PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Please help with terrible blurry graphics

Sorry for some reason it won't let me post a screen shot but here are my settings:
DISPLAY:

Resolution 1920 x 1080 (16:9)

Fullscreen Yes

Vsync Off

Gamma 57%

QUALITY:

Anti-Aliasing - NO

Texture Quality - Quarter

UMA Texture Quality - Middle

Reflection Quality - Off

Reflected Shadows - NO

Shadows Distance - Off

Water Quality - High

Water Particles - 0%

View Distance - Medium

LOD Distance 40%

Tree Quality - Middle

Grass Distance - Normal

Motion Blurr - Off

SSAD - NO

Depth of Field - NO

Sunshafts - NO

Also my FPS is a lot less than A16, any suggestions would be greatly appreciated:smile-new:
Sorry to repost but I need someone to help me with really bad graphics everything is blurry blobs, like a bad water coloring, can I get some suggestions for changes to my settings? Please and Thank you

 
Hello, Any fixs comming to RWG?, I am getting alot of build flying, its fun when i collapse it, but i want to explore some too :( BTW i'm loving A17, All the news are so good, its took so long to come but i am having fun, Thanks TFP!!

 
I was having issues both with motion sickness and low FPS. I tried to see what GeForce recommended. Didn't help. What DID help was changing the screen resolution from 1920 x 1080 (16:9) to 1366 x768 (16:9). The motion sickness aspect is gone AND my FPS is up from being under 20 to over 40+. I think the slow FPS is a huge part of the motion sickness aspect when the screen is always trying to catch up with any actions performed.
Back to exploring the game in comfort ��
Below 20 FPS and bad stuff starts happening. The ticking system runs at 20 updates a second, but drops down when FPS below 20, so all kinds of systems start running in slow motion and you will start seeing issues like zombies overshooting their path points and circling back.

 
to build further on my last post about the sleeper/ferals

ok so I went into the barrel cellar of the one houses with the 2 sleepers(ferals?) down there, I blocked their patch with upgraded blocks (scrap iron level), and had my shotgun.... they tore through the barrier in like 5 seconds and then charged, stunned and killed me, all the while im shooting them with a shotgun.... what the hell.

I even showed my roommate and he said the same lol

 
Have you purchased stealth perks? As a basic character you are not going to be able to not wake all nearby zombies.
NO, the stealth is pretty good iam not talking about me getting discovered , after I get every one out and finish the massive horde inside single poi the outside zombies start lurking around me one by one , each one I get will spawn another THAT one will hear me and come my way , and soo on, until I die or the spawn comes too late to assign me as a target , stealth away is a solution I know but I will leave the poi before I finish ,

such as the trader missions when I activate the quest all the sleepers will wake up (except a few) LOL :)

 
I waited very happy for A17

i stated 7D2D allways as best game that exists

Understand that and see it in kontext when i say

"If i could not mod it i would now deinstall it"

 
mr. @fataal , the new AI system is great but did you look at zombies AI during night/ dark . for me and a lot I watched they come towards me too much in night time (I know they see the light) , leading them outside and crouching in the darkness > they will keep coming to me ,It works sometimes not 100% like 1 out of 20 , besides trying to snipe them one by one with a loud bow the result is the one who got shot will head towards the place he was shot from(makes sense), and trying to hide fast from it , the others will know where am I , help a noob over here XD :)

 
I like the new combat with power attacks, but I keep accidentally swinging twice, when I push the mouse button for a fraction of a second too long. That really is a problem, those redundant swings eat up my stamina even quicker.

 
Wasnt the day/night setting different before?(ie. More day vs night). In my recent playthrough 120 min, the night felt like forever and had to lower things down to 60 min days/nights.
You can change the hours of daylight. I had mine at 18 hours of daylight. The trick to using all that time at night is to dig down inside a POI with good walls. I used the Working Stiff as my base and in the daylight, shuttled between the snow biome trader or the one just to the south for forge work (only 2 forges). So heat was not a thing.

Once at bedrock I was going to dig a long escape tunnel with:

Wood spikes at bedrock then

wood frame then

two open spaces. Pulling up the wood frames as I pass if I think its a complete overrun. :)

But I died. and Dead is Dead! :)

 
gotta say I rather hate that HOUR long debuff when you die
also gotta say the runners in the basements have a lot of health specially for someone just starting a game, even when I put down some wood blocks to block them a bit and had a shotgun they still tore through the barrier and killed me in like 4 hits while stunned.
I don't think roaming around dark basements is a "starting a game" type thing.

 
I wish I could level up some things by doing, but I don't mind a skill tree also. I just wish they'd get rid of the level requirements. If i wanna dump all my skill points into one perk then let me. There is already an attribute requirement for the perks no need for level requirements too. I think that can help with stamina complaints because you now have the choice to level up the necessary perks for stamina. Also, it seems like zombies always always always know where I am for some reason. I don't mind the difficulty because i'm still playing on insane but if u startle one zombie then the whole damn town is coming for you. I like the combat but hitboxes are jank as hell. My biggest enjoyment is building massive s#!t. I can still do that but i can't protect it with just 1 land claim block :'( maybe a 4-5 limit is a better middle ground.
Side Note:

I'm watching

That could literally be lag. You send a pos update to server, delay, server spawns based on your position and tells client, delay, the client has continued to move and is in a new position, client spawns, you see.

This is all a fine balance between, latency, settings and performance impact, which we will need to continue to tweak. In a perfect world, the whole POI would spawn, before you got near it, but big POIs with all those spawned zombies would hurt FPS. I am making a few tweaks of values now, that might help.

 
Below 20 FPS and bad stuff starts happening. The ticking system runs at 20 updates a second, but drops down when FPS below 20, so all kinds of systems start running in slow motion and you will start seeing issues like zombies overshooting their path points and circling back.
This could easily account for a lot of reported issues, hmmm...

 
The forest ground texture is the most disturbing part with textures. It looks very blurry, i hope it will get better. The Desert ground texture looks pretty nice already - also the snow is decent enough.

Are there plans to improve this texture ? Its not really bad, only blurry :numbness:

 
Not sure if asked, but is the 4x4 supposed to damage the ramps on the bridges in Navezgane? Cause it does.
If supposed to, then yeah, this is really gonna limit the usage of the jeep, or we're going to have to repair the bridges.

(I'm gonna have to put in toll booths to raise revenue) heh.
I've noticed this in the videos Madmole posted. I hope this gets looked at!

 
but its not dark when im out? nor should one part of the house be more difficult than the rest combined
I think the devs disagree. Roland said that there would be higher staged zombies guarding good loot. It looks like you found an area with potentially good loot.

Edit - As an FYI, I am avoiding the dungeon style houses while I'm low level and/or not equipped to handle harder zombies. I'd also recommend adding some barb wire fences to your belt. They will help you run away next time you run into a feral in the basement.

 
I'm loving A17E, the only issue I've had is with friends trying to get a dedi server started. Took awhile to figue out I needed to get rid of SteamNetworking, then they were able to log in. But once they did make it in, they'd spike in ping, couldn't pick up or open anything, then the game would crash, happened for hours. Couldn't figure out if it was the server or their internet (they have AT&T fiber 1gb speeds, so was thinking it couldn't be that, but then found out that there was like 10 devices on it and 8 of them were streaming something... so maybe that was the issue? But, for A16.4, we've played before when they had Cox 100mbps with same amount of devices and streaming with no issues).

Anyways, loving the game, on day 4 in my SP game, yet to die. Just take things cautiously and look in every corner ready to swing. I'm actually enjoying the perk system and the loss of the "use based" lvling. Though it seems like I always have trickle zombies/animals. Many times I'll just be sitting around, and next thing I know, my doors being busted down. Not used to that, and the constant repairing of the doors... Almost be worth not having a door at all, costs too much and get destroyed so fast now, much faster than A16.4 it seems.

 
TFP a17 is superb I will eat my words lol (cause I can still mod me back pack haha)

But I just want to praise you guys and thank you for putting a dear friend in the credits Pacco whom many know and whom added so much life to the modding world and is dearly missed. That alone I am grateful and humbled you guys doing that :-)

 
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3)re-add the center indicator for sneak, we have whole screen indicators for everything (heatstroke, damage, etc.) but sometimes I forget im sneaking or am distracted by zombies and have to look at the bottom left, maybe just add a subtle sneak vignette. Been caught in situations not realizing I crouched and it slows you down. I might look for a hold to crouch setting.
C key should do the hold to crouch. There is a darkening of the screen edges when crouched.

 
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