultyBonus + daysSurvived * daysAliveDifficultyBonus ) * gameDifficultyMultiplier.
Taking my preference as an example, make the following settings for the two newly added parameters.
playerLevelDifficultyBonus = 0.3
daysAliveDifficultyBonus = 11.0
https://7daystodie.com/forums/showthread.php?94648-Changed-alpha-17-gamestage-calculation&p=874691#post874691
Why not just redo the ramp portions using the wedge tips and wedges instead of the 45's? Or will that still cause an issue?We know it does, but no easy fix. I would like the bridges lowered so flat like a real bridge, but there were problems if moved down, so still on todo list.